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[11323] Avoid explicit use HIGHGUID_UNIT as creature high guid in guids or creature creating.
This helper change for allow have in future static spawned vehicles as `creature` table data. Added CreatureInfo::GetHighGuid() high guid selector, and wrapper CreatureData::GetHighGuid() for most real cases of usage. Also easy get expected guid form by CreatureData::GetObjectGuid(lowguid). Also fixed some memory lost cases at creature spawn fail.
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16 changed files with 156 additions and 81 deletions
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@ -2909,7 +2909,7 @@ ObjectGuid ChatHandler::ExtractGuidFromLink(char** text)
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return ObjectGuid();
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if (CreatureData const* data = sObjectMgr.GetCreatureData(lowguid))
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return ObjectGuid(HIGHGUID_UNIT, data->id, lowguid);
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return data->GetObjectGuid(lowguid);
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else
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return ObjectGuid();
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}
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