Fixed crash in Get...Object call

Signed-off-by: DiSlord <dislord@nomail.com>
This commit is contained in:
DiSlord 2009-01-28 21:30:31 +03:00
parent c02898bad4
commit dc05b4cad8

View file

@ -174,7 +174,7 @@ ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid)
if(!ret)
return NULL;
if(ret->GetMapId() != u.GetMapId())
ret = NULL;
return NULL;
if(ret->GetInstanceId() != u.GetInstanceId())
return NULL;
return ret;
@ -224,7 +224,7 @@ ObjectAccessor::GetGameObject(WorldObject const &u, uint64 guid)
if(!ret)
return NULL;
if(ret->GetMapId() != u.GetMapId())
ret = NULL;
return NULL;
if(ret->GetInstanceId() != u.GetInstanceId())
return NULL;
return ret;
@ -237,7 +237,7 @@ ObjectAccessor::GetDynamicObject(WorldObject const &u, uint64 guid)
if(!ret)
return NULL;
if(ret->GetMapId() != u.GetMapId())
ret = NULL;
return NULL;
if(ret->GetInstanceId() != u.GetInstanceId())
return NULL;
return ret;