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[11323] Avoid explicit use HIGHGUID_UNIT as creature high guid in guids or creature creating.
This helper change for allow have in future static spawned vehicles as `creature` table data. Added CreatureInfo::GetHighGuid() high guid selector, and wrapper CreatureData::GetHighGuid() for most real cases of usage. Also easy get expected guid form by CreatureData::GetObjectGuid(lowguid). Also fixed some memory lost cases at creature spawn fail.
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16 changed files with 156 additions and 81 deletions
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@ -669,7 +669,7 @@ bool ChatHandler::HandleDebugSpawnVehicleCommand(char* args)
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CreatureCreatePos pos(chr, chr->GetOrientation());
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if (!v->Create(pos.GetMap()->GenerateLocalLowGuid(HIGHGUID_VEHICLE), pos, entry, id, chr->GetTeam()))
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if (!v->Create(pos.GetMap()->GenerateLocalLowGuid(HIGHGUID_VEHICLE), pos, ci, id, chr->GetTeam()))
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{
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delete v;
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return false;
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