[11323] Avoid explicit use HIGHGUID_UNIT as creature high guid in guids or creature creating.

This helper change for allow have in future static spawned vehicles as `creature` table data.

Added CreatureInfo::GetHighGuid() high guid selector, and wrapper CreatureData::GetHighGuid()
for most real cases of usage. Also easy get expected guid form by CreatureData::GetObjectGuid(lowguid).

Also fixed some memory lost cases at creature spawn fail.
This commit is contained in:
VladimirMangos 2011-04-07 19:22:30 +04:00
parent 0dfcbf8051
commit ba77d85a30
16 changed files with 156 additions and 81 deletions

View file

@ -902,7 +902,7 @@ void GameEventMgr::UpdateCreatureData(int16 event_id, bool activate)
continue;
// Update if spawned
GameEventUpdateCreatureDataInMapsWorker worker(ObjectGuid(HIGHGUID_UNIT, data->id, itr->first), data, &itr->second, activate);
GameEventUpdateCreatureDataInMapsWorker worker(data->GetObjectGuid(itr->first), data, &itr->second, activate);
sMapMgr.DoForAllMapsWithMapId(data->mapid, worker);
}
}