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https://github.com/mangosfour/server.git
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[8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances.
Please, update your config files and check new options: Visibility.Distance.Continents = 90 Visibility.Distance.Instances = 120 Visibility.Distance.BGArenas = 180 Thanks everyone involved in patch tests! Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
parent
81456dc416
commit
cfea99ea62
28 changed files with 434 additions and 123 deletions
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@ -79,8 +79,19 @@ class MANGOS_DLL_DECL NGrid
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i_GridInfo = GridInfo(expiry, unload);
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}
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const GridType& operator()(unsigned short x, unsigned short y) const { return i_cells[x][y]; }
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GridType& operator()(unsigned short x, unsigned short y) { return i_cells[x][y]; }
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const GridType& operator()(unsigned short x, unsigned short y) const
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{
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ASSERT(x < N);
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ASSERT(y < N);
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return i_cells[x][y];
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}
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GridType& operator()(unsigned short x, unsigned short y)
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{
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ASSERT(x < N);
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ASSERT(y < N);
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return i_cells[x][y];
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}
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const uint32& GetGridId(void) const { return i_gridId; }
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void SetGridId(const uint32 id) const { i_gridId = id; }
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@ -108,12 +119,12 @@ class MANGOS_DLL_DECL NGrid
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template<class SPECIFIC_OBJECT> void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
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{
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i_cells[x][y].AddWorldObject(obj, hdl);
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getGridType(x, y).AddWorldObject(obj, hdl);
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}
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template<class SPECIFIC_OBJECT> void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
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{
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i_cells[x][y].RemoveWorldObject(obj, hdl);
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getGridType(x, y).RemoveWorldObject(obj, hdl);
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}
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template<class T, class TT> void Visit(TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
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@ -125,7 +136,7 @@ class MANGOS_DLL_DECL NGrid
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template<class T, class TT> void Visit(const uint32 &x, const uint32 &y, TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
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{
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i_cells[x][y].Visit(visitor);
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getGridType(x, y).Visit(visitor);
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}
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unsigned int ActiveObjectsInGrid(void) const
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@ -139,26 +150,33 @@ class MANGOS_DLL_DECL NGrid
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template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl) const
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{
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return i_cells[x][y].template GetGridObject<SPECIFIC_OBJECT>(hdl);
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return getGridType(x, y).template GetGridObject<SPECIFIC_OBJECT>(hdl);
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}
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template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl)
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{
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return i_cells[x][y].template GetGridObject<SPECIFIC_OBJECT>(hdl);
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return getGridType(x, y).template GetGridObject<SPECIFIC_OBJECT>(hdl);
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}
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template<class SPECIFIC_OBJECT> bool AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
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{
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return i_cells[x][y].AddGridObject(hdl, obj);
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return getGridType(x, y).AddGridObject(hdl, obj);
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}
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template<class SPECIFIC_OBJECT> bool RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
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{
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return i_cells[x][y].RemoveGridObject(obj, hdl);
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return getGridType(x, y).RemoveGridObject(obj, hdl);
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}
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private:
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GridType& getGridType(const uint32& x, const uint32& y)
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{
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ASSERT(x < N);
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ASSERT(y < N);
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return i_cells[x][y];
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}
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uint32 i_gridId;
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GridInfo i_GridInfo;
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GridReference<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> > i_Reference;
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@ -605,7 +605,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
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MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> > say_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
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TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, message, *GetPlayer()->GetMap());
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cell_lock->Visit(cell_lock, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY));
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}
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WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
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@ -25,6 +25,7 @@
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#include <cmath>
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class Map;
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class WorldObject;
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enum District
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{
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@ -42,6 +43,26 @@ enum District
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template<class T> struct CellLock;
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struct MANGOS_DLL_DECL CellArea
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{
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CellArea() : right_offset(0), left_offset(0), upper_offset(0), lower_offset(0) {}
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CellArea(int right, int left, int upper, int lower) : right_offset(right), left_offset(left), upper_offset(upper), lower_offset(lower) {}
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bool operator!() const { return !right_offset && !left_offset && !upper_offset && !lower_offset; }
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void ResizeBorders(CellPair& begin_cell, CellPair& end_cell) const
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{
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begin_cell << left_offset;
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begin_cell -= lower_offset;
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end_cell >> right_offset;
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end_cell += upper_offset;
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}
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int right_offset;
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int left_offset;
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int upper_offset;
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int lower_offset;
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};
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struct MANGOS_DLL_DECL Cell
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{
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Cell() { data.All = 0; }
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@ -131,15 +152,21 @@ struct MANGOS_DLL_DECL Cell
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{
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unsigned grid_x : 6;
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unsigned grid_y : 6;
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unsigned cell_x : 4;
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unsigned cell_y : 4;
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unsigned cell_x : 6;
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unsigned cell_y : 6;
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unsigned nocreate : 1;
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unsigned reserved : 11;
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unsigned reserved : 7;
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} Part;
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uint32 All;
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} data;
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template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &) const;
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template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const WorldObject &obj, float radius) const;
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static CellArea CalculateCellArea(const WorldObject &obj, float radius);
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private:
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template<class LOCK_TYPE, class T, class CONTAINER> void VisitCircle(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &, Map &, const CellPair& , const CellPair& ) const;
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};
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template<class T>
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@ -127,4 +127,160 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
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}
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}
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}
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inline int CellHelper(const float radius)
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{
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if(radius < 1.0f)
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return 0;
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return (int)ceilf(radius/SIZE_OF_GRID_CELL);
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}
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inline CellArea Cell::CalculateCellArea(const WorldObject &obj, float radius)
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{
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if(radius <= 0.0f)
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return CellArea();
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//we should increase search radius by object's radius, otherwise
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//we could have problems with huge creatures, which won't attack nearest players etc
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radius += obj.GetObjectSize();
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//lets calculate object coord offsets from cell borders.
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//TODO: add more correct/generic method for this task
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const float x_offset = (obj.GetPositionX() - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
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const float y_offset = (obj.GetPositionY() - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
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const float x_val = floor(x_offset + CENTER_GRID_CELL_ID + 0.5f);
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const float y_val = floor(y_offset + CENTER_GRID_CELL_ID + 0.5f);
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const float x_off = (x_offset - x_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
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const float y_off = (y_offset - y_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
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const float tmp_diff = radius - CENTER_GRID_CELL_OFFSET;
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//lets calculate upper/lower/right/left corners for cell search
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int right = CellHelper(tmp_diff + x_off);
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int left = CellHelper(tmp_diff - x_off);
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int upper = CellHelper(tmp_diff + y_off);
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int lower = CellHelper(tmp_diff - y_off);
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return CellArea(right, left, upper, lower);
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}
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template<class LOCK_TYPE, class T, class CONTAINER>
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inline void
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Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const WorldObject &obj, float radius) const
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{
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const CellPair &standing_cell = l.i_cellPair;
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if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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return;
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//no jokes here... Actually placing ASSERT() here was good idea, but
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//we had some problems with DynamicObjects, which pass radius = 0.0f (DB issue?)
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//maybe it is better to just return when radius <= 0.0f?
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if(radius <= 0.0f)
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{
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m.Visit(l, visitor);
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return;
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}
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//lets calculate object coord offsets from cell borders.
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CellArea area = Cell::CalculateCellArea(obj, radius);
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//if radius fits inside standing cell
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if(!area)
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{
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m.Visit(l, visitor);
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return;
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}
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CellPair begin_cell = standing_cell;
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CellPair end_cell = standing_cell;
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area.ResizeBorders(begin_cell, end_cell);
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//visit all cells, found in CalculateCellArea()
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//if radius is known to reach cell area more than 4x4 then we should call optimized VisitCircle
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//currently this technique works with MAX_NUMBER_OF_CELLS 16 and higher, with lower values
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//there are nothing to optimize because SIZE_OF_GRID_CELL is too big...
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if(((end_cell.x_coord - begin_cell.x_coord) > 4) && ((end_cell.y_coord - begin_cell.y_coord) > 4))
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{
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VisitCircle(l, visitor, m, begin_cell, end_cell);
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return;
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}
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//ALWAYS visit standing cell first!!! Since we deal with small radiuses
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//it is very essential to call visitor for standing cell firstly...
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m.Visit(l, visitor);
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// loop the cell range
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for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++)
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{
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for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++)
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{
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CellPair cell_pair(x,y);
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//lets skip standing cell since we already visited it
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if(cell_pair != standing_cell)
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{
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Cell r_zone(cell_pair);
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r_zone.data.Part.nocreate = l->data.Part.nocreate;
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CellLock<LOCK_TYPE> lock(r_zone, cell_pair);
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m.Visit(lock, visitor);
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}
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}
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}
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}
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template<class LOCK_TYPE, class T, class CONTAINER>
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inline void
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Cell::VisitCircle(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const CellPair& begin_cell, const CellPair& end_cell) const
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{
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//here is an algorithm for 'filling' circum-squared octagon
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uint32 x_shift = (uint32)ceilf((end_cell.x_coord - begin_cell.x_coord) * 0.3f - 0.5f);
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//lets calculate x_start/x_end coords for central strip...
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const uint32 x_start = begin_cell.x_coord + x_shift;
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const uint32 x_end = end_cell.x_coord - x_shift;
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//visit central strip with constant width...
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for(uint32 x = x_start; x <= x_end; ++x)
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{
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for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
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{
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CellPair cell_pair(x,y);
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Cell r_zone(cell_pair);
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r_zone.data.Part.nocreate = l->data.Part.nocreate;
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CellLock<LOCK_TYPE> lock(r_zone, cell_pair);
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m.Visit(lock, visitor);
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}
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}
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//if x_shift == 0 then we have too small cell area, which were already
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//visited at previous step, so just return from procedure...
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if(x_shift == 0)
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return;
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uint32 y_start = end_cell.y_coord;
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uint32 y_end = begin_cell.y_coord;
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//now we are visiting borders of an octagon...
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for (uint32 step = 1; step <= (x_start - begin_cell.x_coord); ++step)
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{
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//each step reduces strip height by 2 cells...
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y_end += 1;
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y_start -= 1;
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for (uint32 y = y_start; y >= y_end; --y)
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{
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//we visit cells symmetrically from both sides, heading from center to sides and from up to bottom
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//e.g. filling 2 trapezoids after filling central cell strip...
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CellPair cell_pair_left(x_start - step, y);
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Cell r_zone_left(cell_pair_left);
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r_zone_left.data.Part.nocreate = l->data.Part.nocreate;
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CellLock<LOCK_TYPE> lock_left(r_zone_left, cell_pair_left);
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m.Visit(lock_left, visitor);
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//right trapezoid cell visit
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CellPair cell_pair_right(x_end + step, y);
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Cell r_zone_right(cell_pair_right);
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r_zone_right.data.Part.nocreate = l->data.Part.nocreate;
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CellLock<LOCK_TYPE> lock_right(r_zone_right, cell_pair_right);
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m.Visit(lock_right, visitor);
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}
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}
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}
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#endif
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@ -584,7 +584,7 @@ void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data )
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MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > > emote_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),emote_do);
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TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > >, WorldTypeMapContainer > message(emote_worker);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, message, *GetPlayer()->GetMap());
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cell_lock->Visit(cell_lock, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
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GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
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@ -534,7 +534,7 @@ void Creature::DoFleeToGetAssistance()
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TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap());
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cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap(), *this, radius);
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SetNoSearchAssistance(true);
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if(!pCreature)
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@ -1776,7 +1776,7 @@ void Creature::CallAssistance()
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TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap());
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cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap(), *this, radius);
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}
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if (!assistList.empty())
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@ -1810,7 +1810,7 @@ void Creature::CallForHelp(float fRadius)
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TypeContainerVisitor<MaNGOS::CreatureWorker<MaNGOS::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap());
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cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap(), *this, fRadius);
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}
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bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /*= true*/) const
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@ -1214,7 +1214,7 @@ Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
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TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, grid_unit_searcher, *m_creature->GetMap());
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cell_lock->Visit(cell_lock, grid_unit_searcher, *m_creature->GetMap(), *m_creature, range);
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return pUnit;
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}
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@ -1231,7 +1231,7 @@ void CreatureEventAI::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
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TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap());
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cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap(), *m_creature, range);
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}
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void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid)
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@ -1247,7 +1247,7 @@ void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, flo
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TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
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CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap());
|
||||
cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap(), *m_creature, range);
|
||||
}
|
||||
|
||||
//*********************************
|
||||
|
|
|
|||
|
|
@ -128,8 +128,8 @@ void DynamicObject::Update(uint32 p_time)
|
|||
TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, GridTypeMapContainer > grid_object_notifier(notifier);
|
||||
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, world_object_notifier, *GetMap());
|
||||
cell_lock->Visit(cell_lock, grid_object_notifier, *GetMap());
|
||||
cell_lock->Visit(cell_lock, world_object_notifier, *GetMap(), *this, m_radius);
|
||||
cell_lock->Visit(cell_lock, grid_object_notifier, *GetMap(), *this, m_radius);
|
||||
}
|
||||
|
||||
if(deleteThis)
|
||||
|
|
|
|||
|
|
@ -319,13 +319,13 @@ void GameObject::Update(uint32 /*p_time*/)
|
|||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
|
||||
TypeContainerVisitor<MaNGOS::UnitSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
|
||||
cell_lock->Visit(cell_lock, grid_object_checker, *GetMap());
|
||||
cell_lock->Visit(cell_lock, grid_object_checker, *GetMap(), *this, radius);
|
||||
|
||||
// or unfriendly player/pet
|
||||
if(!ok)
|
||||
{
|
||||
TypeContainerVisitor<MaNGOS::UnitSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
|
||||
cell_lock->Visit(cell_lock, world_object_checker, *GetMap());
|
||||
cell_lock->Visit(cell_lock, world_object_checker, *GetMap(), *this, radius);
|
||||
}
|
||||
}
|
||||
else // environmental trap
|
||||
|
|
@ -340,7 +340,7 @@ void GameObject::Update(uint32 /*p_time*/)
|
|||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
|
||||
TypeContainerVisitor<MaNGOS::PlayerSearcher<MaNGOS::AnyPlayerInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
|
||||
cell_lock->Visit(cell_lock, world_object_checker, *GetMap());
|
||||
cell_lock->Visit(cell_lock, world_object_checker, *GetMap(), *this, radius);
|
||||
ok = p_ok;
|
||||
}
|
||||
|
||||
|
|
@ -784,7 +784,7 @@ void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target)
|
|||
|
||||
TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, object_checker, *GetMap());
|
||||
cell_lock->Visit(cell_lock, object_checker, *GetMap(), *target, range);
|
||||
}
|
||||
|
||||
// found correct GO
|
||||
|
|
@ -806,7 +806,7 @@ GameObject* GameObject::LookupFishingHoleAround(float range)
|
|||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
|
||||
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker);
|
||||
cell_lock->Visit(cell_lock, grid_object_checker, *GetMap());
|
||||
cell_lock->Visit(cell_lock, grid_object_checker, *GetMap(), *this, range);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
|
@ -1031,7 +1031,8 @@ void GameObject::Use(Unit* user)
|
|||
//fish catched
|
||||
player->UpdateFishingSkill();
|
||||
|
||||
GameObject* ok = LookupFishingHoleAround(DEFAULT_VISIBILITY_DISTANCE);
|
||||
//TODO: find reasonable value for fishing hole search
|
||||
GameObject* ok = LookupFishingHoleAround(20.0f + CONTACT_DISTANCE);
|
||||
if (ok)
|
||||
{
|
||||
player->SendLoot(ok->GetGUID(),LOOT_FISHINGHOLE);
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ class Player;
|
|||
#define MIN_GRID_DELAY (MINUTE*IN_MILISECONDS)
|
||||
#define MIN_MAP_UPDATE_DELAY 50
|
||||
|
||||
#define MAX_NUMBER_OF_CELLS 4
|
||||
#define MAX_NUMBER_OF_CELLS 8
|
||||
#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
|
||||
|
||||
#define CENTER_GRID_CELL_ID (MAX_NUMBER_OF_CELLS*MAX_NUMBER_OF_GRIDS/2)
|
||||
|
|
@ -86,26 +86,34 @@ struct MANGOS_DLL_DECL CoordPair
|
|||
|
||||
void operator<<(const uint32 val)
|
||||
{
|
||||
if( x_coord >= val )
|
||||
if( x_coord > val )
|
||||
x_coord -= val;
|
||||
else
|
||||
x_coord = 0;
|
||||
}
|
||||
|
||||
void operator>>(const uint32 val)
|
||||
{
|
||||
if( x_coord+val < LIMIT )
|
||||
x_coord += val;
|
||||
else
|
||||
x_coord = LIMIT - 1;
|
||||
}
|
||||
|
||||
void operator-=(const uint32 val)
|
||||
{
|
||||
if( y_coord >= val )
|
||||
if( y_coord > val )
|
||||
y_coord -= val;
|
||||
else
|
||||
y_coord = 0;
|
||||
}
|
||||
|
||||
void operator+=(const uint32 val)
|
||||
{
|
||||
if( y_coord+val < LIMIT )
|
||||
y_coord += val;
|
||||
else
|
||||
y_coord = LIMIT - 1;
|
||||
}
|
||||
|
||||
uint32 x_coord;
|
||||
|
|
|
|||
|
|
@ -190,6 +190,7 @@ bool ChatHandler::HandleReloadConfigCommand(const char* /*args*/)
|
|||
{
|
||||
sLog.outString( "Re-Loading config settings..." );
|
||||
sWorld.LoadConfigSettings(true);
|
||||
MapManager::Instance().InitializeVisibilityDistanceInfo();
|
||||
SendGlobalSysMessage("World config settings reloaded.");
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -41,6 +41,7 @@
|
|||
|
||||
#define DEFAULT_GRID_EXPIRY 300
|
||||
#define MAX_GRID_LOAD_TIME 50
|
||||
#define MAX_CREATURE_ATTACK_RADIUS (45.0f * sWorld.getRate(RATE_CREATURE_AGGRO))
|
||||
|
||||
GridState* si_GridStates[MAX_GRID_STATE];
|
||||
|
||||
|
|
@ -198,7 +199,8 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
|
|||
: i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode),
|
||||
i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0),
|
||||
m_activeNonPlayersIter(m_activeNonPlayers.end()),
|
||||
i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this)
|
||||
i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this),
|
||||
m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE)
|
||||
{
|
||||
for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
|
||||
{
|
||||
|
|
@ -209,6 +211,15 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
|
|||
setNGrid(NULL, idx, j);
|
||||
}
|
||||
}
|
||||
|
||||
//lets initialize visibility distance for map
|
||||
Map::InitVisibilityDistance();
|
||||
}
|
||||
|
||||
void Map::InitVisibilityDistance()
|
||||
{
|
||||
//init visibility for continents
|
||||
m_VisibleDistance = sWorld.GetMaxVisibleDistanceOnContinents();
|
||||
}
|
||||
|
||||
// Template specialization of utility methods
|
||||
|
|
@ -346,8 +357,8 @@ Map::EnsureGridCreated(const GridPair &p)
|
|||
getNGrid(p.x_coord, p.y_coord)->SetGridState(GRID_STATE_IDLE);
|
||||
|
||||
//z coord
|
||||
int gx=63-p.x_coord;
|
||||
int gy=63-p.y_coord;
|
||||
int gx = (MAX_NUMBER_OF_GRIDS - 1) - p.x_coord;
|
||||
int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord;
|
||||
|
||||
if(!GridMaps[gx][gy])
|
||||
LoadMapAndVMap(gx,gy);
|
||||
|
|
@ -491,7 +502,7 @@ void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self)
|
|||
MaNGOS::MessageDeliverer post_man(*player, msg, to_self);
|
||||
TypeContainerVisitor<MaNGOS::MessageDeliverer, WorldTypeMapContainer > message(post_man);
|
||||
CellLock<ReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, message, *this);
|
||||
cell_lock->Visit(cell_lock, message, *this, *player, GetVisibilityDistance());
|
||||
}
|
||||
|
||||
void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg)
|
||||
|
|
@ -511,10 +522,12 @@ void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg)
|
|||
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
|
||||
return;
|
||||
|
||||
//TODO: currently on continents when Visibility.Distance.InFlight > Visibility.Distance.Continents
|
||||
//we have alot of blinking mobs because monster move packet send is broken...
|
||||
MaNGOS::ObjectMessageDeliverer post_man(*obj,msg);
|
||||
TypeContainerVisitor<MaNGOS::ObjectMessageDeliverer, WorldTypeMapContainer > message(post_man);
|
||||
CellLock<ReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, message, *this);
|
||||
cell_lock->Visit(cell_lock, message, *this, *obj, GetVisibilityDistance());
|
||||
}
|
||||
|
||||
void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool own_team_only)
|
||||
|
|
@ -537,7 +550,7 @@ void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, boo
|
|||
MaNGOS::MessageDistDeliverer post_man(*player, msg, dist, to_self, own_team_only);
|
||||
TypeContainerVisitor<MaNGOS::MessageDistDeliverer , WorldTypeMapContainer > message(post_man);
|
||||
CellLock<ReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, message, *this);
|
||||
cell_lock->Visit(cell_lock, message, *this, *player, dist);
|
||||
}
|
||||
|
||||
void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist)
|
||||
|
|
@ -557,10 +570,10 @@ void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist)
|
|||
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
|
||||
return;
|
||||
|
||||
MaNGOS::ObjectMessageDistDeliverer post_man(*obj, msg,dist);
|
||||
MaNGOS::ObjectMessageDistDeliverer post_man(*obj, msg, dist);
|
||||
TypeContainerVisitor<MaNGOS::ObjectMessageDistDeliverer, WorldTypeMapContainer > message(post_man);
|
||||
CellLock<ReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, message, *this);
|
||||
cell_lock->Visit(cell_lock, message, *this, *obj, dist);
|
||||
}
|
||||
|
||||
bool Map::loaded(const GridPair &p) const
|
||||
|
|
@ -605,8 +618,9 @@ void Map::Update(const uint32 &t_diff)
|
|||
// the overloaded operators handle range checking
|
||||
// so ther's no need for range checking inside the loop
|
||||
CellPair begin_cell(standing_cell), end_cell(standing_cell);
|
||||
begin_cell << 1; begin_cell -= 1; // upper left
|
||||
end_cell >> 1; end_cell += 1; // lower right
|
||||
//lets update mobs/objects in ALL visible cells around player!
|
||||
CellArea area = Cell::CalculateCellArea(*plr, GetVisibilityDistance());
|
||||
area.ResizeBorders(begin_cell, end_cell);
|
||||
|
||||
for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
|
||||
{
|
||||
|
|
@ -1044,8 +1058,9 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool pForce)
|
|||
delete getNGrid(x, y);
|
||||
setNGrid(NULL, x, y);
|
||||
}
|
||||
int gx=63-x;
|
||||
int gy=63-y;
|
||||
|
||||
int gx = (MAX_NUMBER_OF_GRIDS - 1) - x;
|
||||
int gy = (MAX_NUMBER_OF_GRIDS - 1) - y;
|
||||
|
||||
// delete grid map, but don't delete if it is from parent map (and thus only reference)
|
||||
//+++if (GridMaps[gx][gy]) don't check for GridMaps[gx][gy], we might have to unload vmaps
|
||||
|
|
@ -1921,7 +1936,7 @@ void Map::UpdateObjectVisibility( WorldObject* obj, Cell cell, CellPair cellpair
|
|||
MaNGOS::VisibleChangesNotifier notifier(*obj);
|
||||
TypeContainerVisitor<MaNGOS::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier);
|
||||
CellLock<GridReadGuard> cell_lock(cell, cellpair);
|
||||
cell_lock->Visit(cell_lock, player_notifier, *this);
|
||||
cell_lock->Visit(cell_lock, player_notifier, *this, *obj, GetVisibilityDistance());
|
||||
}
|
||||
|
||||
void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair )
|
||||
|
|
@ -1932,7 +1947,7 @@ void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair )
|
|||
TypeContainerVisitor<MaNGOS::PlayerNotifier, WorldTypeMapContainer > player_notifier(pl_notifier);
|
||||
|
||||
CellLock<ReadGuard> cell_lock(cell, cellpair);
|
||||
cell_lock->Visit(cell_lock, player_notifier, *this);
|
||||
cell_lock->Visit(cell_lock, player_notifier, *this, *player, GetVisibilityDistance());
|
||||
}
|
||||
|
||||
void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpair )
|
||||
|
|
@ -1944,8 +1959,8 @@ void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpa
|
|||
TypeContainerVisitor<MaNGOS::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
|
||||
TypeContainerVisitor<MaNGOS::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
|
||||
CellLock<GridReadGuard> cell_lock(cell, cellpair);
|
||||
cell_lock->Visit(cell_lock, world_notifier, *this);
|
||||
cell_lock->Visit(cell_lock, grid_notifier, *this);
|
||||
cell_lock->Visit(cell_lock, world_notifier, *this, *player, GetVisibilityDistance());
|
||||
cell_lock->Visit(cell_lock, grid_notifier, *this, *player, GetVisibilityDistance());
|
||||
|
||||
// send data
|
||||
notifier.Notify();
|
||||
|
|
@ -1960,8 +1975,8 @@ void Map::PlayerRelocationNotify( Player* player, Cell cell, CellPair cellpair )
|
|||
TypeContainerVisitor<MaNGOS::PlayerRelocationNotifier, GridTypeMapContainer > p2grid_relocation(relocationNotifier);
|
||||
TypeContainerVisitor<MaNGOS::PlayerRelocationNotifier, WorldTypeMapContainer > p2world_relocation(relocationNotifier);
|
||||
|
||||
cell_lock->Visit(cell_lock, p2grid_relocation, *this);
|
||||
cell_lock->Visit(cell_lock, p2world_relocation, *this);
|
||||
cell_lock->Visit(cell_lock, p2grid_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS);
|
||||
cell_lock->Visit(cell_lock, p2world_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS);
|
||||
}
|
||||
|
||||
void Map::CreatureRelocationNotify(Creature *creature, Cell cell, CellPair cellpair)
|
||||
|
|
@ -1974,8 +1989,8 @@ void Map::CreatureRelocationNotify(Creature *creature, Cell cell, CellPair cellp
|
|||
TypeContainerVisitor<MaNGOS::CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocationNotifier);
|
||||
TypeContainerVisitor<MaNGOS::CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocationNotifier);
|
||||
|
||||
cell_lock->Visit(cell_lock, c2world_relocation, *this);
|
||||
cell_lock->Visit(cell_lock, c2grid_relocation, *this);
|
||||
cell_lock->Visit(cell_lock, c2world_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS);
|
||||
cell_lock->Visit(cell_lock, c2grid_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS);
|
||||
}
|
||||
|
||||
void Map::SendInitSelf( Player * player )
|
||||
|
|
@ -2145,12 +2160,20 @@ void Map::SendToPlayers(WorldPacket const* data) const
|
|||
|
||||
bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
|
||||
{
|
||||
ASSERT(x < MAX_NUMBER_OF_GRIDS);
|
||||
ASSERT(y < MAX_NUMBER_OF_GRIDS);
|
||||
|
||||
CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
|
||||
CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
|
||||
cell_min << 2;
|
||||
cell_min -= 2;
|
||||
cell_max >> 2;
|
||||
cell_max += 2;
|
||||
|
||||
//we must find visible range in cells so we unload only non-visible cells...
|
||||
float viewDist = GetVisibilityDistance();
|
||||
int cell_range = (int)ceilf(viewDist / SIZE_OF_GRID_CELL) + 1;
|
||||
|
||||
cell_min << cell_range;
|
||||
cell_min -= cell_range;
|
||||
cell_max >> cell_range;
|
||||
cell_max += cell_range;
|
||||
|
||||
for(MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
|
||||
{
|
||||
|
|
@ -2234,6 +2257,9 @@ InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 Spaw
|
|||
m_resetAfterUnload(false), m_unloadWhenEmpty(false),
|
||||
i_data(NULL), i_script_id(0)
|
||||
{
|
||||
//lets initialize visibility distance for dungeons
|
||||
InstanceMap::InitVisibilityDistance();
|
||||
|
||||
// the timer is started by default, and stopped when the first player joins
|
||||
// this make sure it gets unloaded if for some reason no player joins
|
||||
m_unloadTimer = std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
|
||||
|
|
@ -2248,6 +2274,12 @@ InstanceMap::~InstanceMap()
|
|||
}
|
||||
}
|
||||
|
||||
void InstanceMap::InitVisibilityDistance()
|
||||
{
|
||||
//init visibility distance for instances
|
||||
m_VisibleDistance = sWorld.GetMaxVisibleDistanceInInstances();
|
||||
}
|
||||
|
||||
/*
|
||||
Do map specific checks to see if the player can enter
|
||||
*/
|
||||
|
|
@ -2570,12 +2602,20 @@ uint32 InstanceMap::GetMaxPlayers() const
|
|||
BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId, Map* _parent)
|
||||
: Map(id, expiry, InstanceId, DIFFICULTY_NORMAL, _parent)
|
||||
{
|
||||
//lets initialize visibility distance for BG/Arenas
|
||||
BattleGroundMap::InitVisibilityDistance();
|
||||
}
|
||||
|
||||
BattleGroundMap::~BattleGroundMap()
|
||||
{
|
||||
}
|
||||
|
||||
void BattleGroundMap::InitVisibilityDistance()
|
||||
{
|
||||
//init visibility distance for BG/Arenas
|
||||
m_VisibleDistance = sWorld.GetMaxVisibleDistanceInBGArenas();
|
||||
}
|
||||
|
||||
bool BattleGroundMap::CanEnter(Player * player)
|
||||
{
|
||||
if(player->GetMapRef().getTarget() == this)
|
||||
|
|
|
|||
|
|
@ -279,6 +279,10 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
|
|||
void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false);
|
||||
void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist);
|
||||
|
||||
float GetVisibilityDistance() const { return m_VisibleDistance; }
|
||||
//function for setting up visibility distance for maps on per-type/per-Id basis
|
||||
virtual void InitVisibilityDistance();
|
||||
|
||||
void PlayerRelocation(Player *, float x, float y, float z, float angl);
|
||||
void CreatureRelocation(Creature *creature, float x, float y, float, float);
|
||||
|
||||
|
|
@ -424,7 +428,6 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
|
|||
GridMap *GetGrid(float x, float y);
|
||||
|
||||
void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
|
||||
//uint64 CalculateGridMask(const uint32 &y) const;
|
||||
|
||||
void SendInitSelf( Player * player );
|
||||
|
||||
|
|
@ -451,6 +454,8 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
|
|||
|
||||
NGridType* getNGrid(uint32 x, uint32 y) const
|
||||
{
|
||||
ASSERT(x < MAX_NUMBER_OF_GRIDS);
|
||||
ASSERT(y < MAX_NUMBER_OF_GRIDS);
|
||||
return i_grids[x][y];
|
||||
}
|
||||
|
||||
|
|
@ -470,6 +475,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
|
|||
uint32 i_id;
|
||||
uint32 i_InstanceId;
|
||||
uint32 m_unloadTimer;
|
||||
float m_VisibleDistance;
|
||||
|
||||
MapRefManager m_mapRefManager;
|
||||
MapRefManager::iterator m_mapRefIter;
|
||||
|
|
@ -557,6 +563,8 @@ class MANGOS_DLL_SPEC InstanceMap : public Map
|
|||
void SendResetWarnings(uint32 timeLeft) const;
|
||||
void SetResetSchedule(bool on);
|
||||
uint32 GetMaxPlayers() const;
|
||||
|
||||
virtual void InitVisibilityDistance();
|
||||
private:
|
||||
bool m_resetAfterUnload;
|
||||
bool m_unloadWhenEmpty;
|
||||
|
|
@ -575,6 +583,8 @@ class MANGOS_DLL_SPEC BattleGroundMap : public Map
|
|||
bool CanEnter(Player* player);
|
||||
void SetUnload();
|
||||
void UnloadAll(bool pForce);
|
||||
|
||||
virtual void InitVisibilityDistance();
|
||||
};
|
||||
|
||||
/*inline
|
||||
|
|
|
|||
|
|
@ -32,6 +32,17 @@ MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, 0)
|
|||
memset(&GridMapReference, 0, MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_GRIDS*sizeof(uint16));
|
||||
}
|
||||
|
||||
void MapInstanced::InitVisibilityDistance()
|
||||
{
|
||||
if(m_InstancedMaps.empty())
|
||||
return;
|
||||
//initialize visibility distances for all instance copies
|
||||
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
|
||||
{
|
||||
(*i).second->InitVisibilityDistance();
|
||||
}
|
||||
}
|
||||
|
||||
void MapInstanced::Update(const uint32& t)
|
||||
{
|
||||
// take care of loaded GridMaps (when unused, unload it!)
|
||||
|
|
|
|||
|
|
@ -57,6 +57,7 @@ class MANGOS_DLL_DECL MapInstanced : public Map
|
|||
}
|
||||
|
||||
InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
|
||||
virtual void InitVisibilityDistance();
|
||||
|
||||
private:
|
||||
|
||||
|
|
|
|||
|
|
@ -70,6 +70,12 @@ MapManager::Initialize()
|
|||
InitMaxInstanceId();
|
||||
}
|
||||
|
||||
void MapManager::InitializeVisibilityDistanceInfo()
|
||||
{
|
||||
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
|
||||
(*iter).second->InitVisibilityDistance();
|
||||
}
|
||||
|
||||
// debugging code, should be deleted some day
|
||||
void MapManager::checkAndCorrectGridStatesArray()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -122,6 +122,7 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
|
|||
void RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y);
|
||||
uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }
|
||||
void InitMaxInstanceId();
|
||||
void InitializeVisibilityDistanceInfo();
|
||||
|
||||
/* statistics */
|
||||
uint32 GetNumInstances();
|
||||
|
|
|
|||
|
|
@ -1482,7 +1482,7 @@ void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid)
|
|||
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
|
||||
TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, message, *GetMap());
|
||||
cell_lock->Visit(cell_lock, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY));
|
||||
}
|
||||
|
||||
void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
|
||||
|
|
@ -1498,7 +1498,7 @@ void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
|
|||
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),say_do);
|
||||
TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, message, *GetMap());
|
||||
cell_lock->Visit(cell_lock, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL));
|
||||
}
|
||||
|
||||
void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid)
|
||||
|
|
@ -1527,7 +1527,7 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE
|
|||
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),say_do);
|
||||
TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, message, *GetMap());
|
||||
cell_lock->Visit(cell_lock, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
|
||||
}
|
||||
|
||||
void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper)
|
||||
|
|
@ -1758,8 +1758,8 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y,
|
|||
TypeContainerVisitor<MaNGOS::WorldObjectWorker<MaNGOS::NearUsedPosDo>, WorldTypeMapContainer > world_obj_worker(worker);
|
||||
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, grid_obj_worker, *GetMap());
|
||||
cell_lock->Visit(cell_lock, world_obj_worker, *GetMap());
|
||||
cell_lock->Visit(cell_lock, grid_obj_worker, *GetMap(), *this, distance2d);
|
||||
cell_lock->Visit(cell_lock, world_obj_worker, *GetMap(), *this, distance2d);
|
||||
}
|
||||
|
||||
// maybe can just place in primary position
|
||||
|
|
|
|||
|
|
@ -32,10 +32,13 @@
|
|||
#define CONTACT_DISTANCE 0.5f
|
||||
#define INTERACTION_DISTANCE 5.0f
|
||||
#define ATTACK_DISTANCE 5.0f
|
||||
#define MAX_VISIBILITY_DISTANCE (5*SIZE_OF_GRID_CELL/2.0f) // max distance for visible object show, limited by active zone for player based at cell size (active zone = 5x5 cells)
|
||||
#define DEFAULT_VISIBILITY_DISTANCE (SIZE_OF_GRID_CELL) // default visible distance
|
||||
#define MAX_VISIBILITY_DISTANCE 333.0f // max distance for visible object show, limited in 333 yards
|
||||
#define DEFAULT_VISIBILITY_DISTANCE 90.0f // default visible distance, 90 yards on continents
|
||||
#define DEFAULT_VISIBILITY_INSTANCE 120.0f // default visible distance in instances, 120 yards
|
||||
#define DEFAULT_VISIBILITY_BGARENAS 180.0f // default visible distance in BG/Arenas, 180 yards
|
||||
|
||||
#define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects
|
||||
#define MAX_STEALTH_DETECT_RANGE 45.0f
|
||||
|
||||
enum TypeMask
|
||||
{
|
||||
|
|
|
|||
|
|
@ -254,7 +254,9 @@ ObjectAccessor::_buildChangeObjectForPlayer(WorldObject *obj, UpdateDataMapType
|
|||
WorldObjectChangeAccumulator notifier(*obj, update_players);
|
||||
TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, player_notifier, *obj->GetMap());
|
||||
Map& map = *obj->GetMap();
|
||||
//we must build packets for all visible players
|
||||
cell_lock->Visit(cell_lock, player_notifier, map, *obj, map.GetVisibilityDistance());
|
||||
}
|
||||
|
||||
Pet*
|
||||
|
|
|
|||
|
|
@ -16796,8 +16796,8 @@ void Player::HandleStealthedUnitsDetection()
|
|||
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyStealthedCheck >, GridTypeMapContainer > grid_unit_searcher(searcher);
|
||||
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
|
||||
cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
|
||||
cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap(), *this, MAX_PLAYER_STEALTH_DETECT_RANGE);
|
||||
cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap(), *this, MAX_PLAYER_STEALTH_DETECT_RANGE);
|
||||
|
||||
WorldObject const* viewPoint = GetViewPoint();
|
||||
|
||||
|
|
|
|||
|
|
@ -466,12 +466,12 @@ WorldObject* Spell::FindCorpseUsing()
|
|||
|
||||
TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap());
|
||||
cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap(), *m_caster, max_range);
|
||||
|
||||
if (!result)
|
||||
{
|
||||
TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher);
|
||||
cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap());
|
||||
cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap(), *m_caster, max_range);
|
||||
}
|
||||
|
||||
return result;
|
||||
|
|
@ -1346,8 +1346,8 @@ void Spell::SetTargetMap(uint32 effIndex,uint32 targetMode,UnitList& TagUnitMap)
|
|||
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
|
||||
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
|
||||
cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
|
||||
cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
|
||||
cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
|
||||
}
|
||||
|
||||
if(tempUnitMap.empty())
|
||||
|
|
@ -1416,8 +1416,8 @@ void Spell::SetTargetMap(uint32 effIndex,uint32 targetMode,UnitList& TagUnitMap)
|
|||
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
|
||||
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
|
||||
cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
|
||||
cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
|
||||
cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
|
||||
}
|
||||
|
||||
if(tempUnitMap.empty())
|
||||
|
|
@ -1512,8 +1512,8 @@ void Spell::SetTargetMap(uint32 effIndex,uint32 targetMode,UnitList& TagUnitMap)
|
|||
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer> grid_unit_searcher(searcher);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
|
||||
cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
|
||||
cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
|
||||
cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap(), *pUnitTarget, max_range);
|
||||
cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap(), *pUnitTarget, max_range);
|
||||
}
|
||||
if (tempUnitMap.empty())
|
||||
break;
|
||||
|
|
@ -4073,7 +4073,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
|||
|
||||
TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
|
||||
cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap(), *m_caster, range);
|
||||
|
||||
if (p_GameObject)
|
||||
{
|
||||
|
|
@ -4112,7 +4112,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
|||
TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
|
||||
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap());
|
||||
cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range);
|
||||
|
||||
if(p_Creature )
|
||||
{
|
||||
|
|
@ -5173,7 +5173,8 @@ SpellCastResult Spell::CheckItems()
|
|||
|
||||
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
|
||||
Map& map = *m_caster->GetMap();
|
||||
cell_lock->Visit(cell_lock, object_checker, map, *m_caster, map.GetVisibilityDistance());
|
||||
|
||||
if(!ok)
|
||||
return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
|
||||
|
|
|
|||
|
|
@ -749,8 +749,8 @@ void AreaAura::Update(uint32 diff)
|
|||
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
|
||||
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
|
||||
cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
|
||||
cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap(), *caster, m_radius);
|
||||
cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap(), *caster, m_radius);
|
||||
break;
|
||||
}
|
||||
case AREA_AURA_ENEMY:
|
||||
|
|
@ -765,8 +765,8 @@ void AreaAura::Update(uint32 diff)
|
|||
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
|
||||
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
|
||||
cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
|
||||
cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap(), *caster, m_radius);
|
||||
cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap(), *caster, m_radius);
|
||||
break;
|
||||
}
|
||||
case AREA_AURA_OWNER:
|
||||
|
|
@ -7050,8 +7050,8 @@ void Aura::PeriodicDummyTick()
|
|||
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
|
||||
cell_lock->Visit(cell_lock, grid_object_checker, *caster->GetMap());
|
||||
cell_lock->Visit(cell_lock, world_object_checker, *caster->GetMap());
|
||||
cell_lock->Visit(cell_lock, grid_object_checker, *caster->GetMap(), *caster, radius);
|
||||
cell_lock->Visit(cell_lock, world_object_checker, *caster->GetMap(), *caster, radius);
|
||||
}
|
||||
|
||||
if(targets.empty())
|
||||
|
|
|
|||
|
|
@ -91,8 +91,8 @@ TotemAI::UpdateAI(const uint32 /*diff*/)
|
|||
TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::NearestAttackableUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
|
||||
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, grid_object_checker, *m_creature->GetMap());
|
||||
cell_lock->Visit(cell_lock, world_object_checker, *m_creature->GetMap());
|
||||
cell_lock->Visit(cell_lock, grid_object_checker, *m_creature->GetMap(), *m_creature, max_range);
|
||||
cell_lock->Visit(cell_lock, world_object_checker, *m_creature->GetMap(), *m_creature, max_range);
|
||||
}
|
||||
|
||||
// If have target
|
||||
|
|
|
|||
|
|
@ -9458,7 +9458,7 @@ int32 Unit::ModifyPower(Powers power, int32 dVal)
|
|||
|
||||
bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, bool detect, bool inVisibleList, bool is3dDistance) const
|
||||
{
|
||||
if(!u)
|
||||
if(!u || !IsInMap(u))
|
||||
return false;
|
||||
|
||||
// Always can see self
|
||||
|
|
@ -9481,6 +9481,7 @@ bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, boo
|
|||
if(m_Visibility==VISIBILITY_RESPAWN)
|
||||
return false;
|
||||
|
||||
Map& _map = *u->GetMap();
|
||||
// Grid dead/alive checks
|
||||
if( u->GetTypeId()==TYPEID_PLAYER)
|
||||
{
|
||||
|
|
@ -9524,26 +9525,26 @@ bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, boo
|
|||
if(u->GetTypeId()==TYPEID_PLAYER)
|
||||
{
|
||||
// Players far than max visible distance for player or not in our map are not visible too
|
||||
if (!at_same_transport && !IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
|
||||
if (!at_same_transport && !IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Units far than max visible distance for creature or not in our map are not visible too
|
||||
if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
|
||||
if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
|
||||
{
|
||||
// Pet/charmed far than max visible distance for player or not in our map are not visible too
|
||||
if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
|
||||
if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
|
||||
return false;
|
||||
}
|
||||
else // distance for show creature
|
||||
{
|
||||
// Units far than max visible distance for creature or not in our map are not visible too
|
||||
if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
|
||||
if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -11731,8 +11732,8 @@ Unit* Unit::SelectNearbyTarget(Unit* except /*= NULL*/) const
|
|||
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
|
||||
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
|
||||
cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
|
||||
cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE);
|
||||
cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE);
|
||||
}
|
||||
|
||||
// remove current target
|
||||
|
|
|
|||
|
|
@ -69,9 +69,11 @@ volatile bool World::m_stopEvent = false;
|
|||
uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
|
||||
volatile uint32 World::m_worldLoopCounter = 0;
|
||||
|
||||
float World::m_MaxVisibleDistanceForCreature = DEFAULT_VISIBILITY_DISTANCE;
|
||||
float World::m_MaxVisibleDistanceForPlayer = DEFAULT_VISIBILITY_DISTANCE;
|
||||
float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE;
|
||||
float World::m_MaxVisibleDistanceInInctances = DEFAULT_VISIBILITY_INSTANCE;
|
||||
float World::m_MaxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS;
|
||||
float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE;
|
||||
|
||||
float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE;
|
||||
float World::m_VisibleUnitGreyDistance = 0;
|
||||
float World::m_VisibleObjectGreyDistance = 0;
|
||||
|
|
@ -996,28 +998,45 @@ void World::LoadConfigSettings(bool reload)
|
|||
m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE;
|
||||
}
|
||||
|
||||
m_MaxVisibleDistanceForCreature = sConfig.GetFloatDefault("Visibility.Distance.Creature", DEFAULT_VISIBILITY_DISTANCE);
|
||||
if(m_MaxVisibleDistanceForCreature < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
|
||||
//visibility on continents
|
||||
m_MaxVisibleDistanceOnContinents = sConfig.GetFloatDefault("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
|
||||
if(m_MaxVisibleDistanceOnContinents < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
|
||||
{
|
||||
sLog.outError("Visibility.Distance.Creature can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
|
||||
m_MaxVisibleDistanceForCreature = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
|
||||
sLog.outError("Visibility.Distance.Continents can't be less max aggro radius %f", 45*sWorld.getRate(RATE_CREATURE_AGGRO));
|
||||
m_MaxVisibleDistanceOnContinents = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
|
||||
}
|
||||
else if(m_MaxVisibleDistanceForCreature + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
|
||||
else if(m_MaxVisibleDistanceOnContinents + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
|
||||
{
|
||||
sLog.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
|
||||
m_MaxVisibleDistanceForCreature = MAX_VISIBILITY_DISTANCE-m_VisibleUnitGreyDistance;
|
||||
sLog.outError("Visibility.Distance.Continents can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
|
||||
m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
|
||||
}
|
||||
m_MaxVisibleDistanceForPlayer = sConfig.GetFloatDefault("Visibility.Distance.Player", DEFAULT_VISIBILITY_DISTANCE);
|
||||
if(m_MaxVisibleDistanceForPlayer < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
|
||||
|
||||
//visibility in instances
|
||||
m_MaxVisibleDistanceInInctances = sConfig.GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
|
||||
if(m_MaxVisibleDistanceInInctances < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
|
||||
{
|
||||
sLog.outError("Visibility.Distance.Player can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
|
||||
m_MaxVisibleDistanceForPlayer = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
|
||||
sLog.outError("Visibility.Distance.Instances can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
|
||||
m_MaxVisibleDistanceInInctances = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
|
||||
}
|
||||
else if(m_MaxVisibleDistanceForPlayer + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
|
||||
else if(m_MaxVisibleDistanceInInctances + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
|
||||
{
|
||||
sLog.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
|
||||
m_MaxVisibleDistanceForPlayer = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
|
||||
sLog.outError("Visibility.Distance.Instances can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
|
||||
m_MaxVisibleDistanceInInctances = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
|
||||
}
|
||||
|
||||
//visibility in BG/Arenas
|
||||
m_MaxVisibleDistanceInBGArenas = sConfig.GetFloatDefault("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
|
||||
if(m_MaxVisibleDistanceInBGArenas < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
|
||||
{
|
||||
sLog.outError("Visibility.Distance.BGArenas can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
|
||||
m_MaxVisibleDistanceInBGArenas = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
|
||||
}
|
||||
else if(m_MaxVisibleDistanceInBGArenas + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
|
||||
{
|
||||
sLog.outError("Visibility.Distance.BGArenas can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
|
||||
m_MaxVisibleDistanceInBGArenas = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
|
||||
}
|
||||
|
||||
m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Object", DEFAULT_VISIBILITY_DISTANCE);
|
||||
if(m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -494,9 +494,11 @@ class World
|
|||
bool IsScriptScheduled() const { return m_scheduledScripts > 0; }
|
||||
|
||||
// for max speed access
|
||||
static float GetMaxVisibleDistanceForCreature() { return m_MaxVisibleDistanceForCreature; }
|
||||
static float GetMaxVisibleDistanceForPlayer() { return m_MaxVisibleDistanceForPlayer; }
|
||||
static float GetMaxVisibleDistanceOnContinents() { return m_MaxVisibleDistanceOnContinents; }
|
||||
static float GetMaxVisibleDistanceInInstances() { return m_MaxVisibleDistanceInInctances; }
|
||||
static float GetMaxVisibleDistanceInBGArenas() { return m_MaxVisibleDistanceInBGArenas; }
|
||||
static float GetMaxVisibleDistanceForObject() { return m_MaxVisibleDistanceForObject; }
|
||||
|
||||
static float GetMaxVisibleDistanceInFlight() { return m_MaxVisibleDistanceInFlight; }
|
||||
static float GetVisibleUnitGreyDistance() { return m_VisibleUnitGreyDistance; }
|
||||
static float GetVisibleObjectGreyDistance() { return m_VisibleObjectGreyDistance; }
|
||||
|
|
@ -560,9 +562,11 @@ class World
|
|||
std::string m_dataPath;
|
||||
|
||||
// for max speed access
|
||||
static float m_MaxVisibleDistanceForCreature;
|
||||
static float m_MaxVisibleDistanceForPlayer;
|
||||
static float m_MaxVisibleDistanceOnContinents;
|
||||
static float m_MaxVisibleDistanceInInctances;
|
||||
static float m_MaxVisibleDistanceInBGArenas;
|
||||
static float m_MaxVisibleDistanceForObject;
|
||||
|
||||
static float m_MaxVisibleDistanceInFlight;
|
||||
static float m_VisibleUnitGreyDistance;
|
||||
static float m_VisibleObjectGreyDistance;
|
||||
|
|
|
|||
|
|
@ -962,12 +962,12 @@ GM.AllowAchievementGain = 1
|
|||
# 1 (raid members 100% auto detect invisible player from same raid)
|
||||
# 2 (players from same team can 100% auto detect invisible player)
|
||||
#
|
||||
# Visibility.Distance.Creature
|
||||
# Visibility.Distance.Player
|
||||
# Visibility distance for different in game object
|
||||
# Visibility.Distance.Continents
|
||||
# Visibility.Distance.Instances
|
||||
# Visibility.Distance.BGArenas
|
||||
# Visibility distance for different ingame object in different maps.
|
||||
# Visibility on continents on offy ~90 yards. In BG/Arenas ~180. For instances default ~120.
|
||||
# Max limited by active player zone: ~ 333
|
||||
# Min limit dependent from objects
|
||||
# Default: 132 (cell size)
|
||||
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
|
||||
#
|
||||
# Visibility.Distance.Object
|
||||
|
|
@ -993,8 +993,9 @@ GM.AllowAchievementGain = 1
|
|||
###################################################################################################################
|
||||
|
||||
Visibility.GroupMode = 0
|
||||
Visibility.Distance.Creature = 100
|
||||
Visibility.Distance.Player = 100
|
||||
Visibility.Distance.Continents = 90
|
||||
Visibility.Distance.Instances = 120
|
||||
Visibility.Distance.BGArenas = 180
|
||||
Visibility.Distance.Object = 100
|
||||
Visibility.Distance.InFlight = 100
|
||||
Visibility.Distance.Grey.Unit = 1
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue