[11323] Avoid explicit use HIGHGUID_UNIT as creature high guid in guids or creature creating.

This helper change for allow have in future static spawned vehicles as `creature` table data.

Added CreatureInfo::GetHighGuid() high guid selector, and wrapper CreatureData::GetHighGuid()
for most real cases of usage. Also easy get expected guid form by CreatureData::GetObjectGuid(lowguid).

Also fixed some memory lost cases at creature spawn fail.
This commit is contained in:
VladimirMangos 2011-04-07 19:22:30 +04:00
parent 0dfcbf8051
commit ba77d85a30
16 changed files with 156 additions and 81 deletions

View file

@ -2909,7 +2909,7 @@ ObjectGuid ChatHandler::ExtractGuidFromLink(char** text)
return ObjectGuid();
if (CreatureData const* data = sObjectMgr.GetCreatureData(lowguid))
return ObjectGuid(HIGHGUID_UNIT, data->id, lowguid);
return data->GetObjectGuid(lowguid);
else
return ObjectGuid();
}