[10607] Handle GAMEOBJECT_TYPE_GENERIC at Use() to trigger despawn of GO

In addition, a check is added to prevent unexpected call to Use() at received opcode. Despawn of this type GO can then only be used with explicit call to Use()

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
Schmoozerd 2010-10-14 14:43:29 +02:00 committed by NoFantasy
parent df4563e653
commit c44438a517
3 changed files with 14 additions and 1 deletions

View file

@ -974,6 +974,12 @@ void GameObject::Use(Unit* user)
return;
}
case GAMEOBJECT_TYPE_GENERIC: // 5
{
// No known way to exclude some - only different approach is to select despawnable GOs by Entry
SetLootState(GO_JUST_DEACTIVATED);
return;
}
case GAMEOBJECT_TYPE_CHAIR: //7 Sitting: Wooden bench, chairs
{
GameObjectInfo const* info = GetGOInfo();