[10238] Set flag for offhand melee spells to allow proper triggering of weapon-specific effects.

This commit is contained in:
Lynx3d 2010-07-21 03:13:02 +02:00
parent a4a6a7a609
commit c5038d2b95
2 changed files with 3 additions and 1 deletions

View file

@ -735,6 +735,8 @@ void Spell::prepareDataForTriggerSystem()
{ {
case SPELL_DAMAGE_CLASS_MELEE: case SPELL_DAMAGE_CLASS_MELEE:
m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT; m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
if (m_attackType == OFF_ATTACK)
m_procAttacker |= PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT; m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
break; break;
case SPELL_DAMAGE_CLASS_RANGED: case SPELL_DAMAGE_CLASS_RANGED:

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "10237" #define REVISION_NR "10238"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__