[9108] Adjust max nextMoveTime to 10000+totalTravelTime for random movement

This is apparently closer to how the world should look like, which is still of course a best guesstimate.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-01-03 19:02:47 +01:00
parent ebb063beb9
commit e34f136314
2 changed files with 2 additions and 2 deletions

View file

@ -95,7 +95,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
//else if (is_water_ok) // Swimming mode to be done with more than this check
else
{
i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime()));
i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),10000+i_destinationHolder.GetTotalTravelTime()));
creature.AddMonsterMoveFlag(MONSTER_MOVE_WALK);
}
}

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9107"
#define REVISION_NR "9108"
#endif // __REVISION_NR_H__