[10567] Revert VS90/game.vcproj changes in [10551]

This commit is contained in:
VladimirMangos 2010-10-01 00:21:59 +04:00
parent a9231eee98
commit a383494eb7
2 changed files with 169 additions and 169 deletions

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "10566" #define REVISION_NR "10567"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?> <?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="9.00" Version="9,00"
Name="game" Name="game"
ProjectGUID="{1DC6C4DA-A028-41F3-877D-D5400C594F88}" ProjectGUID="{1DC6C4DA-A028-41F3-877D-D5400C594F88}"
RootNamespace="game" RootNamespace="game"
@ -101,167 +101,6 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /Zm200"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
EnableEnhancedInstructionSet="1"
RuntimeTypeInfo="true"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="pchdef.h"
PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
CallingConvention="0"
CompileAs="0"
ForcedIncludeFiles="pchdef.h"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug_NoPCH|Win32"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
StringPooling="false"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
CallingConvention="0"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration <Configuration
Name="Debug|x64" Name="Debug|x64"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)" OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
@ -346,6 +185,87 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /Zm200"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
EnableEnhancedInstructionSet="1"
RuntimeTypeInfo="true"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="pchdef.h"
PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
CallingConvention="0"
CompileAs="0"
ForcedIncludeFiles="pchdef.h"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration <Configuration
Name="Release|x64" Name="Release|x64"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)" OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
@ -429,6 +349,86 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Debug_NoPCH|Win32"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
StringPooling="false"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
CallingConvention="0"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration <Configuration
Name="Debug_NoPCH|x64" Name="Debug_NoPCH|x64"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)" OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
@ -958,6 +958,10 @@
RelativePath="..\..\src\game\SpellAuras.h" RelativePath="..\..\src\game\SpellAuras.h"
> >
</File> </File>
<File
RelativePath="..\..\src\game\UnitAuraProcHandler.cpp"
>
</File>
<File <File
RelativePath="..\..\src\game\SpellEffects.cpp" RelativePath="..\..\src\game\SpellEffects.cpp"
> >
@ -982,10 +986,6 @@
RelativePath="..\..\src\game\Transports.h" RelativePath="..\..\src\game\Transports.h"
> >
</File> </File>
<File
RelativePath="..\..\src\game\UnitAuraProcHandler.cpp"
>
</File>
<File <File
RelativePath="..\..\src\game\UpdateData.cpp" RelativePath="..\..\src\game\UpdateData.cpp"
> >
@ -1640,7 +1640,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|Win32" Name="Debug|x64"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -1649,7 +1649,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|x64" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"