mirror of
https://github.com/mangosfour/server.git
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1574 lines
50 KiB
C++
1574 lines
50 KiB
C++
/*
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* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Language.h"
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#include "Database/DatabaseEnv.h"
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#include "Database/DatabaseImpl.h"
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#include "WorldPacket.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "Player.h"
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#include "World.h"
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#include "GuildMgr.h"
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#include "ObjectMgr.h"
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#include "WorldSession.h"
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#include "Auth/BigNumber.h"
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#include "Auth/Sha1.h"
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#include "UpdateData.h"
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#include "LootMgr.h"
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#include "Chat.h"
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#include "ScriptMgr.h"
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#include <zlib/zlib.h>
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#include "ObjectAccessor.h"
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#include "Object.h"
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#include "BattleGround/BattleGround.h"
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#include "OutdoorPvP/OutdoorPvP.h"
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#include "Pet.h"
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#include "SocialMgr.h"
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#include "DBCEnums.h"
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void WorldSession::HandleRepopRequestOpcode(WorldPacket& recv_data)
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{
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DEBUG_LOG("WORLD: Recvd CMSG_REPOP_REQUEST Message");
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recv_data.read_skip<uint8>();
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if (GetPlayer()->isAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
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return;
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// the world update order is sessions, players, creatures
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// the netcode runs in parallel with all of these
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// creatures can kill players
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// so if the server is lagging enough the player can
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// release spirit after he's killed but before he is updated
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if (GetPlayer()->getDeathState() == JUST_DIED)
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{
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DEBUG_LOG("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
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GetPlayer()->KillPlayer();
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}
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// this is spirit release confirm?
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GetPlayer()->RemovePet(PET_SAVE_REAGENTS);
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GetPlayer()->BuildPlayerRepop();
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GetPlayer()->RepopAtGraveyard();
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}
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void WorldSession::HandleWhoOpcode(WorldPacket& recv_data)
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{
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DEBUG_LOG("WORLD: Recvd CMSG_WHO Message");
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// recv_data.hexlike();
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uint32 clientcount = 0;
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uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
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uint32 zoneids[10]; // 10 is client limit
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std::string player_name, guild_name;
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recv_data >> level_min; // maximal player level, default 0
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recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL)
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recv_data >> player_name; // player name, case sensitive...
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recv_data >> guild_name; // guild name, case sensitive...
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recv_data >> racemask; // race mask
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recv_data >> classmask; // class mask
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recv_data >> zones_count; // zones count, client limit=10 (2.0.10)
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if (zones_count > 10)
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return; // can't be received from real client or broken packet
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for (uint32 i = 0; i < zones_count; ++i)
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{
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uint32 temp;
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recv_data >> temp; // zone id, 0 if zone is unknown...
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zoneids[i] = temp;
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DEBUG_LOG("Zone %u: %u", i, zoneids[i]);
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}
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recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
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if (str_count > 4)
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return; // can't be received from real client or broken packet
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DEBUG_LOG("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
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std::wstring str[4]; // 4 is client limit
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for (uint32 i = 0; i < str_count; ++i)
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{
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std::string temp;
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recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
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if (!Utf8toWStr(temp, str[i]))
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continue;
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wstrToLower(str[i]);
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DEBUG_LOG("String %u: %s", i, temp.c_str());
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}
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std::wstring wplayer_name;
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std::wstring wguild_name;
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if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
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return;
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wstrToLower(wplayer_name);
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wstrToLower(wguild_name);
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// client send in case not set max level value 100 but mangos support 255 max level,
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// update it to show GMs with characters after 100 level
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if (level_max >= MAX_LEVEL)
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level_max = STRONG_MAX_LEVEL;
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Team team = _player->GetTeam();
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uint32 security = GetSecurity();
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bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST);
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AccountTypes gmLevelInWhoList = (AccountTypes)sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST);
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WorldPacket data(SMSG_WHO, 50); // guess size
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data << uint32(clientcount); // clientcount place holder, listed count
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data << uint32(clientcount); // clientcount place holder, online count
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// TODO: Guard Player map
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HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers();
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for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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Player* pl = itr->second;
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if (security == SEC_PLAYER)
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{
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// player can see member of other team only if CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST
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if (pl->GetTeam() != team && !allowTwoSideWhoList)
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continue;
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// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
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if (pl->GetSession()->GetSecurity() > gmLevelInWhoList)
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continue;
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}
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// do not process players which are not in world
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if (!pl->IsInWorld())
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continue;
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// check if target is globally visible for player
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if (!pl->IsVisibleGloballyFor(_player))
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continue;
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// check if target's level is in level range
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uint32 lvl = pl->getLevel();
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if (lvl < level_min || lvl > level_max)
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continue;
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// check if class matches classmask
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uint32 class_ = pl->getClass();
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if (!(classmask & (1 << class_)))
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continue;
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// check if race matches racemask
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uint32 race = pl->getRace();
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if (!(racemask & (1 << race)))
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continue;
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uint32 pzoneid = pl->GetZoneId();
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uint8 gender = pl->getGender();
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bool z_show = true;
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for (uint32 i = 0; i < zones_count; ++i)
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{
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if (zoneids[i] == pzoneid)
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{
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z_show = true;
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break;
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}
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z_show = false;
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}
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if (!z_show)
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continue;
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std::string pname = pl->GetName();
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std::wstring wpname;
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if (!Utf8toWStr(pname, wpname))
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continue;
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wstrToLower(wpname);
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if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
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continue;
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std::string gname = sGuildMgr.GetGuildNameById(pl->GetGuildId());
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std::wstring wgname;
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if (!Utf8toWStr(gname, wgname))
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continue;
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wstrToLower(wgname);
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if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
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continue;
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std::string aname;
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if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid))
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aname = areaEntry->area_name[GetSessionDbcLocale()];
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bool s_show = true;
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for (uint32 i = 0; i < str_count; ++i)
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{
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if (!str[i].empty())
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{
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if (wgname.find(str[i]) != std::wstring::npos ||
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wpname.find(str[i]) != std::wstring::npos ||
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Utf8FitTo(aname, str[i]))
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{
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s_show = true;
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break;
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}
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s_show = false;
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}
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}
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if (!s_show)
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continue;
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data << pname; // player name
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data << gname; // guild name
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data << uint32(lvl); // player level
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data << uint32(class_); // player class
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data << uint32(race); // player race
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data << uint8(gender); // player gender
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data << uint32(pzoneid); // player zone id
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// 50 is maximum player count sent to client
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if ((++clientcount) == 50)
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break;
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}
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uint32 count = m.size();
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data.put(0, clientcount); // insert right count, listed count
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data.put(4, count > 50 ? count : clientcount); // insert right count, online count
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SendPacket(&data);
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DEBUG_LOG("WORLD: Send SMSG_WHO Message");
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}
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void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recv_data*/)
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{
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DEBUG_LOG("WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
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if (ObjectGuid lootGuid = GetPlayer()->GetLootGuid())
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DoLootRelease(lootGuid);
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// Can not logout if...
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if (GetPlayer()->isInCombat() || //...is in combat
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GetPlayer()->duel || //...is in Duel
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//...is jumping ...is falling
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GetPlayer()->m_movementInfo.HasMovementFlag(MovementFlags(MOVEFLAG_FALLING | MOVEFLAG_FALLINGFAR)))
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{
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WorldPacket data(SMSG_LOGOUT_RESPONSE, 5);
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data << uint32(1);
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data << uint8(0);
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SendPacket(&data);
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LogoutRequest(0);
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return;
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}
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// instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in mangosd.conf
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if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->IsTaxiFlying() ||
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GetSecurity() >= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_INSTANT_LOGOUT))
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{
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LogoutPlayer(true);
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return;
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}
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// not set flags if player can't free move to prevent lost state at logout cancel
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if (GetPlayer()->CanFreeMove())
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{
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float height = GetPlayer()->GetTerrain()->GetHeight(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY(), GetPlayer()->GetPositionZ());
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if ((GetPlayer()->GetPositionZ() < height + 0.1f) && !(GetPlayer()->IsInWater()))
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GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
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WorldPacket data;
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GetPlayer()->BuildForceMoveRootPacket(&data, true, 2);
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SendPacket(&data);
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GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
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}
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WorldPacket data(SMSG_LOGOUT_RESPONSE, 5);
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data << uint32(0);
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data << uint8(0);
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SendPacket(&data);
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LogoutRequest(time(NULL));
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}
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void WorldSession::HandlePlayerLogoutOpcode(WorldPacket& /*recv_data*/)
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{
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DEBUG_LOG("WORLD: Recvd CMSG_PLAYER_LOGOUT Message");
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}
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void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recv_data*/)
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{
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DEBUG_LOG("WORLD: Recvd CMSG_LOGOUT_CANCEL Message");
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LogoutRequest(0);
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WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0);
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SendPacket(&data);
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// not remove flags if can't free move - its not set in Logout request code.
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if (GetPlayer()->CanFreeMove())
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{
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//! we can move again
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GetPlayer()->BuildForceMoveRootPacket(&data, false, 0);
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SendPacket(&data);
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//! Stand Up
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GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
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//! DISABLE_ROTATE
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GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
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}
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DEBUG_LOG("WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message");
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}
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void WorldSession::HandleTogglePvP(WorldPacket& recv_data)
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{
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// this opcode can be used in two ways: Either set explicit new status or toggle old status
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if (recv_data.size() == 1)
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{
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bool newPvPStatus;
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recv_data >> newPvPStatus;
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GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
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GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
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}
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else
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{
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GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
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GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
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}
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if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
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{
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if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
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GetPlayer()->UpdatePvP(true, true);
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}
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else
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{
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if (!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
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GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
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}
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}
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void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recv_data)
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{
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uint32 newZone;
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recv_data >> newZone;
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DETAIL_LOG("WORLD: Recvd ZONE_UPDATE: %u", newZone);
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// use server size data
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uint32 newzone, newarea;
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GetPlayer()->GetZoneAndAreaId(newzone, newarea);
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GetPlayer()->UpdateZone(newzone, newarea);
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}
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void WorldSession::HandleSetTargetOpcode(WorldPacket& recv_data)
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{
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// When this packet send?
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ObjectGuid guid ;
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recv_data >> guid;
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_player->SetTargetGuid(guid);
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// update reputation list if need
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Unit* unit = ObjectAccessor::GetUnit(*_player, guid); // can select group members at diff maps
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if (!unit)
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return;
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if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
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_player->GetReputationMgr().SetVisible(factionTemplateEntry);
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}
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void WorldSession::HandleSetSelectionOpcode(WorldPacket& recv_data)
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{
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ObjectGuid guid;
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recv_data >> guid;
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_player->SetSelectionGuid(guid);
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// update reputation list if need
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Unit* unit = ObjectAccessor::GetUnit(*_player, guid); // can select group members at diff maps
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if (!unit)
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return;
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if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
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_player->GetReputationMgr().SetVisible(factionTemplateEntry);
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}
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void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recv_data)
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{
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// DEBUG_LOG( "WORLD: Received CMSG_STANDSTATECHANGE" ); -- too many spam in log at lags/debug stop
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uint32 animstate;
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recv_data >> animstate;
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_player->SetStandState(animstate);
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}
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void WorldSession::HandleContactListOpcode(WorldPacket& recv_data)
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{
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DEBUG_LOG("WORLD: Received CMSG_CONTACT_LIST");
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uint32 unk;
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recv_data >> unk;
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DEBUG_LOG("unk value is %u", unk);
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_player->GetSocial()->SendSocialList();
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}
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void WorldSession::HandleAddFriendOpcode(WorldPacket& recv_data)
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{
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DEBUG_LOG("WORLD: Received CMSG_ADD_FRIEND");
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std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
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std::string friendNote;
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recv_data >> friendName;
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recv_data >> friendNote;
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if (!normalizePlayerName(friendName))
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return;
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CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call
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DEBUG_LOG("WORLD: %s asked to add friend : '%s'",
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GetPlayer()->GetName(), friendName.c_str());
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CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race FROM characters WHERE name = '%s'", friendName.c_str());
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}
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void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult* result, uint32 accountId, std::string friendNote)
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{
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if (!result)
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return;
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uint32 friendLowGuid = (*result)[0].GetUInt32();
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ObjectGuid friendGuid = ObjectGuid(HIGHGUID_PLAYER, friendLowGuid);
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Team team = Player::TeamForRace((*result)[1].GetUInt8());
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delete result;
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WorldSession* session = sWorld.FindSession(accountId);
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if (!session || !session->GetPlayer())
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return;
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FriendsResult friendResult = FRIEND_NOT_FOUND;
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if (friendGuid)
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{
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if (friendGuid == session->GetPlayer()->GetObjectGuid())
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friendResult = FRIEND_SELF;
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else if (session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
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friendResult = FRIEND_ENEMY;
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else if (session->GetPlayer()->GetSocial()->HasFriend(friendGuid))
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friendResult = FRIEND_ALREADY;
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else
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{
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Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
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if (pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
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friendResult = FRIEND_ADDED_ONLINE;
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else
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friendResult = FRIEND_ADDED_OFFLINE;
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if (!session->GetPlayer()->GetSocial()->AddToSocialList(friendGuid, false))
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{
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friendResult = FRIEND_LIST_FULL;
|
|
DEBUG_LOG("WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
|
|
}
|
|
|
|
session->GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
|
|
}
|
|
}
|
|
|
|
sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, friendGuid, false);
|
|
|
|
DEBUG_LOG("WORLD: Sent (SMSG_FRIEND_STATUS)");
|
|
}
|
|
|
|
void WorldSession::HandleDelFriendOpcode(WorldPacket& recv_data)
|
|
{
|
|
ObjectGuid friendGuid;
|
|
|
|
DEBUG_LOG("WORLD: Received CMSG_DEL_FRIEND");
|
|
|
|
recv_data >> friendGuid;
|
|
|
|
_player->GetSocial()->RemoveFromSocialList(friendGuid, false);
|
|
|
|
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, friendGuid, false);
|
|
|
|
DEBUG_LOG("WORLD: Sent motd (SMSG_FRIEND_STATUS)");
|
|
}
|
|
|
|
void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received CMSG_ADD_IGNORE");
|
|
|
|
std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
|
|
|
|
recv_data >> IgnoreName;
|
|
|
|
if (!normalizePlayerName(IgnoreName))
|
|
return;
|
|
|
|
CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call
|
|
|
|
DEBUG_LOG("WORLD: %s asked to Ignore: '%s'",
|
|
GetPlayer()->GetName(), IgnoreName.c_str());
|
|
|
|
CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
|
|
}
|
|
|
|
void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult* result, uint32 accountId)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
uint32 ignoreLowGuid = (*result)[0].GetUInt32();
|
|
ObjectGuid ignoreGuid = ObjectGuid(HIGHGUID_PLAYER, ignoreLowGuid);
|
|
|
|
delete result;
|
|
|
|
WorldSession* session = sWorld.FindSession(accountId);
|
|
if (!session || !session->GetPlayer())
|
|
return;
|
|
|
|
FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
|
|
if (ignoreGuid)
|
|
{
|
|
if (ignoreGuid == session->GetPlayer()->GetObjectGuid())
|
|
ignoreResult = FRIEND_IGNORE_SELF;
|
|
else if (session->GetPlayer()->GetSocial()->HasIgnore(ignoreGuid))
|
|
ignoreResult = FRIEND_IGNORE_ALREADY;
|
|
else
|
|
{
|
|
ignoreResult = FRIEND_IGNORE_ADDED;
|
|
|
|
// ignore list full
|
|
if (!session->GetPlayer()->GetSocial()->AddToSocialList(ignoreGuid, true))
|
|
ignoreResult = FRIEND_IGNORE_FULL;
|
|
}
|
|
}
|
|
|
|
sSocialMgr.SendFriendStatus(session->GetPlayer(), ignoreResult, ignoreGuid, false);
|
|
|
|
DEBUG_LOG("WORLD: Sent (SMSG_FRIEND_STATUS)");
|
|
}
|
|
|
|
void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recv_data)
|
|
{
|
|
ObjectGuid ignoreGuid;
|
|
|
|
DEBUG_LOG("WORLD: Received CMSG_DEL_IGNORE");
|
|
|
|
recv_data >> ignoreGuid;
|
|
|
|
_player->GetSocial()->RemoveFromSocialList(ignoreGuid, true);
|
|
|
|
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, ignoreGuid, false);
|
|
|
|
DEBUG_LOG("WORLD: Sent motd (SMSG_FRIEND_STATUS)");
|
|
}
|
|
|
|
void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("CMSG_SET_CONTACT_NOTES");
|
|
ObjectGuid guid;
|
|
std::string note;
|
|
recv_data >> guid >> note;
|
|
_player->GetSocial()->SetFriendNote(guid, note);
|
|
}
|
|
|
|
void WorldSession::HandleBugOpcode(WorldPacket& recv_data)
|
|
{
|
|
uint32 suggestion, contentlen, typelen;
|
|
std::string content, type;
|
|
|
|
recv_data >> suggestion >> contentlen >> content;
|
|
|
|
recv_data >> typelen >> type;
|
|
|
|
if (suggestion == 0)
|
|
DEBUG_LOG("WORLD: Received CMSG_BUG [Bug Report]");
|
|
else
|
|
DEBUG_LOG("WORLD: Received CMSG_BUG [Suggestion]");
|
|
|
|
DEBUG_LOG("%s", type.c_str());
|
|
DEBUG_LOG("%s", content.c_str());
|
|
|
|
CharacterDatabase.escape_string(type);
|
|
CharacterDatabase.escape_string(content);
|
|
CharacterDatabase.PExecute("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str(), content.c_str());
|
|
}
|
|
|
|
void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recv_data)
|
|
{
|
|
DETAIL_LOG("WORLD: Received CMSG_RECLAIM_CORPSE");
|
|
|
|
ObjectGuid guid;
|
|
recv_data >> guid;
|
|
|
|
if (GetPlayer()->isAlive())
|
|
return;
|
|
|
|
// do not allow corpse reclaim in arena
|
|
if (GetPlayer()->InArena())
|
|
return;
|
|
|
|
// body not released yet
|
|
if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
|
return;
|
|
|
|
Corpse* corpse = GetPlayer()->GetCorpse();
|
|
|
|
if (!corpse)
|
|
return;
|
|
|
|
// prevent resurrect before 30-sec delay after body release not finished
|
|
if (corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP) > time(NULL))
|
|
return;
|
|
|
|
if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true))
|
|
return;
|
|
|
|
// resurrect
|
|
GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f);
|
|
|
|
// spawn bones
|
|
GetPlayer()->SpawnCorpseBones();
|
|
}
|
|
|
|
void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recv_data)
|
|
{
|
|
DETAIL_LOG("WORLD: Received CMSG_RESURRECT_RESPONSE");
|
|
|
|
ObjectGuid guid;
|
|
uint8 status;
|
|
recv_data >> guid;
|
|
recv_data >> status;
|
|
|
|
if (GetPlayer()->isAlive())
|
|
return;
|
|
|
|
if (status == 0)
|
|
{
|
|
GetPlayer()->clearResurrectRequestData(); // reject
|
|
return;
|
|
}
|
|
|
|
if (!GetPlayer()->isRessurectRequestedBy(guid))
|
|
return;
|
|
|
|
GetPlayer()->ResurectUsingRequestData(); // will call spawncorpsebones
|
|
}
|
|
|
|
void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received CMSG_AREATRIGGER");
|
|
|
|
uint32 Trigger_ID;
|
|
|
|
recv_data >> Trigger_ID;
|
|
DEBUG_LOG("Trigger ID: %u", Trigger_ID);
|
|
|
|
if (GetPlayer()->IsTaxiFlying())
|
|
{
|
|
DEBUG_LOG("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID: %u", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), Trigger_ID);
|
|
return;
|
|
}
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
|
|
if (!atEntry)
|
|
{
|
|
DEBUG_LOG("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID: %u", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), Trigger_ID);
|
|
return;
|
|
}
|
|
|
|
// delta is safe radius
|
|
const float delta = 5.0f;
|
|
// check if player in the range of areatrigger
|
|
Player* pl = GetPlayer();
|
|
|
|
if (!IsPointInAreaTriggerZone(atEntry, pl->GetMapId(), pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), delta))
|
|
{
|
|
DEBUG_LOG("Player '%s' (GUID: %u) too far, ignore Area Trigger ID: %u", pl->GetName(), pl->GetGUIDLow(), Trigger_ID);
|
|
return;
|
|
}
|
|
|
|
if (sScriptMgr.OnAreaTrigger(pl, atEntry))
|
|
return;
|
|
|
|
uint32 quest_id = sObjectMgr.GetQuestForAreaTrigger(Trigger_ID);
|
|
if (quest_id && pl->isAlive() && pl->IsActiveQuest(quest_id))
|
|
{
|
|
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id);
|
|
if (pQuest)
|
|
{
|
|
if (pl->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
|
|
pl->AreaExploredOrEventHappens(quest_id);
|
|
}
|
|
}
|
|
|
|
// enter to tavern, not overwrite city rest
|
|
if (sObjectMgr.IsTavernAreaTrigger(Trigger_ID))
|
|
{
|
|
// set resting flag we are in the inn
|
|
if (pl->GetRestType() != REST_TYPE_IN_CITY)
|
|
pl->SetRestType(REST_TYPE_IN_TAVERN, Trigger_ID);
|
|
return;
|
|
}
|
|
|
|
if (pl->InBattleGround())
|
|
{
|
|
if (BattleGround* bg = pl->GetBattleGround())
|
|
bg->HandleAreaTrigger(pl, Trigger_ID);
|
|
return;
|
|
}
|
|
|
|
if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(pl->GetCachedZoneId()))
|
|
{
|
|
if (outdoorPvP->HandleAreaTrigger(pl, Trigger_ID))
|
|
return;
|
|
}
|
|
|
|
// NULL if all values default (non teleport trigger)
|
|
AreaTrigger const* at = sObjectMgr.GetAreaTrigger(Trigger_ID);
|
|
if (!at)
|
|
return;
|
|
|
|
MapEntry const* targetMapEntry = sMapStore.LookupEntry(at->target_mapId);
|
|
if (!targetMapEntry)
|
|
return;
|
|
|
|
if (!pl->isGameMaster())
|
|
{
|
|
// ghost resurrected at enter attempt to dungeon with corpse (including fail enter cases)
|
|
if (!pl->isAlive() && targetMapEntry->IsDungeon())
|
|
{
|
|
int32 corpseMapId = 0;
|
|
if (Corpse* corpse = pl->GetCorpse())
|
|
corpseMapId = corpse->GetMapId();
|
|
|
|
// check back way from corpse to entrance
|
|
uint32 instance_map = corpseMapId;
|
|
do
|
|
{
|
|
// most often fast case
|
|
if (instance_map == targetMapEntry->MapID)
|
|
break;
|
|
|
|
InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(instance_map);
|
|
instance_map = instance ? instance->parent : 0;
|
|
}
|
|
while (instance_map);
|
|
|
|
// corpse not in dungeon or some linked deep dungeons
|
|
if (!instance_map)
|
|
{
|
|
WorldPacket data(SMSG_AREA_TRIGGER_NO_CORPSE);
|
|
pl->GetSession()->SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
// need find areatrigger to inner dungeon for landing point
|
|
if (at->target_mapId != corpseMapId)
|
|
{
|
|
if (AreaTrigger const* corpseAt = sObjectMgr.GetMapEntranceTrigger(corpseMapId))
|
|
{
|
|
at = corpseAt;
|
|
targetMapEntry = sMapStore.LookupEntry(at->target_mapId);
|
|
}
|
|
}
|
|
|
|
// now we can resurrect player, and then check teleport requirements
|
|
pl->ResurrectPlayer(0.5f);
|
|
pl->SpawnCorpseBones();
|
|
}
|
|
|
|
// check trigger requirements
|
|
bool missingItem = false;
|
|
bool missingLevel = false;
|
|
bool missingQuest = false;
|
|
|
|
if (pl->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_BOOL_INSTANCE_IGNORE_LEVEL))
|
|
missingLevel = true;
|
|
|
|
// must have one or the other, report the first one that's missing
|
|
if (at->requiredItem)
|
|
{
|
|
if (!pl->HasItemCount(at->requiredItem, 1) &&
|
|
(!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
|
|
missingItem = true;
|
|
}
|
|
else if (at->requiredItem2 && !pl->HasItemCount(at->requiredItem2, 1))
|
|
missingItem = true;
|
|
|
|
bool isRegularTargetMap = !targetMapEntry->IsDungeon() || pl->GetDifficulty(targetMapEntry->IsRaid()) == REGULAR_DIFFICULTY;
|
|
|
|
if (!isRegularTargetMap)
|
|
{
|
|
if (at->heroicKey)
|
|
{
|
|
if (!pl->HasItemCount(at->heroicKey, 1) &&
|
|
(!at->heroicKey2 || !pl->HasItemCount(at->heroicKey2, 1)))
|
|
missingItem = true;
|
|
}
|
|
else if (at->heroicKey2 && !pl->HasItemCount(at->heroicKey2, 1))
|
|
missingItem = true;
|
|
}
|
|
|
|
if (!isRegularTargetMap)
|
|
{
|
|
if (at->requiredQuestHeroic && !pl->GetQuestRewardStatus(at->requiredQuestHeroic))
|
|
missingQuest = true;
|
|
}
|
|
else
|
|
{
|
|
if (at->requiredQuest && !pl->GetQuestRewardStatus(at->requiredQuest))
|
|
missingQuest = true;
|
|
}
|
|
|
|
if (missingItem || missingLevel || missingQuest)
|
|
{
|
|
// hack for "Opening of the Dark Portal"
|
|
if (missingQuest && at->target_mapId == 269)
|
|
SendAreaTriggerMessage("%s", at->requiredFailedText.c_str());
|
|
else if (missingQuest && targetMapEntry->IsContinent())// do not report anything for quest areatriggers
|
|
return;
|
|
// hack for TBC heroics
|
|
else if (missingLevel && !targetMapEntry->IsRaid() && GetPlayer()->GetDifficulty(false) == DUNGEON_DIFFICULTY_HEROIC && targetMapEntry->addon == 1)
|
|
SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED), at->requiredLevel);
|
|
else
|
|
pl->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY, pl->GetDifficulty(targetMapEntry->IsRaid()));
|
|
return;
|
|
}
|
|
}
|
|
|
|
GetPlayer()->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
|
|
}
|
|
|
|
void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data)
|
|
{
|
|
DETAIL_LOG("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
|
|
|
|
uint32 type, timestamp, decompressedSize;
|
|
recv_data >> type >> timestamp >> decompressedSize;
|
|
|
|
DEBUG_LOG("UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
|
|
|
|
if (type > NUM_ACCOUNT_DATA_TYPES)
|
|
return;
|
|
|
|
if (decompressedSize == 0) // erase
|
|
{
|
|
SetAccountData(AccountDataType(type), 0, "");
|
|
|
|
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4 + 4);
|
|
data << uint32(type);
|
|
data << uint32(0);
|
|
SendPacket(&data);
|
|
|
|
return;
|
|
}
|
|
|
|
if (decompressedSize > 0xFFFF)
|
|
{
|
|
recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case
|
|
sLog.outError("UAD: Account data packet too big, size %u", decompressedSize);
|
|
return;
|
|
}
|
|
|
|
ByteBuffer dest;
|
|
dest.resize(decompressedSize);
|
|
|
|
uLongf realSize = decompressedSize;
|
|
if (uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK)
|
|
{
|
|
recv_data.rpos(recv_data.wpos()); // unneded warning spam in this case
|
|
sLog.outError("UAD: Failed to decompress account data");
|
|
return;
|
|
}
|
|
|
|
recv_data.rpos(recv_data.wpos()); // uncompress read (recv_data.size() - recv_data.rpos())
|
|
|
|
std::string adata;
|
|
dest >> adata;
|
|
|
|
SetAccountData(AccountDataType(type), timestamp, adata);
|
|
|
|
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4 + 4);
|
|
data << uint32(type);
|
|
data << uint32(0);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
|
|
{
|
|
DETAIL_LOG("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
|
|
|
|
uint32 type;
|
|
recv_data >> type;
|
|
|
|
DEBUG_LOG("RAD: type %u", type);
|
|
|
|
if (type > NUM_ACCOUNT_DATA_TYPES)
|
|
return;
|
|
|
|
AccountData* adata = GetAccountData(AccountDataType(type));
|
|
|
|
uint32 size = adata->Data.size();
|
|
|
|
uLongf destSize = compressBound(size);
|
|
|
|
ByteBuffer dest;
|
|
dest.resize(destSize);
|
|
|
|
if (size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK)
|
|
{
|
|
DEBUG_LOG("RAD: Failed to compress account data");
|
|
return;
|
|
}
|
|
|
|
dest.resize(destSize);
|
|
|
|
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8 + 4 + 4 + 4 + destSize);
|
|
data << (_player ? _player->GetObjectGuid() : ObjectGuid());// player guid
|
|
data << uint32(type); // type (0-7)
|
|
data << uint32(adata->Time); // unix time
|
|
data << uint32(size); // decompressed length
|
|
data.append(dest); // compressed data
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received CMSG_SET_ACTION_BUTTON");
|
|
uint8 button;
|
|
uint32 packetData;
|
|
recv_data >> button >> packetData;
|
|
|
|
uint32 action = ACTION_BUTTON_ACTION(packetData);
|
|
uint8 type = ACTION_BUTTON_TYPE(packetData);
|
|
|
|
DETAIL_LOG("BUTTON: %u ACTION: %u TYPE: %u", button, action, type);
|
|
if (!packetData)
|
|
{
|
|
DETAIL_LOG("MISC: Remove action from button %u", button);
|
|
GetPlayer()->removeActionButton(GetPlayer()->GetActiveSpec(), button);
|
|
}
|
|
else
|
|
{
|
|
switch (type)
|
|
{
|
|
case ACTION_BUTTON_MACRO:
|
|
case ACTION_BUTTON_CMACRO:
|
|
DETAIL_LOG("MISC: Added Macro %u into button %u", action, button);
|
|
break;
|
|
case ACTION_BUTTON_EQSET:
|
|
DETAIL_LOG("MISC: Added EquipmentSet %u into button %u", action, button);
|
|
break;
|
|
case ACTION_BUTTON_SPELL:
|
|
DETAIL_LOG("MISC: Added Spell %u into button %u", action, button);
|
|
break;
|
|
case ACTION_BUTTON_ITEM:
|
|
DETAIL_LOG("MISC: Added Item %u into button %u", action, button);
|
|
break;
|
|
default:
|
|
sLog.outError("MISC: Unknown action button type %u for action %u into button %u", type, action, button);
|
|
return;
|
|
}
|
|
GetPlayer()->addActionButton(GetPlayer()->m_activeSpec, button, action, type);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleCompleteCinematic(WorldPacket& /*recv_data*/)
|
|
{
|
|
DEBUG_LOG("WORLD: Player is watching cinema");
|
|
}
|
|
|
|
void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recv_data*/)
|
|
{
|
|
DEBUG_LOG("WORLD: Which movie to play");
|
|
}
|
|
|
|
void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recv_data)
|
|
{
|
|
/* WorldSession::Update( WorldTimer::getMSTime() );*/
|
|
DEBUG_LOG("WORLD: Time Lag/Synchronization Resent/Update");
|
|
|
|
ObjectGuid guid;
|
|
|
|
recv_data >> guid.ReadAsPacked();
|
|
recv_data >> Unused<uint32>();
|
|
|
|
/*
|
|
ObjectGuid guid;
|
|
uint32 time_skipped;
|
|
recv_data >> guid;
|
|
recv_data >> time_skipped;
|
|
DEBUG_LOG( "WORLD: CMSG_MOVE_TIME_SKIPPED" );
|
|
|
|
/// TODO
|
|
must be need use in mangos
|
|
We substract server Lags to move time ( AntiLags )
|
|
for exmaple
|
|
GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) );
|
|
*/
|
|
}
|
|
|
|
void WorldSession::HandleFeatherFallAck(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
|
|
|
|
// not used
|
|
recv_data.rfinish(); // prevent warnings spam
|
|
/*
|
|
bitsream packet
|
|
*/
|
|
}
|
|
|
|
void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data)
|
|
{
|
|
// not used
|
|
recv_data.rfinish(); // prevent warnings spam
|
|
/*
|
|
bitsream packet
|
|
*/
|
|
}
|
|
|
|
void WorldSession::HandleMoveRootAck(WorldPacket& recv_data)
|
|
{
|
|
// not used
|
|
recv_data.rfinish(); // prevent warnings spam
|
|
/*
|
|
bitsream packet
|
|
*/
|
|
}
|
|
|
|
void WorldSession::HandleSetActionBarTogglesOpcode(WorldPacket& recv_data)
|
|
{
|
|
uint8 ActionBar;
|
|
|
|
recv_data >> ActionBar;
|
|
|
|
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
|
|
{
|
|
if (ActionBar != 0)
|
|
sLog.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(ActionBar));
|
|
return;
|
|
}
|
|
|
|
GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
|
|
}
|
|
|
|
void WorldSession::HandleWardenDataOpcode(WorldPacket& recv_data)
|
|
{
|
|
recv_data.read_skip<uint8>();
|
|
/*
|
|
uint8 tmp;
|
|
recv_data >> tmp;
|
|
DEBUG_LOG("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u", tmp);
|
|
*/
|
|
}
|
|
|
|
void WorldSession::HandlePlayedTime(WorldPacket& recv_data)
|
|
{
|
|
uint8 unk1;
|
|
recv_data >> unk1; // 0 or 1 expected
|
|
|
|
WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
|
|
data << uint32(_player->GetTotalPlayedTime());
|
|
data << uint32(_player->GetLevelPlayedTime());
|
|
data << uint8(unk1); // 0 - will not show in chat frame
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
|
|
{
|
|
ObjectGuid guid;
|
|
recv_data >> guid;
|
|
DEBUG_LOG("Inspected guid is %s", guid.GetString().c_str());
|
|
|
|
_player->SetSelectionGuid(guid);
|
|
|
|
Player* plr = sObjectMgr.GetPlayer(guid);
|
|
if (!plr) // wrong player
|
|
return;
|
|
|
|
WorldPacket data(SMSG_INSPECT_RESULTS, 50);
|
|
data << plr->GetPackGUID();
|
|
|
|
if (sWorld.getConfig(CONFIG_BOOL_TALENTS_INSPECTING) || _player->isGameMaster())
|
|
plr->BuildPlayerTalentsInfoData(&data);
|
|
else
|
|
{
|
|
data << uint32(0); // unspentTalentPoints
|
|
data << uint8(0); // talentGroupCount
|
|
data << uint8(0); // talentGroupIndex
|
|
}
|
|
|
|
plr->BuildEnchantmentsInfoData(&data);
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
|
|
{
|
|
ObjectGuid guid;
|
|
recv_data >> guid;
|
|
|
|
Player* player = sObjectMgr.GetPlayer(guid);
|
|
|
|
if (!player)
|
|
{
|
|
sLog.outError("InspectHonorStats: WTF, player not found...");
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(MSG_INSPECT_HONOR_STATS, 8 + 1 + 4 * 4);
|
|
data << player->GetObjectGuid();
|
|
data << uint8(player->GetHonorPoints());
|
|
data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
|
|
//data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
|
|
//data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
|
|
data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
|
|
{
|
|
// write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
|
|
// Received opcode CMSG_WORLD_TELEPORT
|
|
// Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593
|
|
|
|
uint32 time;
|
|
uint32 mapid;
|
|
float PositionX;
|
|
float PositionY;
|
|
float PositionZ;
|
|
float Orientation;
|
|
|
|
recv_data >> time; // time in m.sec.
|
|
recv_data >> mapid;
|
|
recv_data >> PositionX;
|
|
recv_data >> PositionY;
|
|
recv_data >> PositionZ;
|
|
recv_data >> Orientation; // o (3.141593 = 180 degrees)
|
|
|
|
// DEBUG_LOG("Received opcode CMSG_WORLD_TELEPORT");
|
|
|
|
if (GetPlayer()->IsTaxiFlying())
|
|
{
|
|
DEBUG_LOG("Player '%s' (GUID: %u) in flight, ignore worldport command.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
|
|
return;
|
|
}
|
|
|
|
DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time / 1000, mapid, PositionX, PositionY, PositionZ, Orientation);
|
|
|
|
if (GetSecurity() >= SEC_ADMINISTRATOR)
|
|
GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
|
|
else
|
|
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
|
|
DEBUG_LOG("Received worldport command from player %s", GetPlayer()->GetName());
|
|
}
|
|
|
|
void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("Received opcode CMSG_WHOIS");
|
|
std::string charname;
|
|
recv_data >> charname;
|
|
|
|
if (GetSecurity() < SEC_ADMINISTRATOR)
|
|
{
|
|
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
|
|
return;
|
|
}
|
|
|
|
if (charname.empty() || !normalizePlayerName(charname))
|
|
{
|
|
SendNotification(LANG_NEED_CHARACTER_NAME);
|
|
return;
|
|
}
|
|
|
|
Player* plr = sObjectMgr.GetPlayer(charname.c_str());
|
|
|
|
if (!plr)
|
|
{
|
|
SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
|
|
return;
|
|
}
|
|
|
|
uint32 accid = plr->GetSession()->GetAccountId();
|
|
|
|
QueryResult* result = LoginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid);
|
|
if (!result)
|
|
{
|
|
SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
std::string acc = fields[0].GetCppString();
|
|
if (acc.empty())
|
|
acc = "Unknown";
|
|
std::string email = fields[1].GetCppString();
|
|
if (email.empty())
|
|
email = "Unknown";
|
|
std::string lastip = fields[2].GetCppString();
|
|
if (lastip.empty())
|
|
lastip = "Unknown";
|
|
|
|
std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
|
|
|
|
WorldPacket data(SMSG_WHOIS, msg.size() + 1);
|
|
data << msg;
|
|
_player->GetSession()->SendPacket(&data);
|
|
|
|
delete result;
|
|
|
|
DEBUG_LOG("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
|
|
}
|
|
|
|
void WorldSession::HandleComplainOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_COMPLAIN");
|
|
recv_data.hexlike();
|
|
|
|
uint8 spam_type; // 0 - mail, 1 - chat
|
|
ObjectGuid spammerGuid;
|
|
uint32 unk1 = 0;
|
|
uint32 unk2 = 0;
|
|
uint32 unk3 = 0;
|
|
uint32 unk4 = 0;
|
|
std::string description = "";
|
|
recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
|
|
recv_data >> spammerGuid; // player guid
|
|
switch (spam_type)
|
|
{
|
|
case 0:
|
|
recv_data >> unk1; // const 0
|
|
recv_data >> unk2; // probably mail id
|
|
recv_data >> unk3; // const 0
|
|
break;
|
|
case 1:
|
|
recv_data >> unk1; // probably language
|
|
recv_data >> unk2; // message type?
|
|
recv_data >> unk3; // probably channel id
|
|
recv_data >> unk4; // unk random value
|
|
recv_data >> description; // spam description string (messagetype, channel name, player name, message)
|
|
break;
|
|
}
|
|
|
|
// NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
|
|
// if it's mail spam - ALL mails from this spammer automatically removed by client
|
|
|
|
// Complaint Received message
|
|
WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
|
|
data << uint8(0);
|
|
SendPacket(&data);
|
|
|
|
DEBUG_LOG("REPORT SPAM: type %u, spammer %s, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, spammerGuid.GetString().c_str(), unk1, unk2, unk3, unk4, description.c_str());
|
|
}
|
|
|
|
void WorldSession::HandleRealmSplitOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("CMSG_REALM_SPLIT");
|
|
|
|
uint32 unk;
|
|
std::string split_date = "01/01/01";
|
|
recv_data >> unk;
|
|
|
|
WorldPacket data(SMSG_REALM_SPLIT, 4 + 4 + split_date.size() + 1);
|
|
data << unk;
|
|
data << uint32(0x00000000); // realm split state
|
|
// split states:
|
|
// 0x0 realm normal
|
|
// 0x1 realm split
|
|
// 0x2 realm split pending
|
|
data << split_date;
|
|
SendPacket(&data);
|
|
// DEBUG_LOG("response sent %u", unk);
|
|
}
|
|
|
|
void WorldSession::HandleFarSightOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_FAR_SIGHT");
|
|
// recv_data.hexlike();
|
|
|
|
uint8 op;
|
|
recv_data >> op;
|
|
|
|
WorldObject* obj = _player->GetMap()->GetWorldObject(_player->GetFarSightGuid());
|
|
if (!obj)
|
|
return;
|
|
|
|
switch (op)
|
|
{
|
|
case 0:
|
|
DEBUG_LOG("Removed FarSight from %s", _player->GetGuidStr().c_str());
|
|
_player->GetCamera().ResetView(false);
|
|
break;
|
|
case 1:
|
|
DEBUG_LOG("Added FarSight %s to %s", _player->GetFarSightGuid().GetString().c_str(), _player->GetGuidStr().c_str());
|
|
_player->GetCamera().SetView(obj, false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleSetTitleOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("CMSG_SET_TITLE");
|
|
|
|
int32 title;
|
|
recv_data >> title;
|
|
|
|
// -1 at none
|
|
if (title > 0 && title < MAX_TITLE_INDEX)
|
|
{
|
|
if (!GetPlayer()->HasTitle(title))
|
|
return;
|
|
}
|
|
else
|
|
title = 0;
|
|
|
|
GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
|
|
}
|
|
|
|
void WorldSession::HandleTimeSyncResp(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("CMSG_TIME_SYNC_RESP");
|
|
|
|
uint32 counter, clientTicks;
|
|
recv_data >> counter >> clientTicks;
|
|
|
|
if (counter != _player->m_timeSyncCounter - 1)
|
|
DEBUG_LOG("Wrong time sync counter from player %s (cheater?)", _player->GetName());
|
|
|
|
DEBUG_LOG("Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient);
|
|
|
|
uint32 ourTicks = clientTicks + (WorldTimer::getMSTime() - _player->m_timeSyncServer);
|
|
|
|
// diff should be small
|
|
DEBUG_LOG("Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency());
|
|
|
|
_player->m_timeSyncClient = clientTicks;
|
|
}
|
|
|
|
void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recv_data*/)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_RESET_INSTANCES");
|
|
|
|
if (Group* pGroup = _player->GetGroup())
|
|
{
|
|
if (pGroup->IsLeader(_player->GetObjectGuid()))
|
|
pGroup->ResetInstances(INSTANCE_RESET_ALL, false, _player);
|
|
}
|
|
else
|
|
_player->ResetInstances(INSTANCE_RESET_ALL, false);
|
|
}
|
|
|
|
void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("MSG_SET_DUNGEON_DIFFICULTY");
|
|
|
|
uint32 mode;
|
|
recv_data >> mode;
|
|
|
|
if (mode >= MAX_DUNGEON_DIFFICULTY)
|
|
{
|
|
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
|
|
return;
|
|
}
|
|
|
|
if (Difficulty(mode) == _player->GetDungeonDifficulty())
|
|
return;
|
|
|
|
// cannot reset while in an instance
|
|
Map* map = _player->GetMap();
|
|
if (map && map->IsDungeon())
|
|
{
|
|
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
|
|
return;
|
|
}
|
|
|
|
if (_player->getLevel() < LEVELREQUIREMENT_HEROIC)
|
|
return;
|
|
|
|
if (Group* pGroup = _player->GetGroup())
|
|
{
|
|
if (pGroup->IsLeader(_player->GetObjectGuid()))
|
|
{
|
|
// the difficulty is set even if the instances can't be reset
|
|
//_player->SendDungeonDifficulty(true);
|
|
pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player);
|
|
pGroup->SetDungeonDifficulty(Difficulty(mode));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false);
|
|
_player->SetDungeonDifficulty(Difficulty(mode));
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("MSG_SET_RAID_DIFFICULTY");
|
|
|
|
uint32 mode;
|
|
recv_data >> mode;
|
|
|
|
if (mode >= MAX_RAID_DIFFICULTY)
|
|
{
|
|
sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
|
|
return;
|
|
}
|
|
|
|
if (Difficulty(mode) == _player->GetRaidDifficulty())
|
|
return;
|
|
|
|
// cannot reset while in an instance
|
|
Map* map = _player->GetMap();
|
|
if (map && map->IsDungeon())
|
|
{
|
|
sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
|
|
return;
|
|
}
|
|
|
|
if (_player->getLevel() < LEVELREQUIREMENT_HEROIC)
|
|
return;
|
|
|
|
if (Group* pGroup = _player->GetGroup())
|
|
{
|
|
if (pGroup->IsLeader(_player->GetObjectGuid()))
|
|
{
|
|
// the difficulty is set even if the instances can't be reset
|
|
_player->SendDungeonDifficulty(true);
|
|
pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player);
|
|
pGroup->SetRaidDifficulty(Difficulty(mode));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true);
|
|
_player->SetRaidDifficulty(Difficulty(mode));
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recv_data*/)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_CANCEL_MOUNT_AURA");
|
|
|
|
// If player is not mounted, so go out :)
|
|
if (!_player->IsMounted()) // not blizz like; no any messages on blizz
|
|
{
|
|
ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
|
|
return;
|
|
}
|
|
|
|
if (_player->IsTaxiFlying()) // not blizz like; no any messages on blizz
|
|
{
|
|
ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
|
|
return;
|
|
}
|
|
|
|
_player->Unmount(_player->HasAuraType(SPELL_AURA_MOUNTED));
|
|
_player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
|
|
}
|
|
|
|
void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recv_data)
|
|
{
|
|
// fly mode on/off
|
|
DEBUG_LOG("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
|
|
|
|
MovementInfo movementInfo;
|
|
recv_data >> movementInfo;
|
|
|
|
if (_player->GetMover()->GetObjectGuid() != movementInfo.GetGuid())
|
|
{
|
|
DEBUG_LOG("WorldSession::HandleMoveSetCanFlyAckOpcode: player %s, mover %s, received %s, ignored",
|
|
_player->GetGuidStr().c_str(), _player->GetMover()->GetGuidStr().c_str(), movementInfo.GetGuid().GetString().c_str());
|
|
return;
|
|
}
|
|
|
|
_player->GetMover()->m_movementInfo.SetMovementFlags(movementInfo.GetMovementFlags());
|
|
}
|
|
|
|
void WorldSession::HandleRequestPetInfoOpcode(WorldPacket& /*recv_data */)
|
|
{
|
|
/*
|
|
DEBUG_LOG("WORLD: CMSG_REQUEST_PET_INFO");
|
|
recv_data.hexlike();
|
|
*/
|
|
}
|
|
|
|
void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data)
|
|
{
|
|
uint8 mode;
|
|
recv_data >> mode;
|
|
|
|
DEBUG_LOG("Client used \"/timetest %d\" command", mode);
|
|
}
|
|
|
|
void WorldSession::HandleQueryInspectAchievementsOpcode(WorldPacket& recv_data)
|
|
{
|
|
ObjectGuid guid;
|
|
|
|
recv_data >> guid.ReadAsPacked();
|
|
|
|
if (Player* player = sObjectMgr.GetPlayer(guid))
|
|
player->GetAchievementMgr().SendRespondInspectAchievements(_player);
|
|
}
|
|
|
|
void WorldSession::HandleUITimeRequestOpcode(WorldPacket& /*recv_data*/)
|
|
{
|
|
// empty opcode
|
|
DEBUG_LOG("WORLD: SMSG_UI_TIME");
|
|
|
|
WorldPacket data(SMSG_UI_TIME, 4);
|
|
data << uint32(time(NULL));
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleReadyForAccountDataTimesOpcode(WorldPacket& /*recv_data*/)
|
|
{
|
|
// empty opcode
|
|
DEBUG_LOG("WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
|
|
|
|
SendAccountDataTimes(GLOBAL_CACHE_MASK);
|
|
}
|
|
|
|
void WorldSession::HandleHearthandResurrect(WorldPacket& /*recv_data*/)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_HEARTH_AND_RESURRECT");
|
|
|
|
AreaTableEntry const* atEntry = sAreaStore.LookupEntry(_player->GetAreaId());
|
|
if (!atEntry || !(atEntry->flags & AREA_FLAG_CAN_HEARTH_AND_RES))
|
|
return;
|
|
|
|
// Can't use in flight
|
|
if (_player->IsTaxiFlying())
|
|
return;
|
|
|
|
// Send Everytime
|
|
_player->BuildPlayerRepop();
|
|
_player->ResurrectPlayer(100);
|
|
_player->TeleportToHomebind();
|
|
}
|