[11323] Avoid explicit use HIGHGUID_UNIT as creature high guid in guids or creature creating.

This helper change for allow have in future static spawned vehicles as `creature` table data.

Added CreatureInfo::GetHighGuid() high guid selector, and wrapper CreatureData::GetHighGuid()
for most real cases of usage. Also easy get expected guid form by CreatureData::GetObjectGuid(lowguid).

Also fixed some memory lost cases at creature spawn fail.
This commit is contained in:
VladimirMangos 2011-04-07 19:22:30 +04:00
parent 0dfcbf8051
commit ba77d85a30
16 changed files with 156 additions and 81 deletions

View file

@ -669,7 +669,7 @@ bool ChatHandler::HandleDebugSpawnVehicleCommand(char* args)
CreatureCreatePos pos(chr, chr->GetOrientation());
if (!v->Create(pos.GetMap()->GenerateLocalLowGuid(HIGHGUID_VEHICLE), pos, entry, id, chr->GetTeam()))
if (!v->Create(pos.GetMap()->GenerateLocalLowGuid(HIGHGUID_VEHICLE), pos, ci, id, chr->GetTeam()))
{
delete v;
return false;