[6836] Use /bigobj option in VC80/VC90 x64 builds for game.vcproj buuld.

This will solve problems with fatal error (too many sections in ObjectMrg.obj).
This commit is contained in:
VladimirMangos 2008-11-17 17:55:58 +03:00
parent 2a3c3195b7
commit c37cfd0c2f
3 changed files with 10 additions and 9 deletions

View file

@ -125,7 +125,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
AdditionalOptions="/MP /bigobj"
Optimization="0"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
@ -286,7 +286,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
AdditionalOptions="/MP /bigobj"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
@ -1311,11 +1311,11 @@
>
</File>
<File
RelativePath="..\..\src\game\MapRefManager.h"
RelativePath="..\..\src\game\MapReference.h"
>
</File>
<File
RelativePath="..\..\src\game\MapReference.h"
RelativePath="..\..\src\game\MapRefManager.h"
>
</File>
<File

View file

@ -6,6 +6,7 @@
ProjectGUID="{1DC6C4DA-A028-41F3-877D-D5400C594F88}"
RootNamespace="game"
Keyword="Win32Proj"
TargetFrameworkVersion="0"
>
<Platforms>
<Platform
@ -125,7 +126,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
AdditionalOptions="/MP /bigobj"
Optimization="0"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
@ -286,7 +287,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
AdditionalOptions="/MP /bigobj"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
@ -1312,11 +1313,11 @@
>
</File>
<File
RelativePath="..\..\src\game\MapRefManager.h"
RelativePath="..\..\src\game\MapReference.h"
>
</File>
<File
RelativePath="..\..\src\game\MapReference.h"
RelativePath="..\..\src\game\MapRefManager.h"
>
</File>
<File