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[9925] Add more log filters
* damage - different direct damage calculation tracing * combat - combat state updates, roll attack result and etc * spell_cast - spell cast progress and aura apply
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15 changed files with 89 additions and 81 deletions
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@ -41,9 +41,9 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
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if(pl == pl->duel->initiator || !plTarget || pl == plTarget || pl->duel->startTime != 0 || plTarget->duel->startTime != 0)
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return;
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//DEBUG_LOG( "WORLD: received CMSG_DUEL_ACCEPTED" );
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DEBUG_LOG("Player 1 is: %u (%s)", pl->GetGUIDLow(), pl->GetName());
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DEBUG_LOG("Player 2 is: %u (%s)", plTarget->GetGUIDLow(), plTarget->GetName());
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DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: received CMSG_DUEL_ACCEPTED" );
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DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "Player 1 is: %u (%s)", pl->GetGUIDLow(), pl->GetName());
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DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "Player 2 is: %u (%s)", plTarget->GetGUIDLow(), plTarget->GetName());
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time_t now = time(NULL);
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pl->duel->startTimer = now;
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