[11085] Also disable related cast check when vmap.enableIndoorCheck disabled.

Note: spells are also blocked at client side, so they can only be used with .cast command
This commit is contained in:
Lynx3d 2011-01-31 01:33:16 +01:00
parent f98a9e4eee
commit dcec49055d
2 changed files with 2 additions and 1 deletions

View file

@ -4381,6 +4381,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_AFFECTING_COMBAT;
if (m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->isGameMaster() &&
sWorld.getConfig(CONFIG_BOOL_VMAP_INDOOR_CHECK) &&
VMAP::VMapFactory::createOrGetVMapManager()->isLineOfSightCalcEnabled())
{
if (m_spellInfo->Attributes & SPELL_ATTR_OUTDOORS_ONLY &&

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11084"
#define REVISION_NR "11085"
#endif // __REVISION_NR_H__