mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 13:37:05 +00:00
[10567] Revert VS90/game.vcproj changes in [10551]
This commit is contained in:
parent
a9231eee98
commit
a383494eb7
2 changed files with 169 additions and 169 deletions
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@ -1,4 +1,4 @@
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||||||
#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10566"
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#define REVISION_NR "10567"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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<VisualStudioProject
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ProjectType="Visual C++"
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ProjectType="Visual C++"
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Version="9.00"
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Version="9,00"
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Name="game"
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Name="game"
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ProjectGUID="{1DC6C4DA-A028-41F3-877D-D5400C594F88}"
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ProjectGUID="{1DC6C4DA-A028-41F3-877D-D5400C594F88}"
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RootNamespace="game"
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RootNamespace="game"
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@ -101,167 +101,6 @@
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Name="VCPostBuildEventTool"
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Name="VCPostBuildEventTool"
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||||||
/>
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/>
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||||||
</Configuration>
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</Configuration>
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||||||
<Configuration
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||||||
Name="Release|Win32"
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||||||
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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||||||
ConfigurationType="4"
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||||||
UseOfMFC="0"
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||||||
ATLMinimizesCRunTimeLibraryUsage="false"
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||||||
CharacterSet="2"
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||||||
>
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||||||
<Tool
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||||||
Name="VCPreBuildEventTool"
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/>
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||||||
<Tool
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||||||
Name="VCCustomBuildTool"
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||||||
/>
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||||||
<Tool
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Name="VCXMLDataGeneratorTool"
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||||||
/>
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||||||
<Tool
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Name="VCWebServiceProxyGeneratorTool"
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||||||
/>
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||||||
<Tool
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||||||
Name="VCMIDLTool"
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/>
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||||||
<Tool
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Name="VCCLCompilerTool"
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||||||
AdditionalOptions="/MP /Zm200"
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||||||
InlineFunctionExpansion="1"
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||||||
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
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StringPooling="true"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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||||||
EnableEnhancedInstructionSet="1"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="2"
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||||||
PrecompiledHeaderThrough="pchdef.h"
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PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
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AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
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ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
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ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
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||||||
WarningLevel="3"
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||||||
SuppressStartupBanner="true"
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||||||
Detect64BitPortabilityProblems="false"
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||||||
DebugInformationFormat="3"
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||||||
CallingConvention="0"
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||||||
CompileAs="0"
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ForcedIncludeFiles="pchdef.h"
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/>
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||||||
<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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||||||
<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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||||||
<Tool
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Name="VCLibrarianTool"
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OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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||||||
Name="Debug_NoPCH|Win32"
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OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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ConfigurationType="4"
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UseOfMFC="0"
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||||||
ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
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StringPooling="false"
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MinimalRebuild="false"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
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AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
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ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
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ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
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WarningLevel="3"
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SuppressStartupBanner="true"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="3"
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CallingConvention="0"
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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<Configuration
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Name="Debug|x64"
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Name="Debug|x64"
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OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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@ -346,6 +185,87 @@
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Name="VCPostBuildEventTool"
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Name="VCPostBuildEventTool"
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/>
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/>
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</Configuration>
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</Configuration>
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<Configuration
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||||||
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Name="Release|Win32"
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OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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||||||
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ConfigurationType="4"
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||||||
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UseOfMFC="0"
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||||||
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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||||||
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Name="VCCustomBuildTool"
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/>
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||||||
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<Tool
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Name="VCXMLDataGeneratorTool"
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||||||
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/>
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||||||
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<Tool
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||||||
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Name="VCWebServiceProxyGeneratorTool"
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/>
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||||||
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<Tool
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||||||
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP /Zm200"
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||||||
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
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StringPooling="true"
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||||||
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RuntimeLibrary="2"
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||||||
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EnableFunctionLevelLinking="true"
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||||||
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EnableEnhancedInstructionSet="1"
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||||||
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RuntimeTypeInfo="true"
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||||||
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="pchdef.h"
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PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
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AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
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ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
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||||||
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ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
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WarningLevel="3"
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||||||
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SuppressStartupBanner="true"
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||||||
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="3"
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CallingConvention="0"
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CompileAs="0"
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ForcedIncludeFiles="pchdef.h"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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<Configuration
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Name="Release|x64"
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Name="Release|x64"
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OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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@ -429,6 +349,86 @@
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Name="VCPostBuildEventTool"
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Name="VCPostBuildEventTool"
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/>
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/>
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</Configuration>
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</Configuration>
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<Configuration
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Name="Debug_NoPCH|Win32"
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OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
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StringPooling="false"
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MinimalRebuild="false"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
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AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
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ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
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ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
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WarningLevel="3"
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SuppressStartupBanner="true"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="3"
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CallingConvention="0"
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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<Configuration
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Name="Debug_NoPCH|x64"
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Name="Debug_NoPCH|x64"
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OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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@ -958,6 +958,10 @@
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RelativePath="..\..\src\game\SpellAuras.h"
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RelativePath="..\..\src\game\SpellAuras.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\..\src\game\UnitAuraProcHandler.cpp"
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>
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</File>
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<File
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<File
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RelativePath="..\..\src\game\SpellEffects.cpp"
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RelativePath="..\..\src\game\SpellEffects.cpp"
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>
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>
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RelativePath="..\..\src\game\Transports.h"
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RelativePath="..\..\src\game\Transports.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\..\src\game\UnitAuraProcHandler.cpp"
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>
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</File>
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<File
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<File
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RelativePath="..\..\src\game\UpdateData.cpp"
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RelativePath="..\..\src\game\UpdateData.cpp"
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>
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>
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@ -1640,7 +1640,7 @@
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/>
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/>
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</FileConfiguration>
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</FileConfiguration>
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<FileConfiguration
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<FileConfiguration
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Name="Release|Win32"
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Name="Debug|x64"
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>
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>
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<Tool
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<Tool
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||||||
Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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||||||
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@ -1649,7 +1649,7 @@
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||||||
/>
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/>
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||||||
</FileConfiguration>
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</FileConfiguration>
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<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|x64"
|
Name="Release|Win32"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCCLCompilerTool"
|
Name="VCCLCompilerTool"
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue