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[9141] Prevent memory lost at pet declined names loading.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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2 changed files with 3 additions and 3 deletions
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@ -325,9 +325,9 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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m_declinedname = new DeclinedName;
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Field *fields2 = result->Fetch();
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for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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{
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m_declinedname->name[i] = fields2[i].GetCppString();
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}
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delete result;
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}
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}
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