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[8378] Use exceptions instead of explicit size checking for each packet
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd could crash due to the asserts in ByteBuffer.h. That was exploitable by malicious players. Furthermore, there were duplicate checks: Additionally to CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye on not exceeding the packet boundaries - just to crash the server for sure in such a case. To prevent memory leaks or other undesirable states, please read in every handler all variables _before_ doing any concrete handling.
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32 changed files with 129 additions and 741 deletions
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@ -26,8 +26,6 @@
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void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
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{
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CHECK_PACKET_SIZE(recvPacket,8);
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uint64 guid;
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Player *pl;
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Player *plTarget;
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@ -59,8 +57,6 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
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void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket)
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{
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CHECK_PACKET_SIZE(recvPacket,8);
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//sLog.outDebug( "WORLD: received CMSG_DUEL_CANCELLED" );
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// no duel requested
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