[9192] Fixed typo in error output for lock id gameobject template data check.

This commit is contained in:
VladimirMangos 2010-01-16 20:57:17 +03:00
parent c6d378ad70
commit d59c394370
2 changed files with 2 additions and 2 deletions

View file

@ -5872,7 +5872,7 @@ inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
return; return;
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.", sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
goInfo->id,goInfo->type,N,goInfo->door.lockId,goInfo->door.lockId); goInfo->id,goInfo->type,N,dataN,dataN);
} }
inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "9191" #define REVISION_NR "9192"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__