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[c12626] Fix SMSG_PLAYER_MOVE being broken for players moving on transports
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parent
7218cfd16b
commit
dad1b10c5b
2 changed files with 2 additions and 2 deletions
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@ -401,7 +401,7 @@ void MovementInfo::Write(ByteBuffer& data, uint16 opcode) const
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break;
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break;
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case MSETransportSeat:
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case MSETransportSeat:
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if (hasTransportData)
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if (hasTransportData)
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data << int32(t_seat);
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data << int8(t_seat);
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break;
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break;
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case MSETransportPositionO:
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case MSETransportPositionO:
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if (hasTransportData)
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if (hasTransportData)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12625"
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#define REVISION_NR "12626"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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