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[9180] Add function to send custom animation for GameObject
Replace in code where packet used explicit. Signed-off-by: NoFantasy <nofantasy@nf.no>
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parent
c4b0406e7d
commit
a461652636
4 changed files with 11 additions and 5 deletions
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@ -202,10 +202,7 @@ void GameObject::Update(uint32 /*p_time*/)
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udata.BuildPacket(&packet);
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udata.BuildPacket(&packet);
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((Player*)caster)->GetSession()->SendPacket(&packet);
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((Player*)caster)->GetSession()->SendPacket(&packet);
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WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM,8+4);
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SendGameObjectCustomAnim(GetGUID());
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data << GetGUID();
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data << (uint32)(0);
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((Player*)caster)->SendMessageToSet(&data,true);
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}
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}
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m_lootState = GO_READY; // can be successfully open with some chance
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m_lootState = GO_READY; // can be successfully open with some chance
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@ -1649,6 +1649,14 @@ void WorldObject::SendObjectDeSpawnAnim(uint64 guid)
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SendMessageToSet(&data, true);
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SendMessageToSet(&data, true);
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}
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}
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void WorldObject::SendGameObjectCustomAnim(uint64 guid)
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{
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WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM, 8+4);
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data << uint64(guid);
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data << uint32(0); // not known what this is
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SendMessageToSet(&data, true);
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}
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void WorldObject::SetMap(Map * map)
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void WorldObject::SetMap(Map * map)
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{
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{
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ASSERT(map);
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ASSERT(map);
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@ -482,6 +482,7 @@ class MANGOS_DLL_SPEC WorldObject : public Object
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void PlayDirectSound(uint32 sound_id, Player* target = NULL);
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void PlayDirectSound(uint32 sound_id, Player* target = NULL);
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void SendObjectDeSpawnAnim(uint64 guid);
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void SendObjectDeSpawnAnim(uint64 guid);
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void SendGameObjectCustomAnim(uint64 guid);
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virtual void SaveRespawnTime() {}
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virtual void SaveRespawnTime() {}
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void AddObjectToRemoveList();
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void AddObjectToRemoveList();
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9179"
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#define REVISION_NR "9180"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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