mirror of
https://github.com/mangosfour/server.git
synced 2025-12-29 16:37:04 +00:00
[11323] Avoid explicit use HIGHGUID_UNIT as creature high guid in guids or creature creating.
This helper change for allow have in future static spawned vehicles as `creature` table data. Added CreatureInfo::GetHighGuid() high guid selector, and wrapper CreatureData::GetHighGuid() for most real cases of usage. Also easy get expected guid form by CreatureData::GetObjectGuid(lowguid). Also fixed some memory lost cases at creature spawn fail.
This commit is contained in:
parent
0dfcbf8051
commit
ba77d85a30
16 changed files with 156 additions and 81 deletions
|
|
@ -32,14 +32,14 @@ Totem::Totem() : Creature(CREATURE_SUBTYPE_TOTEM)
|
|||
m_type = TOTEM_PASSIVE;
|
||||
}
|
||||
|
||||
bool Totem::Create(uint32 guidlow, CreatureCreatePos& cPos, uint32 Entry, Unit* owner)
|
||||
bool Totem::Create(uint32 guidlow, CreatureCreatePos& cPos, CreatureInfo const* cinfo, Unit* owner)
|
||||
{
|
||||
SetMap(cPos.GetMap());
|
||||
SetPhaseMask(cPos.GetPhaseMask(), false);
|
||||
|
||||
Team team = owner->GetTypeId() == TYPEID_PLAYER ? ((Player*)owner)->GetTeam() : TEAM_NONE;
|
||||
|
||||
if (!CreateFromProto(guidlow, Entry, team))
|
||||
if (!CreateFromProto(guidlow, cinfo, team))
|
||||
return false;
|
||||
|
||||
// special model selection case for totems
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue