[c12626] Fix SMSG_PLAYER_MOVE being broken for players moving on transports

This commit is contained in:
Dramacydal 2013-05-31 12:40:10 +01:00 committed by Antz
parent 7218cfd16b
commit dad1b10c5b
2 changed files with 2 additions and 2 deletions

View file

@ -401,7 +401,7 @@ void MovementInfo::Write(ByteBuffer& data, uint16 opcode) const
break;
case MSETransportSeat:
if (hasTransportData)
data << int32(t_seat);
data << int8(t_seat);
break;
case MSETransportPositionO:
if (hasTransportData)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "12625"
#define REVISION_NR "12626"
#endif // __REVISION_NR_H__