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[11524] Avoid adding auction item to player inventory update queue.
Also not set ITEM_FIELD_CONTAINED before real adding item to inventory. No known porblem with last but code cleanup.
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4ba5aa83e3
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3 changed files with 3 additions and 2 deletions
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@ -365,6 +365,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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continue;
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Item *newItem = it->CloneItem(stackSize, pl);
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newItem->RemoveFromUpdateQueueOf(pl); // item not planned to adding to inventory
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pl->DestroyItemCount(it, stackSize, true);
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@ -253,7 +253,7 @@ bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner)
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SetObjectScale(DEFAULT_OBJECT_SCALE);
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SetGuidValue(ITEM_FIELD_OWNER, owner ? owner->GetObjectGuid() : ObjectGuid());
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SetGuidValue(ITEM_FIELD_CONTAINED, owner ? owner->GetObjectGuid() : ObjectGuid());
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SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid());
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ItemPrototype const *itemProto = ObjectMgr::GetItemPrototype(itemid);
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if(!itemProto)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11523"
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#define REVISION_NR "11524"
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#endif // __REVISION_NR_H__
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