mirror of
https://github.com/mangosfour/server.git
synced 2025-12-19 13:37:01 +00:00
[10069] Really do "Avoid assign random move to player owned creatures as default movegen."
This commit is contained in:
parent
492f467bcc
commit
b261529d31
2 changed files with 2 additions and 2 deletions
|
|
@ -91,7 +91,7 @@ namespace FactorySelector
|
||||||
MovementGeneratorRegistry &mv_registry(MovementGeneratorRepository::Instance());
|
MovementGeneratorRegistry &mv_registry(MovementGeneratorRepository::Instance());
|
||||||
ASSERT( creature->GetCreatureInfo() != NULL );
|
ASSERT( creature->GetCreatureInfo() != NULL );
|
||||||
MovementGeneratorCreator const * mv_factory = mv_registry.GetRegistryItem(
|
MovementGeneratorCreator const * mv_factory = mv_registry.GetRegistryItem(
|
||||||
creature->GetOwnerGUID() ? FOLLOW_MOTION_TYPE : creature->GetDefaultMovementType());
|
IS_PLAYER_GUID(creature->GetOwnerGUID()) ? FOLLOW_MOTION_TYPE : creature->GetDefaultMovementType());
|
||||||
|
|
||||||
/* if( mv_factory == NULL )
|
/* if( mv_factory == NULL )
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
#ifndef __REVISION_NR_H__
|
#ifndef __REVISION_NR_H__
|
||||||
#define __REVISION_NR_H__
|
#define __REVISION_NR_H__
|
||||||
#define REVISION_NR "10068"
|
#define REVISION_NR "10069"
|
||||||
#endif // __REVISION_NR_H__
|
#endif // __REVISION_NR_H__
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue