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[11323] Avoid explicit use HIGHGUID_UNIT as creature high guid in guids or creature creating.
This helper change for allow have in future static spawned vehicles as `creature` table data. Added CreatureInfo::GetHighGuid() high guid selector, and wrapper CreatureData::GetHighGuid() for most real cases of usage. Also easy get expected guid form by CreatureData::GetObjectGuid(lowguid). Also fixed some memory lost cases at creature spawn fail.
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16 changed files with 156 additions and 81 deletions
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@ -902,7 +902,7 @@ void GameEventMgr::UpdateCreatureData(int16 event_id, bool activate)
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continue;
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// Update if spawned
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GameEventUpdateCreatureDataInMapsWorker worker(ObjectGuid(HIGHGUID_UNIT, data->id, itr->first), data, &itr->second, activate);
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GameEventUpdateCreatureDataInMapsWorker worker(data->GetObjectGuid(itr->first), data, &itr->second, activate);
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sMapMgr.DoForAllMapsWithMapId(data->mapid, worker);
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}
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}
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