[11253] Drop unused define GAMEOBJECT_FISHINGNODE_ENTRY

This commit is contained in:
VladimirMangos 2011-03-15 23:48:57 +03:00
parent acc12cc9ed
commit d8b71eade1
2 changed files with 1 additions and 3 deletions

View file

@ -1249,8 +1249,6 @@ enum GameobjectTypes
#define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
#define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere
enum GameObjectFlags
{
GO_FLAG_IN_USE = 0x00000001, //disables interaction while animated

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11252"
#define REVISION_NR "11253"
#endif // __REVISION_NR_H__