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[9925] Add more log filters
* damage - different direct damage calculation tracing * combat - combat state updates, roll attack result and etc * spell_cast - spell cast progress and aura apply
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15 changed files with 89 additions and 81 deletions
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@ -29,7 +29,7 @@ void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
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ObjectGuid guid;
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recv_data >> guid;
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DEBUG_LOG("WORLD: Recvd CMSG_ATTACKSWING Message %s", guid.GetString().c_str());
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DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: Recvd CMSG_ATTACKSWING Message %s", guid.GetString().c_str());
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Unit *pEnemy = ObjectAccessor::GetUnit(*_player, guid);
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