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[6836] Use /bigobj option in VC80/VC90 x64 builds for game.vcproj buuld.
This will solve problems with fatal error (too many sections in ObjectMrg.obj).
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2a3c3195b7
commit
c37cfd0c2f
3 changed files with 10 additions and 9 deletions
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@ -125,7 +125,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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AdditionalOptions="/MP /bigobj"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
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@ -286,7 +286,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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AdditionalOptions="/MP /bigobj"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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@ -1311,11 +1311,11 @@
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>
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</File>
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<File
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RelativePath="..\..\src\game\MapRefManager.h"
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RelativePath="..\..\src\game\MapReference.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\MapReference.h"
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RelativePath="..\..\src\game\MapRefManager.h"
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>
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</File>
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<File
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@ -6,6 +6,7 @@
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ProjectGUID="{1DC6C4DA-A028-41F3-877D-D5400C594F88}"
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RootNamespace="game"
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Keyword="Win32Proj"
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TargetFrameworkVersion="0"
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>
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<Platforms>
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<Platform
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@ -125,7 +126,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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AdditionalOptions="/MP /bigobj"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
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@ -286,7 +287,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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AdditionalOptions="/MP /bigobj"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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@ -1312,11 +1313,11 @@
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>
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</File>
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<File
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RelativePath="..\..\src\game\MapRefManager.h"
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RelativePath="..\..\src\game\MapReference.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\MapReference.h"
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RelativePath="..\..\src\game\MapRefManager.h"
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>
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</File>
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<File
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