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Removed old commented code
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1 changed files with 0 additions and 13 deletions
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@ -448,22 +448,9 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags, uint32 flags2
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*data << uint8(0); // added in 3.0.8
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/*for(uint32 i = 0; i < poscount; i++)
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{
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// path points
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*data << (float)0;
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*data << (float)0;
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*data << (float)0;
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}*/
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*data << path.GetNodes()[poscount-1].x;
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*data << path.GetNodes()[poscount-1].y;
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*data << path.GetNodes()[poscount-1].z;
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// target position (path end)
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/**data << ((Unit*)this)->GetPositionX();
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*data << ((Unit*)this)->GetPositionY();
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*data << ((Unit*)this)->GetPositionZ();*/
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}
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}
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else
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