[9195] Update some comments for GO autoCloseTime to reflect changes in 9179

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-01-17 02:11:51 +01:00
parent ccbf14d4ac
commit dd27fa0f6e
2 changed files with 7 additions and 7 deletions

View file

@ -53,7 +53,7 @@ struct GameObjectInfo
{ {
uint32 startOpen; //0 used client side to determine GO_ACTIVATED means open/closed uint32 startOpen; //0 used client side to determine GO_ACTIVATED means open/closed
uint32 lockId; //1 -> Lock.dbc uint32 lockId; //1 -> Lock.dbc
uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000 uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
uint32 noDamageImmune; //3 break opening whenever you recieve damage? uint32 noDamageImmune; //3 break opening whenever you recieve damage?
uint32 openTextID; //4 can be used to replace castBarCaption? uint32 openTextID; //4 can be used to replace castBarCaption?
uint32 closeTextID; //5 uint32 closeTextID; //5
@ -64,7 +64,7 @@ struct GameObjectInfo
{ {
uint32 startOpen; //0 uint32 startOpen; //0
uint32 lockId; //1 -> Lock.dbc uint32 lockId; //1 -> Lock.dbc
uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000 uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
uint32 linkedTrap; //3 uint32 linkedTrap; //3
uint32 noDamageImmune; //4 isBattlegroundObject uint32 noDamageImmune; //4 isBattlegroundObject
uint32 large; //5 uint32 large; //5
@ -127,7 +127,7 @@ struct GameObjectInfo
uint32 spellId; //3 uint32 spellId; //3
uint32 charges; //4 need respawn (if > 0) uint32 charges; //4 need respawn (if > 0)
uint32 cooldown; //5 time in secs uint32 cooldown; //5 time in secs
uint32 autoCloseTime; //6 uint32 autoCloseTime; //6 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
uint32 startDelay; //7 uint32 startDelay; //7
uint32 serverOnly; //8 uint32 serverOnly; //8
uint32 stealthed; //9 uint32 stealthed; //9
@ -170,7 +170,7 @@ struct GameObjectInfo
uint32 lockId; //0 -> Lock.dbc uint32 lockId; //0 -> Lock.dbc
uint32 questId; //1 uint32 questId; //1
uint32 eventId; //2 uint32 eventId; //2
uint32 autoCloseTime; //3 uint32 autoCloseTime; //3 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
uint32 customAnim; //4 uint32 customAnim; //4
uint32 consumable; //5 uint32 consumable; //5
uint32 cooldown; //6 uint32 cooldown; //6
@ -194,7 +194,7 @@ struct GameObjectInfo
{ {
uint32 pause; //0 uint32 pause; //0
uint32 startOpen; //1 uint32 startOpen; //1
uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000 uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
uint32 pause1EventID; //3 uint32 pause1EventID; //3
uint32 pause2EventID; //4 uint32 pause2EventID; //4
} transport; } transport;
@ -206,7 +206,7 @@ struct GameObjectInfo
uint32 damageMin; //2 uint32 damageMin; //2
uint32 damageMax; //3 uint32 damageMax; //3
uint32 damageSchool; //4 uint32 damageSchool; //4
uint32 autoCloseTime; //5 secs till autoclose = autoCloseTime / 0x10000 uint32 autoCloseTime; //5 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
uint32 openTextID; //6 uint32 openTextID; //6
uint32 closeTextID; //7 uint32 closeTextID; //7
} areadamage; } areadamage;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "9194" #define REVISION_NR "9195"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__