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Merge commit 'origin/master' into 310
Conflicts: src/game/AchievementMgr.cpp src/game/BattleGroundHandler.cpp src/game/CreatureEventAIMgr.cpp src/game/DBCStructure.h src/game/Player.cpp src/game/Spell.cpp src/shared/revision_nr.h
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commit
a9e148edac
45 changed files with 1119 additions and 298 deletions
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@ -1962,6 +1962,9 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
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return;
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}
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// attack can be redirected to another target
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pVictim = SelectMagnetTarget(pVictim);
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CalcDamageInfo damageInfo;
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CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
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// Send log damage message to client
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@ -3982,7 +3985,7 @@ void Unit::RemoveDynObject(uint32 spellid)
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return;
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for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
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{
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DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i);
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DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
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if(!dynObj)
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{
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i = m_dynObjGUIDs.erase(i);
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@ -4001,7 +4004,7 @@ void Unit::RemoveAllDynObjects()
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{
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while(!m_dynObjGUIDs.empty())
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{
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DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
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DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
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if(dynObj)
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dynObj->Delete();
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m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
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@ -4012,7 +4015,7 @@ DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
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{
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for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
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{
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DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i);
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DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
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if(!dynObj)
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{
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i = m_dynObjGUIDs.erase(i);
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@ -4030,7 +4033,7 @@ DynamicObject * Unit::GetDynObject(uint32 spellId)
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{
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for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
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{
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DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i);
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DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
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if(!dynObj)
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{
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i = m_dynObjGUIDs.erase(i);
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@ -7257,7 +7260,7 @@ bool Unit::isAttackingPlayer() const
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{
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if(m_TotemSlot[i])
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{
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Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
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Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]);
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if(totem && totem->isAttackingPlayer())
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return true;
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}
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@ -7415,12 +7418,40 @@ void Unit::UnsummonAllTotems()
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if(!m_TotemSlot[i])
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continue;
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Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
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Creature *OldTotem = GetMap()->GetCreature(m_TotemSlot[i]);
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if (OldTotem && OldTotem->isTotem())
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((Totem*)OldTotem)->UnSummon();
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}
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}
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Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
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{
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if(!victim)
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return NULL;
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// Magic case
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if(spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
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{
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Unit::AuraList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
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for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
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if(Unit* magnet = (*itr)->GetCaster())
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if(magnet->IsWithinLOSInMap(this) && magnet->isAlive())
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return magnet;
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}
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// Melee && ranged case
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else
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{
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AuraList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
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for(AuraList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
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if(Unit* magnet = (*i)->GetCaster())
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if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
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if(roll_chance_i((*i)->GetModifier()->m_amount))
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return magnet;
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}
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return victim;
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}
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void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
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{
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// we guess size
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