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[10238] Set flag for offhand melee spells to allow proper triggering of weapon-specific effects.
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parent
a4a6a7a609
commit
c5038d2b95
2 changed files with 3 additions and 1 deletions
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@ -735,6 +735,8 @@ void Spell::prepareDataForTriggerSystem()
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{
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{
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case SPELL_DAMAGE_CLASS_MELEE:
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case SPELL_DAMAGE_CLASS_MELEE:
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m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
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m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
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if (m_attackType == OFF_ATTACK)
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m_procAttacker |= PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
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m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
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m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
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break;
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break;
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case SPELL_DAMAGE_CLASS_RANGED:
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case SPELL_DAMAGE_CLASS_RANGED:
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10237"
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#define REVISION_NR "10238"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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