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[9192] Fixed typo in error output for lock id gameobject template data check.
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2 changed files with 2 additions and 2 deletions
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@ -5872,7 +5872,7 @@ inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
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return;
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
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goInfo->id,goInfo->type,N,goInfo->door.lockId,goInfo->door.lockId);
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goInfo->id,goInfo->type,N,dataN,dataN);
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}
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inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
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