[8605] Check unused text/summon data in EventAI scripts.

This commit is contained in:
VladimirMangos 2009-10-09 10:21:53 +04:00
parent fe1560a483
commit c5bda77fe2
7 changed files with 119 additions and 44 deletions

View file

@ -1426,10 +1426,10 @@ void World::SetInitialWorldSettings()
objmgr.LoadDbScriptStrings();
sLog.outString( "Loading CreatureEventAI Texts...");
CreatureEAI_Mgr.LoadCreatureEventAI_Texts();
CreatureEAI_Mgr.LoadCreatureEventAI_Texts(false); // false, will checked in LoadCreatureEventAI_Scripts
sLog.outString( "Loading CreatureEventAI Summons...");
CreatureEAI_Mgr.LoadCreatureEventAI_Summons();
CreatureEAI_Mgr.LoadCreatureEventAI_Summons(false); // false, will checked in LoadCreatureEventAI_Scripts
sLog.outString( "Loading CreatureEventAI Scripts...");
CreatureEAI_Mgr.LoadCreatureEventAI_Scripts();