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[8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances.
Please, update your config files and check new options: Visibility.Distance.Continents = 90 Visibility.Distance.Instances = 120 Visibility.Distance.BGArenas = 180 Thanks everyone involved in patch tests! Signed-off-by: Ambal <pogrebniak@gala.net>
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28 changed files with 434 additions and 123 deletions
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@ -41,7 +41,7 @@ class Player;
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#define MIN_GRID_DELAY (MINUTE*IN_MILISECONDS)
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#define MIN_MAP_UPDATE_DELAY 50
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#define MAX_NUMBER_OF_CELLS 4
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#define MAX_NUMBER_OF_CELLS 8
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#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
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#define CENTER_GRID_CELL_ID (MAX_NUMBER_OF_CELLS*MAX_NUMBER_OF_GRIDS/2)
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@ -86,26 +86,34 @@ struct MANGOS_DLL_DECL CoordPair
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void operator<<(const uint32 val)
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{
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if( x_coord >= val )
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if( x_coord > val )
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x_coord -= val;
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else
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x_coord = 0;
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}
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void operator>>(const uint32 val)
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{
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if( x_coord+val < LIMIT )
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x_coord += val;
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else
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x_coord = LIMIT - 1;
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}
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void operator-=(const uint32 val)
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{
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if( y_coord >= val )
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if( y_coord > val )
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y_coord -= val;
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else
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y_coord = 0;
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}
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void operator+=(const uint32 val)
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{
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if( y_coord+val < LIMIT )
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y_coord += val;
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else
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y_coord = LIMIT - 1;
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}
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uint32 x_coord;
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