[9180] Add function to send custom animation for GameObject

Replace in code where packet used explicit.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-01-15 01:01:18 +01:00
parent c4b0406e7d
commit a461652636
4 changed files with 11 additions and 5 deletions

View file

@ -202,10 +202,7 @@ void GameObject::Update(uint32 /*p_time*/)
udata.BuildPacket(&packet);
((Player*)caster)->GetSession()->SendPacket(&packet);
WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM,8+4);
data << GetGUID();
data << (uint32)(0);
((Player*)caster)->SendMessageToSet(&data,true);
SendGameObjectCustomAnim(GetGUID());
}
m_lootState = GO_READY; // can be successfully open with some chance

View file

@ -1649,6 +1649,14 @@ void WorldObject::SendObjectDeSpawnAnim(uint64 guid)
SendMessageToSet(&data, true);
}
void WorldObject::SendGameObjectCustomAnim(uint64 guid)
{
WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM, 8+4);
data << uint64(guid);
data << uint32(0); // not known what this is
SendMessageToSet(&data, true);
}
void WorldObject::SetMap(Map * map)
{
ASSERT(map);

View file

@ -482,6 +482,7 @@ class MANGOS_DLL_SPEC WorldObject : public Object
void PlayDirectSound(uint32 sound_id, Player* target = NULL);
void SendObjectDeSpawnAnim(uint64 guid);
void SendGameObjectCustomAnim(uint64 guid);
virtual void SaveRespawnTime() {}
void AddObjectToRemoveList();

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9179"
#define REVISION_NR "9180"
#endif // __REVISION_NR_H__