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Merge commit 'origin/master' into 310
Conflicts: src/game/SpellAuras.cpp src/game/SpellEffects.cpp
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commit
afd82229d7
34 changed files with 357 additions and 344 deletions
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@ -3563,90 +3563,6 @@ void ObjectMgr::LoadQuestLocales()
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sLog.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap.size() );
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}
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void ObjectMgr::LoadPetCreateSpells()
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{
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QueryResult *result = WorldDatabase.Query("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell");
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if(!result)
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{
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barGoLink bar( 1 );
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bar.step();
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sLog.outString();
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sLog.outString( ">> Loaded 0 pet create spells" );
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sLog.outErrorDb("`petcreateinfo_spell` table is empty!");
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return;
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}
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uint32 count = 0;
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barGoLink bar( result->GetRowCount() );
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mPetCreateSpell.clear();
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 creature_id = fields[0].GetUInt32();
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if(!creature_id)
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{
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sLog.outErrorDb("Creature id %u listed in `petcreateinfo_spell` not exist.",creature_id);
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continue;
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}
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CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(creature_id);
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if(!cInfo)
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{
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sLog.outErrorDb("Creature id %u listed in `petcreateinfo_spell` not exist.",creature_id);
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continue;
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}
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PetCreateSpellEntry PetCreateSpell;
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bool have_spell = false;
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bool have_spell_db = false;
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for(int i = 0; i < 4; i++)
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{
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PetCreateSpell.spellid[i] = fields[i + 1].GetUInt32();
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if(!PetCreateSpell.spellid[i])
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continue;
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have_spell_db = true;
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SpellEntry const* i_spell = sSpellStore.LookupEntry(PetCreateSpell.spellid[i]);
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if(!i_spell)
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{
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sLog.outErrorDb("Spell %u listed in `petcreateinfo_spell` does not exist",PetCreateSpell.spellid[i]);
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PetCreateSpell.spellid[i] = 0;
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continue;
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}
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have_spell = true;
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}
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if(!have_spell_db)
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{
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sLog.outErrorDb("Creature %u listed in `petcreateinfo_spell` have only 0 spell data, why it listed?",creature_id);
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continue;
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}
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if(!have_spell)
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continue;
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mPetCreateSpell[creature_id] = PetCreateSpell;
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++count;
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}
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while (result->NextRow());
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delete result;
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sLog.outString();
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sLog.outString( ">> Loaded %u pet create spells", count );
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}
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void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
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{
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if(sWorld.IsScriptScheduled()) // function don't must be called in time scripts use.
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