mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 10:37:03 +00:00
[12123] Move BattleGround code to separate BattleGround directory. Also some corrects to unload BG's
This commit is contained in:
parent
19cae15ea0
commit
de95d1d480
57 changed files with 293 additions and 280 deletions
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@ -36,7 +36,7 @@
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#include "CellImpl.h"
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#include "CellImpl.h"
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#include "Language.h"
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#include "Language.h"
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#include "MapManager.h"
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#include "MapManager.h"
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#include "BattleGround.h"
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#include "BattleGround/BattleGround.h"
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#include "BattleGroundAB.h"
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#include "BattleGroundAB.h"
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#include "Map.h"
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#include "Map.h"
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#include "InstanceData.h"
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#include "InstanceData.h"
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@ -21,8 +21,9 @@ file(GLOB_RECURSE game_SRCS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} *.cpp *.h)
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include_directories(
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/vmap
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${CMAKE_CURRENT_SOURCE_DIR}/vmap
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${CMAKE_CURRENT_SOURCE_DIR}/OutdoorPvP
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${CMAKE_CURRENT_SOURCE_DIR}/AuctionHouseBot
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${CMAKE_CURRENT_SOURCE_DIR}/AuctionHouseBot
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${CMAKE_CURRENT_SOURCE_DIR}/BattleGround
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${CMAKE_CURRENT_SOURCE_DIR}/OutdoorPvP
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${CMAKE_SOURCE_DIR}/dep/include/g3dlite
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${CMAKE_SOURCE_DIR}/dep/include/g3dlite
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${CMAKE_SOURCE_DIR}/dep/recastnavigation/Detour
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${CMAKE_SOURCE_DIR}/dep/recastnavigation/Detour
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${CMAKE_SOURCE_DIR}/dep/recastnavigation/
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${CMAKE_SOURCE_DIR}/dep/recastnavigation/
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@ -39,7 +39,7 @@
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#include "WaypointMovementGenerator.h"
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#include "WaypointMovementGenerator.h"
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#include "InstanceData.h"
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#include "InstanceData.h"
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#include "MapPersistentStateMgr.h"
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#include "MapPersistentStateMgr.h"
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#include "BattleGroundMgr.h"
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#include "BattleGround/BattleGroundMgr.h"
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#include "OutdoorPvP/OutdoorPvP.h"
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#include "OutdoorPvP/OutdoorPvP.h"
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#include "Spell.h"
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#include "Spell.h"
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#include "Util.h"
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#include "Util.h"
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@ -24,7 +24,7 @@
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#include "Map.h"
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#include "Map.h"
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#include "Transports.h"
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#include "Transports.h"
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#include "ObjectAccessor.h"
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#include "ObjectAccessor.h"
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#include "BattleGroundMgr.h"
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#include "BattleGround/BattleGroundMgr.h"
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#include "CreatureAI.h"
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#include "CreatureAI.h"
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using namespace MaNGOS;
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using namespace MaNGOS;
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@ -27,7 +27,7 @@
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#include "Group.h"
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#include "Group.h"
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#include "Formulas.h"
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#include "Formulas.h"
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#include "ObjectAccessor.h"
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#include "ObjectAccessor.h"
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#include "BattleGround.h"
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#include "BattleGound/BattleGround.h"
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#include "MapManager.h"
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#include "MapManager.h"
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#include "MapPersistentStateMgr.h"
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#include "MapPersistentStateMgr.h"
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#include "Util.h"
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#include "Util.h"
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@ -23,7 +23,7 @@
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#include "ObjectGuid.h"
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#include "ObjectGuid.h"
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#include "GroupReference.h"
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#include "GroupReference.h"
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#include "GroupRefManager.h"
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#include "GroupRefManager.h"
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#include "BattleGround.h"
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#include "BattleGround/BattleGround.h"
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#include "LootMgr.h"
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#include "LootMgr.h"
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#include "DBCEnums.h"
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#include "DBCEnums.h"
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#include "SharedDefines.h"
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#include "SharedDefines.h"
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@ -50,7 +50,7 @@
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#include "Mail.h"
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#include "Mail.h"
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#include "Util.h"
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#include "Util.h"
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#include "ItemEnchantmentMgr.h"
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#include "ItemEnchantmentMgr.h"
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#include "BattleGroundMgr.h"
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#include "BattleGround/BattleGroundMgr.h"
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#include "MapPersistentStateMgr.h"
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#include "MapPersistentStateMgr.h"
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#include "InstanceData.h"
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#include "InstanceData.h"
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#include "CreatureEventAIMgr.h"
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#include "CreatureEventAIMgr.h"
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@ -36,7 +36,7 @@
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#include "MapPersistentStateMgr.h"
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#include "MapPersistentStateMgr.h"
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#include "VMapFactory.h"
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#include "VMapFactory.h"
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#include "MoveMap.h"
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#include "MoveMap.h"
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#include "BattleGroundMgr.h"
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#include "BattleGround/BattleGroundMgr.h"
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Map::~Map()
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Map::~Map()
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{
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{
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@ -37,7 +37,7 @@
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#include <zlib/zlib.h>
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#include <zlib/zlib.h>
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#include "ObjectAccessor.h"
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#include "ObjectAccessor.h"
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#include "Object.h"
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#include "Object.h"
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#include "BattleGround.h"
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#include "BattleGround/BattleGround.h"
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#include "OutdoorPvP/OutdoorPvP.h"
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#include "OutdoorPvP/OutdoorPvP.h"
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#include "Pet.h"
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#include "Pet.h"
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#include "SocialMgr.h"
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#include "SocialMgr.h"
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@ -27,7 +27,7 @@
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#include "SpellAuras.h"
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#include "SpellAuras.h"
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#include "MapManager.h"
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#include "MapManager.h"
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#include "Transports.h"
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#include "Transports.h"
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#include "BattleGround.h"
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#include "BattleGround/BattleGround.h"
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#include "WaypointMovementGenerator.h"
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#include "WaypointMovementGenerator.h"
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#include "MapPersistentStateMgr.h"
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#include "MapPersistentStateMgr.h"
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#include "ObjectMgr.h"
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#include "ObjectMgr.h"
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@ -49,9 +49,9 @@
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#include "Util.h"
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#include "Util.h"
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#include "Transports.h"
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#include "Transports.h"
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#include "Weather.h"
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#include "Weather.h"
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#include "BattleGround.h"
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#include "BattleGround/BattleGround.h"
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#include "BattleGroundAV.h"
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#include "BattleGround/BattleGroundMgr.h"
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#include "BattleGroundMgr.h"
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#include "BattleGround/BattleGroundAV.h"
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#include "OutdoorPvP/OutdoorPvP.h"
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#include "OutdoorPvP/OutdoorPvP.h"
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#include "ArenaTeam.h"
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#include "ArenaTeam.h"
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#include "Chat.h"
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#include "Chat.h"
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@ -35,7 +35,7 @@
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#include "Util.h" // for Tokens typedef
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#include "Util.h" // for Tokens typedef
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#include "AchievementMgr.h"
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#include "AchievementMgr.h"
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#include "ReputationMgr.h"
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#include "ReputationMgr.h"
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#include "BattleGround.h"
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#include "BattleGround/BattleGround.h"
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#include "SharedDefines.h"
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#include "SharedDefines.h"
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#include<string>
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#include<string>
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@ -41,7 +41,7 @@
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#include "SharedDefines.h"
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#include "SharedDefines.h"
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#include "LootMgr.h"
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#include "LootMgr.h"
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#include "VMapFactory.h"
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#include "VMapFactory.h"
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#include "BattleGround.h"
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#include "BattleGround/BattleGround.h"
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#include "Util.h"
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#include "Util.h"
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#include "Chat.h"
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#include "Chat.h"
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#include "DB2Stores.h"
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#include "DB2Stores.h"
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@ -37,7 +37,7 @@
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#include "Totem.h"
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#include "Totem.h"
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#include "Creature.h"
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#include "Creature.h"
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#include "Formulas.h"
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#include "Formulas.h"
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#include "BattleGround.h"
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#include "BattleGround/BattleGround.h"
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#include "OutdoorPvP/OutdoorPvP.h"
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#include "OutdoorPvP/OutdoorPvP.h"
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#include "CreatureAI.h"
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#include "CreatureAI.h"
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#include "ScriptMgr.h"
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#include "ScriptMgr.h"
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#include "Creature.h"
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#include "Creature.h"
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#include "Totem.h"
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#include "Totem.h"
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#include "CreatureAI.h"
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#include "CreatureAI.h"
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#include "BattleGroundMgr.h"
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#include "BattleGround/attleGroundMgr.h"
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#include "BattleGround.h"
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#include "BattleGround/BattleGround.h"
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#include "BattleGroundEY.h"
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#include "BattleGround/BattleGroundEY.h"
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#include "BattleGroundWS.h"
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#include "BattleGround/BattleGroundWS.h"
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#include "Language.h"
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#include "Language.h"
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#include "SocialMgr.h"
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#include "SocialMgr.h"
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#include "VMapFactory.h"
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#include "VMapFactory.h"
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#include "World.h"
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#include "World.h"
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#include "Chat.h"
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#include "Chat.h"
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#include "Spell.h"
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#include "Spell.h"
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#include "BattleGroundMgr.h"
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#include "BattleGround/BattleGroundMgr.h"
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#include "MapManager.h"
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#include "MapManager.h"
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#include "Unit.h"
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#include "Unit.h"
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#include "Util.h"
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#include "Util.h"
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#include "Totem.h"
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#include "Totem.h"
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#include "Vehicle.h"
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#include "Vehicle.h"
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#include "BattleGround.h"
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#include "BattleGround/BattleGround.h"
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#include "InstanceData.h"
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#include "InstanceData.h"
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#include "OutdoorPvP/OutdoorPvP.h"
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#include "OutdoorPvP/OutdoorPvP.h"
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#include "MapPersistentStateMgr.h"
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#include "MapPersistentStateMgr.h"
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#include "ScriptMgr.h"
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#include "ScriptMgr.h"
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#include "CreatureAIRegistry.h"
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#include "CreatureAIRegistry.h"
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#include "Policies/SingletonImp.h"
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#include "Policies/SingletonImp.h"
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#include "BattleGroundMgr.h"
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#include "BattleGround/BattleGroundMgr.h"
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#include "OutdoorPvP/OutdoorPvP.h"
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#include "OutdoorPvP/OutdoorPvP.h"
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#include "TemporarySummon.h"
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#include "TemporarySummon.h"
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#include "VMapFactory.h"
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#include "VMapFactory.h"
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@ -141,6 +141,14 @@ World::~World()
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// TODO free addSessQueue
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// TODO free addSessQueue
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}
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}
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/// Cleanups before world stop
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void World::CleanupsBeforeStop()
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{
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KickAll(); // save and kick all players
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UpdateSessions(1); // real players unload required UpdateSessions call
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sBattleGroundMgr.DeleteAllBattleGrounds(); // unload battleground templates before different singletons destroyed
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}
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/// Find a player in a specified zone
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/// Find a player in a specified zone
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Player* World::FindPlayerInZone(uint32 zone)
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Player* World::FindPlayerInZone(uint32 zone)
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{
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{
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World();
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World();
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~World();
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~World();
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void CleanupsBeforeStop();
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WorldSession* FindSession(uint32 id) const;
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WorldSession* FindSession(uint32 id) const;
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void AddSession(WorldSession* s);
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void AddSession(WorldSession* s);
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bool RemoveSession(uint32 id);
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bool RemoveSession(uint32 id);
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#include "Guild.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "GuildMgr.h"
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#include "World.h"
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#include "World.h"
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#include "BattleGroundMgr.h"
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#include "BattleGround/BattleGroundMgr.h"
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#include "MapManager.h"
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#include "MapManager.h"
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#include "SocialMgr.h"
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#include "SocialMgr.h"
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#include "Auth/AuthCrypt.h"
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#include "Auth/AuthCrypt.h"
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#include "Unit.h"
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#include "Unit.h"
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#include "GossipDef.h"
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#include "GossipDef.h"
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#include "Language.h"
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#include "Language.h"
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#include "BattleGroundMgr.h"
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#include "BattleGround/BattleGroundMgr.h"
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#include <fstream>
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#include <fstream>
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#include "ObjectMgr.h"
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#include "ObjectMgr.h"
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#include "ObjectGuid.h"
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#include "ObjectGuid.h"
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#include "WorldRunnable.h"
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#include "WorldRunnable.h"
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#include "Timer.h"
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#include "Timer.h"
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#include "MapManager.h"
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#include "MapManager.h"
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#include "BattleGroundMgr.h"
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#include "Database/DatabaseEnv.h"
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#include "Database/DatabaseEnv.h"
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#endif
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#endif
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}
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}
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sWorld.KickAll(); // save and kick all players
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sWorld.CleanupsBeforeStop();
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sWorld.UpdateSessions(1); // real players unload required UpdateSessions call
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// unload battleground templates before different singletons destroyed
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sBattleGroundMgr.DeleteAllBattleGrounds();
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sWorldSocketMgr->StopNetwork();
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sWorldSocketMgr->StopNetwork();
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12122"
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#define REVISION_NR "12123"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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<ClCompile Include="..\..\src\game\AuctionHouseHandler.cpp" />
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<ClCompile Include="..\..\src\game\AuctionHouseHandler.cpp" />
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<ClCompile Include="..\..\src\game\AuctionHouseMgr.cpp" />
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<ClCompile Include="..\..\src\game\AuctionHouseMgr.cpp" />
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<ClCompile Include="..\..\src\game\Bag.cpp" />
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<ClCompile Include="..\..\src\game\Bag.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGround.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundAA.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundAA.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundAB.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundAB.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundRB.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundRB.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundAV.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundAV.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundBE.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundBE.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundDS.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundDS.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundEY.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundEY.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundHandler.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundHandler.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundIC.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundIC.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundMgr.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundMgr.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundNA.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundNA.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundRL.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundRL.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundRV.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundRV.cpp" />
|
||||||
<ClCompile Include="..\..\src\game\BattleGroundSA.cpp" />
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGroundSA.cpp" />
|
||||||
<ClCompile Include="..\..\src\game\BattleGroundWS.cpp" />
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGroundWS.cpp" />
|
||||||
<ClCompile Include="..\..\src\game\Calendar.cpp" />
|
<ClCompile Include="..\..\src\game\Calendar.cpp" />
|
||||||
<ClCompile Include="..\..\src\game\CalendarHandler.cpp" />
|
<ClCompile Include="..\..\src\game\CalendarHandler.cpp" />
|
||||||
<ClCompile Include="..\..\src\game\Camera.cpp" />
|
<ClCompile Include="..\..\src\game\Camera.cpp" />
|
||||||
|
|
@ -534,21 +534,21 @@
|
||||||
<ClInclude Include="..\..\src\game\AuctionHouseBot\AuctionHouseBot.h" />
|
<ClInclude Include="..\..\src\game\AuctionHouseBot\AuctionHouseBot.h" />
|
||||||
<ClInclude Include="..\..\src\game\AuctionHouseMgr.h" />
|
<ClInclude Include="..\..\src\game\AuctionHouseMgr.h" />
|
||||||
<ClInclude Include="..\..\src\game\Bag.h" />
|
<ClInclude Include="..\..\src\game\Bag.h" />
|
||||||
<ClInclude Include="..\..\src\game\BattleGround.h" />
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGround.h" />
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundAA.h" />
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundAA.h" />
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundAB.h" />
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundAB.h" />
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundRB.h" />
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundRB.h" />
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundAV.h" />
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundAV.h" />
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundBE.h" />
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundBE.h" />
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundDS.h" />
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundDS.h" />
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundEY.h" />
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundEY.h" />
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundIC.h" />
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundIC.h" />
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundMgr.h" />
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundMgr.h" />
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundNA.h" />
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundNA.h" />
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundRL.h" />
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundRL.h" />
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundRV.h" />
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundRV.h" />
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundSA.h" />
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundSA.h" />
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundWS.h" />
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundWS.h" />
|
||||||
<ClInclude Include="..\..\src\game\Calendar.h" />
|
<ClInclude Include="..\..\src\game\Calendar.h" />
|
||||||
<ClInclude Include="..\..\src\game\Camera.h" />
|
<ClInclude Include="..\..\src\game\Camera.h" />
|
||||||
<ClInclude Include="..\..\src\game\Cell.h" />
|
<ClInclude Include="..\..\src\game\Cell.h" />
|
||||||
|
|
|
||||||
|
|
@ -34,6 +34,9 @@
|
||||||
<Filter Include="OutdoorPvP">
|
<Filter Include="OutdoorPvP">
|
||||||
<UniqueIdentifier>{c25f76ed-c7d6-495a-a647-1f97b1261fa7}</UniqueIdentifier>
|
<UniqueIdentifier>{c25f76ed-c7d6-495a-a647-1f97b1261fa7}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
|
<Filter Include="BattleGround">
|
||||||
|
<UniqueIdentifier>{0af4d063-6d01-4546-a429-59bd828ab270}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="..\..\src\game\AccountMgr.cpp">
|
<ClCompile Include="..\..\src\game\AccountMgr.cpp">
|
||||||
|
|
@ -48,54 +51,6 @@
|
||||||
<ClCompile Include="..\..\src\game\AuctionHouseHandler.cpp">
|
<ClCompile Include="..\..\src\game\AuctionHouseHandler.cpp">
|
||||||
<Filter>World/Handlers</Filter>
|
<Filter>World/Handlers</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\game\BattleGround.cpp">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\game\BattleGroundAA.cpp">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\game\BattleGroundAB.cpp">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\game\BattleGroundAV.cpp">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\game\BattleGroundBE.cpp">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\game\BattleGroundDS.cpp">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\game\BattleGroundEY.cpp">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\game\BattleGroundHandler.cpp">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\game\BattleGroundIC.cpp">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\game\BattleGroundMgr.cpp">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\game\BattleGroundNA.cpp">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\game\BattleGroundRB.cpp">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\game\BattleGroundRL.cpp">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\game\BattleGroundRV.cpp">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\game\BattleGroundSA.cpp">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\game\BattleGroundWS.cpp">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\game\CalendarHandler.cpp">
|
<ClCompile Include="..\..\src\game\CalendarHandler.cpp">
|
||||||
<Filter>World/Handlers</Filter>
|
<Filter>World/Handlers</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
|
@ -553,6 +508,54 @@
|
||||||
<ClCompile Include="..\..\src\game\TransportSystem.cpp">
|
<ClCompile Include="..\..\src\game\TransportSystem.cpp">
|
||||||
<Filter>Object</Filter>
|
<Filter>Object</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGround.cpp">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGroundAA.cpp">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGroundAB.cpp">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGroundAV.cpp">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGroundBE.cpp">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGroundDS.cpp">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGroundEY.cpp">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGroundHandler.cpp">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGroundIC.cpp">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGroundMgr.cpp">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGroundNA.cpp">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGroundRB.cpp">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGroundRL.cpp">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGroundRV.cpp">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGroundSA.cpp">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\game\BattleGround\BattleGroundWS.cpp">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\..\src\game\AccountMgr.h">
|
<ClInclude Include="..\..\src\game\AccountMgr.h">
|
||||||
|
|
@ -561,51 +564,6 @@
|
||||||
<ClInclude Include="..\..\src\game\AchievementMgr.h">
|
<ClInclude Include="..\..\src\game\AchievementMgr.h">
|
||||||
<Filter>World/Handlers</Filter>
|
<Filter>World/Handlers</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\src\game\BattleGround.h">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundAA.h">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundAB.h">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundAV.h">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundBE.h">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundDS.h">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundEY.h">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundIC.h">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundMgr.h">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundNA.h">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundRB.h">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundRL.h">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundRV.h">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundSA.h">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\game\BattleGroundWS.h">
|
|
||||||
<Filter>World/Handlers</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\src\game\Cell.h">
|
<ClInclude Include="..\..\src\game\Cell.h">
|
||||||
<Filter>World/Handlers</Filter>
|
<Filter>World/Handlers</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
|
@ -1054,5 +1012,50 @@
|
||||||
<ClInclude Include="..\..\src\game\TransportSystem.h">
|
<ClInclude Include="..\..\src\game\TransportSystem.h">
|
||||||
<Filter>Object</Filter>
|
<Filter>Object</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundWS.h">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGround.h">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundAA.h">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundAB.h">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundAV.h">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundBE.h">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundDS.h">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundEY.h">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundIC.h">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundMgr.h">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundNA.h">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundRB.h">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundRL.h">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundRV.h">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\game\BattleGround\BattleGroundSA.h">
|
||||||
|
<Filter>BattleGround</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
|
||||||
|
|
@ -542,130 +542,6 @@
|
||||||
RelativePath="..\..\src\game\AuctionHouseHandler.cpp"
|
RelativePath="..\..\src\game\AuctionHouseHandler.cpp"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGround.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGround.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundAA.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundAA.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundAB.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundAB.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundAV.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundAV.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundBE.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundBE.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundDS.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundDS.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundEY.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundEY.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundHandler.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundIC.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundIC.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundMgr.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundMgr.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundNA.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundNA.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundRB.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundRB.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundRL.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundRL.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundRV.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundRV.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundSA.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundSA.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundWS.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\src\game\BattleGroundWS.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\src\game\CalendarHandler.cpp"
|
RelativePath="..\..\src\game\CalendarHandler.cpp"
|
||||||
>
|
>
|
||||||
|
|
@ -1907,6 +1783,134 @@
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
</Filter>
|
</Filter>
|
||||||
|
<Filter
|
||||||
|
Name="BattleGround"
|
||||||
|
>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGround.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGround.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundAA.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundAA.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundAB.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundAB.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundAV.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundAV.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundBE.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundBE.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundDS.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundDS.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundEY.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundEY.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundHandler.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundIC.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundIC.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundMgr.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundMgr.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundNA.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundNA.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundRB.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundRB.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundRL.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundRL.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundRV.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundRV.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundSA.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundSA.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundWS.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\src\game\BattleGround\BattleGroundWS.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
</Filter>
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\src\game\pchdef.cpp"
|
RelativePath="..\..\src\game\pchdef.cpp"
|
||||||
>
|
>
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue