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[11253] Drop unused define GAMEOBJECT_FISHINGNODE_ENTRY
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2 changed files with 1 additions and 3 deletions
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@ -1249,8 +1249,6 @@ enum GameobjectTypes
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#define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
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#define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere
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enum GameObjectFlags
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{
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GO_FLAG_IN_USE = 0x00000001, //disables interaction while animated
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11252"
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#define REVISION_NR "11253"
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#endif // __REVISION_NR_H__
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