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[7340] Prevent standup at save in result unexpected packet send to client.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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2 changed files with 2 additions and 3 deletions
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@ -15591,8 +15591,7 @@ void Player::SaveToDB()
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uint32 tmp_displayid = GetDisplayId();
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// Set player sit state to standing on save, also stealth and shifted form
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SetStandState(UNIT_STAND_STATE_STAND); // stand state
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RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // stand flags?
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SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_STAND);
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SetByteValue(UNIT_FIELD_BYTES_2, 3, 0); // shapeshift
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
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SetDisplayId(GetNativeDisplayId());
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