[10607] Handle GAMEOBJECT_TYPE_GENERIC at Use() to trigger despawn of GO

In addition, a check is added to prevent unexpected call to Use() at received opcode. Despawn of this type GO can then only be used with explicit call to Use()

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
Schmoozerd 2010-10-14 14:43:29 +02:00 committed by NoFantasy
parent df4563e653
commit c44438a517
3 changed files with 14 additions and 1 deletions

View file

@ -285,6 +285,13 @@ void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
if(!obj)
return;
// Never expect this opcode for some type GO's
if (obj->GetGoType() == GAMEOBJECT_TYPE_GENERIC)
{
sLog.outError("HandleGameObjectUseOpcode: CMSG_GAMEOBJ_USE for not allowed GameObject type %u (Entry %u), didn't expect this to happen.", obj->GetGoType(), obj->GetEntry());
return;
}
obj->Use(_player);
}