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[9195] Update some comments for GO autoCloseTime to reflect changes in 9179
Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
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ccbf14d4ac
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2 changed files with 7 additions and 7 deletions
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@ -53,7 +53,7 @@ struct GameObjectInfo
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{
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{
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uint32 startOpen; //0 used client side to determine GO_ACTIVATED means open/closed
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uint32 startOpen; //0 used client side to determine GO_ACTIVATED means open/closed
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uint32 lockId; //1 -> Lock.dbc
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uint32 lockId; //1 -> Lock.dbc
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uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000
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uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
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uint32 noDamageImmune; //3 break opening whenever you recieve damage?
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uint32 noDamageImmune; //3 break opening whenever you recieve damage?
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uint32 openTextID; //4 can be used to replace castBarCaption?
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uint32 openTextID; //4 can be used to replace castBarCaption?
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uint32 closeTextID; //5
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uint32 closeTextID; //5
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@ -64,7 +64,7 @@ struct GameObjectInfo
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{
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{
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uint32 startOpen; //0
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uint32 startOpen; //0
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uint32 lockId; //1 -> Lock.dbc
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uint32 lockId; //1 -> Lock.dbc
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uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000
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uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
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uint32 linkedTrap; //3
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uint32 linkedTrap; //3
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uint32 noDamageImmune; //4 isBattlegroundObject
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uint32 noDamageImmune; //4 isBattlegroundObject
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uint32 large; //5
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uint32 large; //5
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@ -127,7 +127,7 @@ struct GameObjectInfo
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uint32 spellId; //3
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uint32 spellId; //3
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uint32 charges; //4 need respawn (if > 0)
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uint32 charges; //4 need respawn (if > 0)
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uint32 cooldown; //5 time in secs
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uint32 cooldown; //5 time in secs
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uint32 autoCloseTime; //6
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uint32 autoCloseTime; //6 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
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uint32 startDelay; //7
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uint32 startDelay; //7
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uint32 serverOnly; //8
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uint32 serverOnly; //8
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uint32 stealthed; //9
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uint32 stealthed; //9
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@ -170,7 +170,7 @@ struct GameObjectInfo
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uint32 lockId; //0 -> Lock.dbc
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uint32 lockId; //0 -> Lock.dbc
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uint32 questId; //1
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uint32 questId; //1
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uint32 eventId; //2
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uint32 eventId; //2
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uint32 autoCloseTime; //3
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uint32 autoCloseTime; //3 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
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uint32 customAnim; //4
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uint32 customAnim; //4
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uint32 consumable; //5
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uint32 consumable; //5
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uint32 cooldown; //6
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uint32 cooldown; //6
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@ -194,7 +194,7 @@ struct GameObjectInfo
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{
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{
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uint32 pause; //0
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uint32 pause; //0
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uint32 startOpen; //1
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uint32 startOpen; //1
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uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000
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uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
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uint32 pause1EventID; //3
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uint32 pause1EventID; //3
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uint32 pause2EventID; //4
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uint32 pause2EventID; //4
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} transport;
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} transport;
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@ -206,7 +206,7 @@ struct GameObjectInfo
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uint32 damageMin; //2
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uint32 damageMin; //2
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uint32 damageMax; //3
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uint32 damageMax; //3
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uint32 damageSchool; //4
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uint32 damageSchool; //4
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uint32 autoCloseTime; //5 secs till autoclose = autoCloseTime / 0x10000
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uint32 autoCloseTime; //5 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000)
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uint32 openTextID; //6
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uint32 openTextID; //6
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uint32 closeTextID; //7
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uint32 closeTextID; //7
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} areadamage;
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} areadamage;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9194"
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#define REVISION_NR "9195"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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