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[8605] Check unused text/summon data in EventAI scripts.
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7 changed files with 119 additions and 44 deletions
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@ -1426,10 +1426,10 @@ void World::SetInitialWorldSettings()
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objmgr.LoadDbScriptStrings();
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sLog.outString( "Loading CreatureEventAI Texts...");
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CreatureEAI_Mgr.LoadCreatureEventAI_Texts();
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CreatureEAI_Mgr.LoadCreatureEventAI_Texts(false); // false, will checked in LoadCreatureEventAI_Scripts
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sLog.outString( "Loading CreatureEventAI Summons...");
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CreatureEAI_Mgr.LoadCreatureEventAI_Summons();
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CreatureEAI_Mgr.LoadCreatureEventAI_Summons(false); // false, will checked in LoadCreatureEventAI_Scripts
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sLog.outString( "Loading CreatureEventAI Scripts...");
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CreatureEAI_Mgr.LoadCreatureEventAI_Scripts();
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