[7616] Implement .debug play cinematic and .debig play movie. Rename .debug playsound to .debug play sound.

This commit is contained in:
VladimirMangos 2009-04-05 04:24:14 +04:00
parent 678be86d67
commit dfa2869136
13 changed files with 132 additions and 8 deletions

View file

@ -105,6 +105,14 @@ ChatCommand * ChatHandler::getCommandTable()
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand debugPlayCommandTable[] =
{
{ "cinematic", SEC_MODERATOR, false, &ChatHandler::HandleDebugPlayCinematicCommand, "", NULL },
{ "movie", SEC_MODERATOR, false, &ChatHandler::HandleDebugPlayMovieCommand, "", NULL },
{ "sound", SEC_MODERATOR, false, &ChatHandler::HandleDebugPlaySoundCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand debugSendCommandTable[] =
{
{ "buyerror", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendBuyErrorCommand, "", NULL },
@ -131,7 +139,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "lootrecipient", SEC_GAMEMASTER, false, &ChatHandler::HandleDebugGetLootRecipient, "", NULL },
{ "getvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugGetValue, "", NULL },
{ "Mod32Value", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugMod32Value, "", NULL },
{ "playsound", SEC_MODERATOR, false, &ChatHandler::HandleDebugPlaySoundCommand, "", NULL },
{ "play", SEC_MODERATOR, false, NULL, "", debugPlayCommandTable },
{ "send", SEC_ADMINISTRATOR, false, NULL, "", debugSendCommandTable },
{ "setitemflag", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetItemFlagCommand, "", NULL },
{ "setvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetValue, "", NULL },

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@ -118,13 +118,16 @@ class ChatHandler
bool HandleDebugGetLootRecipient(const char * args);
bool HandleDebugGetValue(const char* args);
bool HandleDebugMod32Value(const char* args);
bool HandleDebugPlaySoundCommand(const char* args);
bool HandleDebugSetValue(const char* args);
bool HandleDebugSetItemFlagCommand(const char * args);
bool HandleDebugSpawnVehicle(const char * args);
bool HandleDebugUpdate(const char* args);
bool HandleDebugUpdateWorldStateCommand(const char* args);
bool HandleDebugPlayCinematicCommand(const char* args);
bool HandleDebugPlayMovieCommand(const char* args);
bool HandleDebugPlaySoundCommand(const char* args);
bool HandleDebugSendBuyErrorCommand(const char* args);
bool HandleDebugSendChannelNotifyCommand(const char* args);
bool HandleDebugSendChatMsgCommand(const char* args);

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@ -46,6 +46,7 @@ DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt);
DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt);
DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt);
DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt);
DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore(CinematicSequencesEntryfmt);
DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt);
DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt);
DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore(CreatureSpellDatafmt);
@ -76,7 +77,9 @@ DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore(GtOCTRegenHPfmt);
//DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore(GtOCTRegenMPfmt); -- not used currently
DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore(GtRegenHPPerSptfmt);
DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore(GtRegenMPPerSptfmt);
DBCStorage <HolidaysEntry> sHolidaysStore(Holidaysfmt);
DBCStorage <ItemEntry> sItemStore(Itemfmt);
DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore(ItemBagFamilyfmt);
//DBCStorage <ItemCondExtCostsEntry> sItemCondExtCostsStore(ItemCondExtCostsEntryfmt);
@ -91,6 +94,7 @@ DBCStorage <LockEntry> sLockStore(LockEntryfmt);
DBCStorage <MailTemplateEntry> sMailTemplateStore(MailTemplateEntryfmt);
DBCStorage <MapEntry> sMapStore(MapEntryfmt);
DBCStorage <MovieEntry> sMovieStore(MovieEntryfmt);
DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt);
@ -197,7 +201,7 @@ void LoadDBCStores(const std::string& dataPath)
{
std::string dbcPath = dataPath+"dbc/";
const uint32 DBCFilesCount = 75;
const uint32 DBCFilesCount = 77;
barGoLink bar( DBCFilesCount );
@ -234,6 +238,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore, dbcPath,"ChatChannels.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore, dbcPath,"ChrClasses.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrRacesStore, dbcPath,"ChrRaces.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCinematicSequencesStore, dbcPath,"CinematicSequences.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore, dbcPath,"CreatureFamily.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore, dbcPath,"CreatureSpellData.dbc");
@ -284,6 +289,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore, dbcPath,"Lock.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore, dbcPath,"MailTemplate.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore, dbcPath,"Map.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMovieStore, dbcPath,"Movie.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc");

View file

@ -72,6 +72,7 @@ extern DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore;
extern DBCStorage <CharTitlesEntry> sCharTitlesStore;
extern DBCStorage <ChrClassesEntry> sChrClassesStore;
extern DBCStorage <ChrRacesEntry> sChrRacesStore;
extern DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore;
extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore;
extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore;
extern DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore;
@ -108,6 +109,7 @@ extern DBCStorage <ItemSetEntry> sItemSetStore;
extern DBCStorage <LockEntry> sLockStore;
extern DBCStorage <MailTemplateEntry> sMailTemplateStore;
extern DBCStorage <MapEntry> sMapStore;
extern DBCStorage <MovieEntry> sMovieStore;
extern DBCStorage <QuestSortEntry> sQuestSortStore;
extern DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore;
extern DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore;

View file

@ -648,6 +648,27 @@ struct ChrRacesEntry
uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
};
/* not used
struct CinematicCameraEntry
{
uint32 id; // 0 index
char* filename; // 1
uint32 soundid; // 2 in SoundEntries.dbc or 0
float start_x; // 3
float start_y; // 4
float start_z; // 5
float unk6; // 6 speed?
};
*/
struct CinematicSequencesEntry
{
uint32 Id; // 0 index
//uint32 unk1; // 1 always 0
//uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
// 3-9 always 0
};
struct CreatureDisplayInfoEntry
{
uint32 Displayid; // 0 m_ID
@ -1077,6 +1098,13 @@ struct MapEntry
}
};
struct MovieEntry
{
uint32 Id; // 0 index
//char* filename; // 1
//uint32 unk2; // 2 always 100
};
struct QuestSortEntry
{
uint32 id; // 0 m_ID

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@ -34,6 +34,7 @@ const char ChatChannelsEntryfmt[]="iixssssssssssssssssxxxxxxxxxxxxxxxxxx";
// ChatChannelsEntryfmt, index not used (more compact store)
const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
const char ChrRacesEntryfmt[]="nxixiixxixxxxissssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
const char CinematicSequencesEntryfmt[]="nxxxxxxxxx";
const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx";
const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx";
const char CreatureSpellDatafmt[]="nxxxxxxxx";
@ -70,6 +71,7 @@ const char ItemSetEntryfmt[]="dssssssssssssssssxxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiii
const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char MapEntryfmt[]="nxixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffiixxix";
const char MovieEntryfmt[]="nxx";
const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx";
const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii";
const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii";

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@ -765,7 +765,12 @@ enum MangosStrings
LANG_RESET_PET_TALENTS_ONLINE = 1127,
// Room for more level 3 1128-1199 not used
// FREE IDS 1200-9999
// Debug commands
LANG_CINEMATIC_NOT_EXIST = 1200,
LANG_MOVIE_NOT_EXIST = 1201,
// Room for more debug 1202-1299 not used
// FREE IDS 1300-9999
// Use for not-in-offcial-sources patches
// 10000-10999

View file

@ -212,6 +212,54 @@ bool ChatHandler::HandleDebugUpdateWorldStateCommand(const char* args)
return true;
}
bool ChatHandler::HandleDebugPlayCinematicCommand(const char* args)
{
// USAGE: .debug play cinematic #cinematicid
// #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column)
if( !*args )
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
uint32 dwId = atoi((char*)args);
if(!sCinematicSequencesStore.LookupEntry(dwId))
{
PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, dwId);
SetSentErrorMessage(true);
return false;
}
m_session->GetPlayer()->SendCinematicStart(dwId);
return true;
}
bool ChatHandler::HandleDebugPlayMovieCommand(const char* args)
{
// USAGE: .debug play movie #movieid
// #movieid - ID decimal number from Movie.dbc (1st column)
if( !*args )
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
uint32 dwId = atoi((char*)args);
if(!sMovieStore.LookupEntry(dwId))
{
PSendSysMessage(LANG_MOVIE_NOT_EXIST, dwId);
SetSentErrorMessage(true);
return false;
}
m_session->GetPlayer()->SendMovieStart(dwId);
return true;
}
//Play sound
bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
{

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7615"
#define REVISION_NR "7616"
#endif // __REVISION_NR_H__