[10069] Really do "Avoid assign random move to player owned creatures as default movegen."

This commit is contained in:
VladimirMangos 2010-06-17 02:50:52 +04:00
parent 492f467bcc
commit b261529d31
2 changed files with 2 additions and 2 deletions

View file

@ -91,7 +91,7 @@ namespace FactorySelector
MovementGeneratorRegistry &mv_registry(MovementGeneratorRepository::Instance());
ASSERT( creature->GetCreatureInfo() != NULL );
MovementGeneratorCreator const * mv_factory = mv_registry.GetRegistryItem(
creature->GetOwnerGUID() ? FOLLOW_MOTION_TYPE : creature->GetDefaultMovementType());
IS_PLAYER_GUID(creature->GetOwnerGUID()) ? FOLLOW_MOTION_TYPE : creature->GetDefaultMovementType());
/* if( mv_factory == NULL )
{

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10068"
#define REVISION_NR "10069"
#endif // __REVISION_NR_H__