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[11805] Send unit movement speeds in the proper order, correct baseMoveSpeed value order
Signed-off-by: SilverIce <slifeleaf@gmail.com>
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3 changed files with 5 additions and 5 deletions
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@ -272,9 +272,9 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
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// Unit speeds
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*data << float(unit->GetSpeed(MOVE_WALK));
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*data << float(unit->GetSpeed(MOVE_RUN));
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*data << float(unit->GetSpeed(MOVE_SWIM_BACK));
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*data << float(unit->GetSpeed(MOVE_SWIM));
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*data << float(unit->GetSpeed(MOVE_RUN_BACK));
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*data << float(unit->GetSpeed(MOVE_SWIM));
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*data << float(unit->GetSpeed(MOVE_SWIM_BACK));
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*data << float(unit->GetSpeed(MOVE_FLIGHT));
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*data << float(unit->GetSpeed(MOVE_FLIGHT_BACK));
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*data << float(unit->GetSpeed(MOVE_TURN_RATE));
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