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[11114] Reset camera view at removing from world
this helps us to clean reference between viewpoint and camera in some cases
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2 changed files with 4 additions and 1 deletions
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@ -2037,6 +2037,9 @@ void Player::RemoveFromWorld()
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///- Do not add/remove the player from the object storage
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///- It will crash when updating the ObjectAccessor
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///- The player should only be removed when logging out
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if (IsInWorld())
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GetCamera().ResetView();
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Unit::RemoveFromWorld();
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11113"
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#define REVISION_NR "11114"
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#endif // __REVISION_NR_H__
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