Merge branch 'master' into 303

Conflicts:
	src/game/ItemPrototype.h
	src/game/ObjectMgr.cpp
	src/shared/Database/SQLStorage.cpp
This commit is contained in:
tomrus88 2008-11-16 17:20:43 +03:00
commit e738198eb4
33 changed files with 721 additions and 335 deletions

View file

@ -22,7 +22,7 @@
DROP TABLE IF EXISTS `db_version`;
CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
`required_2008_11_14_01_mangos_scripts` bit(1) default NULL
`required_2008_11_16_01_mangos_command` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
@ -408,15 +408,19 @@ INSERT INTO `command` VALUES
('sendmoney','3','Syntax: .sendmoney #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".'),
('sendmessage',3,'Syntax: .sendmessage $playername $message\r\n\r\nSend screen message to player from ADMINISTRATOR.'),
('server corpses',2,'Syntax: .server corpses\r\n\r\nTriggering corpses expire check in world.'),
('server exit',4,'Syntax: .server exit\r\n\r\nTerminate mangosd NOW.'),
('server exit',4,'Syntax: .server exit\r\n\r\nTerminate mangosd NOW. Exit code 0.'),
('server info',0,'Syntax: .server info\r\n\r\nDisplay server version and the number of connected players.'),
('server idleshutdown',3,'Syntax: .server idleshutdown #delay|cancel\r\n\r\nShut the server down after #delay seconds if no active connections are present (no players) or cancel the restart/shutdown if cancel value is used.'),
('server idlerestart',3,'Syntax: .server idlerestart #delay|cancel\r\n\r\nRestart the server after #delay seconds if no active connections are present (no players) or cancel the restart/shutdown if cancel value is used.'),
('server idleshutdown',3,'Syntax: .server idleshutdown #delay [#exist_code]\r\n\r\nShut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.'),
('server idleshutdown cancel',3,'Syntax: .server idleshutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
('server idlerestart',3,'Syntax: .server idlerestart #delay\r\n\r\nRestart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.'),
('server idlerestart cancel',3,'Syntax: .server idlerestart cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
('server motd',0,'Syntax: .server motd\r\n\r\nShow server Message of the day.'),
('server restart',3,'Syntax: .server restart seconds\r\n\r\nRestart the server after given seconds and show "Restart server in X" or cancel the restart/shutdown if cancel value is used.'),
('server restart',3,'Syntax: .server restart #delay\r\n\r\nRestart the server after #delay seconds. Use #exist_code or 2 as program exist code.'),
('server restart cancel',3,'Syntax: .server restart cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
('server set loglevel',4,'Syntax: .server set loglevel #level\r\n\r\nSet server log level (0 - errors only, 1 - basic, 2 - detail, 3 - debug).'),
('server set motd',3,'Syntax: .server set motd $MOTD\r\n\r\nSet server Message of the day.'),
('server shutdown',3,'Syntax: .server shutdown seconds\r\n\r\nShut the server down after given seconds and show "Off server in X" or cancel the restart/shutdown if cancel value is used.'),
('server shutdown',3,'Syntax: .server shutdown #delay [#exist_code]\r\n\r\nShut the server down after #delay seconds. Use #exist_code or 0 as program exist code.'),
('server shutdown cancel',3,'Syntax: .server shutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
('setskill',3,'Syntax: .setskill #skill #level [#max]\r\n\r\nSet a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.'),
('showarea',3,'Syntax: .showarea #areaid\r\n\r\nReveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.'),
('start',0,'Syntax: .start\r\n\r\nTeleport you to the starting area of your character.'),

View file

@ -0,0 +1,24 @@
ALTER TABLE db_version CHANGE COLUMN required_2008_11_14_01_mangos_scripts required_2008_11_16_01_mangos_command bit;
DELETE FROM `command` WHERE `name` IN (
'server exit',
'server idleshutdown',
'server idleshutdown cancel',
'server idlerestart',
'server idlerestart cancel',
'server restart',
'server restart cancel',
'server shutdown',
'server shutdown cancel'
);
INSERT INTO `command` (`name`, `security`, `help`) VALUES
('server exit',4,'Syntax: .server exit\r\n\r\nTerminate mangosd NOW. Exit code 0.'),
('server idleshutdown',3,'Syntax: .server idleshutdown #delay [#exist_code]\r\n\r\nShut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.'),
('server idleshutdown cancel',3,'Syntax: .server idleshutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
('server idlerestart',3,'Syntax: .server idlerestart #delay\r\n\r\nRestart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.'),
('server idlerestart cancel',3,'Syntax: .server idlerestart cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
('server restart',3,'Syntax: .server restart #delay\r\n\r\nRestart the server after #delay seconds. Use #exist_code or 2 as program exist code.'),
('server restart cancel',3,'Syntax: .server restart cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
('server shutdown',3,'Syntax: .server shutdown #delay [#exist_code]\r\n\r\nShut the server down after #delay seconds. Use #exist_code or 0 as program exist code.'),
('server shutdown cancel',3,'Syntax: .server shutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.');

View file

@ -132,7 +132,9 @@ pkgdata_DATA = \
2008_11_09_03_mangos_mangos_string.sql \
2008_11_11_01_mangos_db_script_string.sql \
2008_11_11_02_mangos_scripts.sql \
2008_11_12_01_character_character_aura.sql \
2008_11_14_01_mangos_scripts.sql \
2008_11_16_01_mangos_command.sql
README
## Additional files to include when running 'make dist'
@ -248,4 +250,5 @@ EXTRA_DIST = \
2008_11_11_02_mangos_scripts.sql \
2008_11_12_01_character_character_aura.sql \
2008_11_14_01_mangos_scripts.sql \
2008_11_16_01_mangos_command.sql
README

View file

@ -27,8 +27,6 @@
//uint8 loglevel = 0;
int nrscripts;
Script *m_scripts[MAX_SCRIPTS];
InstanceDataScript* m_instance_scripts[MAX_INSTANCE_SCRIPTS];
int num_inst_scripts;
// -- Scripts to be added --
extern void AddSC_default();
@ -40,22 +38,16 @@ void ScriptsFree()
for(int i=0;i<nrscripts;i++)
delete m_scripts[i];
for(int i=0;i<num_inst_scripts;i++)
delete m_instance_scripts[i];
nrscripts = 0;
num_inst_scripts = 0;
}
MANGOS_DLL_EXPORT
void ScriptsInit()
{
nrscripts = 0;
num_inst_scripts = 0;
nrscripts = GetScriptNames().size();
for(int i=0;i<MAX_SCRIPTS;i++)
{
m_scripts[i]=NULL;
m_instance_scripts[i]=NULL;
}
// -- Inicialize the Scripts to be Added --
@ -70,22 +62,16 @@ char const* ScriptsVersion()
return "Default MaNGOS scripting library";
}
Script* GetScriptByName(std::string Name)
void Script::registerSelf()
{
if(Name.empty())
return NULL;
for(int i=0;i<MAX_SCRIPTS;i++)
{
if( m_scripts[i] && m_scripts[i]->Name == Name )
return m_scripts[i];
}
return NULL;
int id = GetScriptId(Name.c_str());
if(id != 0) m_scripts[id] = this;
}
MANGOS_DLL_EXPORT
bool GossipHello ( Player * player, Creature *_Creature )
{
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pGossipHello) return false;
player->PlayerTalkClass->ClearMenus();
@ -97,7 +83,7 @@ bool GossipSelect( Player *player, Creature *_Creature,uint32 sender, uint32 act
{
debug_log("DEBUG: Gossip selection, sender: %d, action: %d",sender, action);
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pGossipSelect) return false;
player->PlayerTalkClass->ClearMenus();
@ -109,7 +95,7 @@ bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, u
{
debug_log("DEBUG: Gossip selection, sender: %d, action: %d",sender, action);
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
player->PlayerTalkClass->ClearMenus();
@ -119,7 +105,7 @@ bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, u
MANGOS_DLL_EXPORT
bool QuestAccept( Player *player, Creature *_Creature, Quest *_Quest )
{
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pQuestAccept) return false;
player->PlayerTalkClass->ClearMenus();
@ -129,7 +115,7 @@ bool QuestAccept( Player *player, Creature *_Creature, Quest *_Quest )
MANGOS_DLL_EXPORT
bool QuestSelect( Player *player, Creature *_Creature, Quest *_Quest )
{
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pQuestSelect) return false;
player->PlayerTalkClass->ClearMenus();
@ -139,7 +125,7 @@ bool QuestSelect( Player *player, Creature *_Creature, Quest *_Quest )
MANGOS_DLL_EXPORT
bool QuestComplete( Player *player, Creature *_Creature, Quest *_Quest )
{
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pQuestComplete) return false;
player->PlayerTalkClass->ClearMenus();
@ -149,7 +135,7 @@ bool QuestComplete( Player *player, Creature *_Creature, Quest *_Quest )
MANGOS_DLL_EXPORT
bool ChooseReward( Player *player, Creature *_Creature, Quest *_Quest, uint32 opt )
{
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pChooseReward) return false;
player->PlayerTalkClass->ClearMenus();
@ -159,7 +145,7 @@ bool ChooseReward( Player *player, Creature *_Creature, Quest *_Quest, uint32 op
MANGOS_DLL_EXPORT
uint32 NPCDialogStatus( Player *player, Creature *_Creature )
{
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
player->PlayerTalkClass->ClearMenus();
@ -171,7 +157,7 @@ uint32 GODialogStatus( Player *player, GameObject *_GO )
{
Script *tmpscript = NULL;
tmpscript = GetScriptByName(_GO->GetGOInfo()->ScriptName);
tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if(!tmpscript || !tmpscript->pGODialogStatus) return 100;
player->PlayerTalkClass->ClearMenus();
@ -183,7 +169,7 @@ bool ItemHello( Player *player, Item *_Item, Quest *_Quest )
{
Script *tmpscript = NULL;
tmpscript = GetScriptByName(_Item->GetProto()->ScriptName);
tmpscript = m_scripts[_Item->GetProto()->ScriptId];
if(!tmpscript || !tmpscript->pItemHello) return false;
player->PlayerTalkClass->ClearMenus();
@ -195,7 +181,7 @@ bool ItemQuestAccept( Player *player, Item *_Item, Quest *_Quest )
{
Script *tmpscript = NULL;
tmpscript = GetScriptByName(_Item->GetProto()->ScriptName);
tmpscript = m_scripts[_Item->GetProto()->ScriptId];
if(!tmpscript || !tmpscript->pItemQuestAccept) return false;
player->PlayerTalkClass->ClearMenus();
@ -207,7 +193,7 @@ bool GOHello( Player *player, GameObject *_GO )
{
Script *tmpscript = NULL;
tmpscript = GetScriptByName(_GO->GetGOInfo()->ScriptName);
tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if(!tmpscript || !tmpscript->pGOHello) return false;
player->PlayerTalkClass->ClearMenus();
@ -219,7 +205,7 @@ bool GOQuestAccept( Player *player, GameObject *_GO, Quest *_Quest )
{
Script *tmpscript = NULL;
tmpscript = GetScriptByName(_GO->GetGOInfo()->ScriptName);
tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if(!tmpscript || !tmpscript->pGOQuestAccept) return false;
player->PlayerTalkClass->ClearMenus();
@ -231,7 +217,7 @@ bool GOChooseReward( Player *player, GameObject *_GO, Quest *_Quest, uint32 opt
{
Script *tmpscript = NULL;
tmpscript = GetScriptByName(_GO->GetGOInfo()->ScriptName);
tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if(!tmpscript || !tmpscript->pGOChooseReward) return false;
player->PlayerTalkClass->ClearMenus();
@ -243,7 +229,7 @@ bool AreaTrigger ( Player *player, AreaTriggerEntry* atEntry )
{
Script *tmpscript = NULL;
tmpscript = GetScriptByName(GetAreaTriggerScriptNameById(atEntry->id));
tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
if(!tmpscript || !tmpscript->pAreaTrigger) return false;
return tmpscript->pAreaTrigger(player, atEntry);
@ -252,7 +238,7 @@ bool AreaTrigger ( Player *player, AreaTriggerEntry* atEntry )
MANGOS_DLL_EXPORT
bool ReceiveEmote ( Player *player, Creature *_Creature, uint32 emote )
{
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pReceiveEmote) return false;
return tmpscript->pReceiveEmote(player,_Creature, emote);
@ -263,7 +249,7 @@ bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
{
Script *tmpscript = NULL;
tmpscript = GetScriptByName(_Item->GetProto()->ScriptName);
tmpscript = m_scripts[_Item->GetProto()->ScriptId];
if(!tmpscript || !tmpscript->pItemUse) return false;
return tmpscript->pItemUse(player,_Item,targets);
@ -272,7 +258,7 @@ bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
MANGOS_DLL_EXPORT
CreatureAI* GetAI(Creature *_Creature )
{
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->GetAI) return NULL;
return tmpscript->GetAI(_Creature);
@ -282,12 +268,10 @@ MANGOS_DLL_EXPORT
InstanceData* CreateInstanceData(Map *map)
{
if(!map->IsDungeon()) return NULL;
std::string name = ((InstanceMap*)map)->GetScript();
if(!name.empty())
for(int i=0;i<num_inst_scripts;i++)
if(m_instance_scripts[i] && m_instance_scripts[i]->name == name)
return m_instance_scripts[i]->GetInstanceData(map);
return NULL;
Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()];
if(!tmpscript || !tmpscript->GetInstanceData) return NULL;
return tmpscript->GetInstanceData(map);
}
void ScriptedAI::UpdateAI(const uint32)

View file

@ -66,24 +66,12 @@ struct Script
bool (*pItemUse )(Player *player, Item* _Item, SpellCastTargets const& targets);
CreatureAI* (*GetAI)(Creature *_Creature);
InstanceData* (*GetInstanceData)(Map*);
// -----------------------------------------
void registerSelf();
};
class InstanceDataScript
{
public:
InstanceDataScript() : GetInstanceData(NULL) {};
std::string name;
InstanceData* (*GetInstanceData)(Map *_Map);
};
extern int nrscripts;
extern Script *m_scripts[MAX_SCRIPTS];
extern InstanceDataScript *m_instance_scripts[MAX_INSTANCE_SCRIPTS];
extern int num_inst_scripts;
#define VISIBLE_RANGE (50.0f)
struct MANGOS_DLL_DECL ScriptedAI : public CreatureAI

View file

@ -115,5 +115,5 @@ void AddSC_default()
newscript->pGOQuestAccept = &GOQuestAccept_default;
newscript->pGOChooseReward = &GOChooseReward_default;
m_scripts[nrscripts++] = newscript;
newscript->registerSelf();
}

View file

@ -61,16 +61,44 @@ ChatCommand * ChatHandler::getCommandTable()
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverIdleRestartCommandTable[] =
{
{ "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL },
{ "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerIdleRestartCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverIdleShutdownCommandTable[] =
{
{ "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL },
{ "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerIdleShutDownCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverRestartCommandTable[] =
{
{ "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL },
{ "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerRestartCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverShutdownCommandTable[] =
{
{ "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL },
{ "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverCommandTable[] =
{
{ "corpses", SEC_GAMEMASTER, true, &ChatHandler::HandleServerCorpsesCommand, "", NULL },
{ "exit", SEC_CONSOLE, true, &ChatHandler::HandleServerExitCommand, "", NULL },
{ "idlerestart", SEC_ADMINISTRATOR, true, &ChatHandler::HandleIdleRestartCommand, "", NULL },
{ "idleshutdown", SEC_ADMINISTRATOR, true, &ChatHandler::HandleIdleShutDownCommand, "", NULL },
{ "idlerestart", SEC_ADMINISTRATOR, true, NULL, "", serverIdleRestartCommandTable },
{ "idleshutdown", SEC_ADMINISTRATOR, true, NULL, "", serverShutdownCommandTable },
{ "info", SEC_PLAYER, true, &ChatHandler::HandleServerInfoCommand, "", NULL },
{ "motd", SEC_PLAYER, true, &ChatHandler::HandleServerMotdCommand, "", NULL },
{ "restart", SEC_ADMINISTRATOR, true, &ChatHandler::HandleRestartCommand, "", NULL },
{ "shutdown", SEC_ADMINISTRATOR, true, &ChatHandler::HandleShutDownCommand, "", NULL },
{ "restart", SEC_ADMINISTRATOR, true, NULL, "", serverRestartCommandTable },
{ "shutdown", SEC_ADMINISTRATOR, true, NULL, "", serverShutdownCommandTable },
{ "set", SEC_ADMINISTRATOR, true, NULL, "", serverSetCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};

View file

@ -269,10 +269,15 @@ class ChatHandler
bool HandleServerCorpsesCommand(const char* args);
bool HandleServerExitCommand(const char* args);
bool HandleServerIdleRestartCommand(const char* args);
bool HandleServerIdleShutDownCommand(const char* args);
bool HandleServerInfoCommand(const char* args);
bool HandleServerMotdCommand(const char* args);
bool HandleServerRestartCommand(const char* args);
bool HandleServerSetMotdCommand(const char* args);
bool HandleServerSetLogLevelCommand(const char* args);
bool HandleServerShutDownCommand(const char* args);
bool HandleServerShutDownCancelCommand(const char* args);
bool HandleAddHonorCommand(const char* args);
bool HandleHonorAddKillCommand(const char* args);
@ -322,10 +327,6 @@ class ChatHandler
bool HandleBanListAccountCommand(const char* args);
bool HandleBanListCharacterCommand(const char* args);
bool HandleBanListIPCommand(const char* args);
bool HandleIdleRestartCommand(const char* args);
bool HandleIdleShutDownCommand(const char* args);
bool HandleShutDownCommand(const char* args);
bool HandleRestartCommand(const char* args);
bool HandleGoXYCommand(const char* args);
bool HandleGoXYZCommand(const char* args);
bool HandleGoZoneXYCommand(const char* args);

View file

@ -1937,9 +1937,14 @@ uint32 Creature::getLevelForTarget( Unit const* target ) const
return level;
}
char const* Creature::GetScriptName() const
std::string Creature::GetScriptName()
{
return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptName;
return objmgr.GetScriptName(GetScriptId());
}
uint32 Creature::GetScriptId()
{
return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptID;
}
VendorItemData const* Creature::GetVendorItems() const

View file

@ -201,7 +201,7 @@ struct CreatureInfo
uint32 equipmentId;
uint32 MechanicImmuneMask;
uint32 flags_extra;
char const* ScriptName;
uint32 ScriptID;
// helpers
SkillType GetRequiredLootSkill() const
@ -489,7 +489,9 @@ class MANGOS_DLL_SPEC Creature : public Unit
CreatureInfo const *GetCreatureInfo() const { return m_creatureInfo; }
CreatureDataAddon const* GetCreatureAddon() const;
char const* GetScriptName() const;
std::string GetScriptName();
uint32 GetScriptId();
void prepareGossipMenu( Player *pPlayer, uint32 gossipid = 0 );
void sendPreparedGossip( Player* player );

View file

@ -362,7 +362,7 @@ struct GameObjectInfo
uint32 data[24];
} raw;
};
char *ScriptName;
uint32 ScriptId;
};
struct GameObjectLocale

View file

@ -553,7 +553,7 @@ struct ItemPrototype
float ArmorDamageModifier;
int32 Duration; // negative = realtime, positive = ingame time
uint32 ItemLimitCategory; // id from ItemLimitCategory.dbc
char* ScriptName;
uint32 ScriptId;
uint32 DisenchantID;
uint32 FoodType;
uint32 MinMoneyLoot;

View file

@ -4574,91 +4574,149 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
return true;
}
bool ChatHandler::HandleShutDownCommand(const char* args)
bool ChatHandler::HandleServerShutDownCancelCommand(const char* args)
{
if(!*args)
return false;
if(std::string(args)=="cancel")
{
sWorld.ShutdownCancel();
}
else
{
int32 time = atoi(args);
///- Prevent interpret wrong arg value as 0 secs shutdown time
if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0)
return false;
sWorld.ShutdownServ(time);
}
return true;
}
bool ChatHandler::HandleRestartCommand(const char* args)
bool ChatHandler::HandleServerShutDownCommand(const char* args)
{
if(!*args)
return false;
if(std::string(args)=="cancel")
{
sWorld.ShutdownCancel();
}
else
{
int32 time = atoi(args);
char* time_str = strtok ((char*) args, " ");
char* exitcode_str = strtok (NULL, "");
int32 time = atoi (time_str);
///- Prevent interpret wrong arg value as 0 secs shutdown time
if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0)
if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0)
return false;
sWorld.ShutdownServ(time, SHUTDOWN_MASK_RESTART);
if (exitcode_str)
{
int32 exitcode = atoi (exitcode_str);
// Handle atoi() errors
if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
return false;
// Exit code should be in range of 0-125, 126-255 is used
// in many shells for their own return codes and code > 255
// is not supported in many others
if (exitcode < 0 || exitcode > 125)
return false;
sWorld.ShutdownServ (time, 0, exitcode);
}
else
sWorld.ShutdownServ(time,0,SHUTDOWN_EXIT_CODE);
return true;
}
bool ChatHandler::HandleIdleRestartCommand(const char* args)
bool ChatHandler::HandleServerRestartCommand(const char* args)
{
if(!*args)
return false;
if(std::string(args)=="cancel")
{
sWorld.ShutdownCancel();
}
else
{
int32 time = atoi(args);
char* time_str = strtok ((char*) args, " ");
char* exitcode_str = strtok (NULL, "");
int32 time = atoi (time_str);
///- Prevent interpret wrong arg value as 0 secs shutdown time
if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0)
if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0)
return false;
sWorld.ShutdownServ(time,SHUTDOWN_MASK_RESTART+SHUTDOWN_MASK_IDLE);
if (exitcode_str)
{
int32 exitcode = atoi (exitcode_str);
// Handle atoi() errors
if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
return false;
// Exit code should be in range of 0-125, 126-255 is used
// in many shells for their own return codes and code > 255
// is not supported in many others
if (exitcode < 0 || exitcode > 125)
return false;
sWorld.ShutdownServ (time, SHUTDOWN_MASK_RESTART, exitcode);
}
else
sWorld.ShutdownServ(time, SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE);
return true;
}
bool ChatHandler::HandleIdleShutDownCommand(const char* args)
bool ChatHandler::HandleServerIdleRestartCommand(const char* args)
{
if(!*args)
return false;
if(std::string(args)=="cancel")
{
sWorld.ShutdownCancel();
}
else
{
int32 time = atoi(args);
char* time_str = strtok ((char*) args, " ");
char* exitcode_str = strtok (NULL, "");
int32 time = atoi (time_str);
///- Prevent interpret wrong arg value as 0 secs shutdown time
if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0)
if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0)
return false;
sWorld.ShutdownServ(time,SHUTDOWN_MASK_IDLE);
if (exitcode_str)
{
int32 exitcode = atoi (exitcode_str);
// Handle atoi() errors
if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
return false;
// Exit code should be in range of 0-125, 126-255 is used
// in many shells for their own return codes and code > 255
// is not supported in many others
if (exitcode < 0 || exitcode > 125)
return false;
sWorld.ShutdownServ (time, SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE, exitcode);
}
else
sWorld.ShutdownServ(time,SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE,RESTART_EXIT_CODE);
return true;
}
bool ChatHandler::HandleServerIdleShutDownCommand(const char* args)
{
if(!*args)
return false;
char* time_str = strtok ((char*) args, " ");
char* exitcode_str = strtok (NULL, "");
int32 time = atoi (time_str);
///- Prevent interpret wrong arg value as 0 secs shutdown time
if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0)
return false;
if (exitcode_str)
{
int32 exitcode = atoi (exitcode_str);
// Handle atoi() errors
if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
return false;
// Exit code should be in range of 0-125, 126-255 is used
// in many shells for their own return codes and code > 255
// is not supported in many others
if (exitcode < 0 || exitcode > 125)
return false;
sWorld.ShutdownServ (time, SHUTDOWN_MASK_IDLE, exitcode);
}
else
sWorld.ShutdownServ(time,SHUTDOWN_MASK_IDLE,SHUTDOWN_EXIT_CODE);
return true;
}

View file

@ -1626,7 +1626,7 @@ void InstanceMap::CreateInstanceData(bool load)
InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(GetId());
if (mInstance)
{
i_script = mInstance->script;
i_script_id = mInstance->script_id;
i_data = Script->CreateInstanceData(this);
}
@ -1643,7 +1643,7 @@ void InstanceMap::CreateInstanceData(bool load)
const char* data = fields[0].GetString();
if(data)
{
sLog.outDebug("Loading instance data for `%s` with id %u", i_script.c_str(), i_InstanceId);
sLog.outDebug("Loading instance data for `%s` with id %u", objmgr.GetScriptName(i_script_id), i_InstanceId);
i_data->Load(data);
}
delete result;
@ -1651,7 +1651,7 @@ void InstanceMap::CreateInstanceData(bool load)
}
else
{
sLog.outDebug("New instance data, \"%s\" ,initialized!",i_script.c_str());
sLog.outDebug("New instance data, \"%s\" ,initialized!", objmgr.GetScriptName(i_script_id));
i_data->Initialize();
}
}

View file

@ -102,7 +102,7 @@ struct InstanceTemplate
float startLocY;
float startLocZ;
float startLocO;
char const* script;
uint32 script_id;
};
enum LevelRequirementVsMode
@ -340,7 +340,7 @@ class MANGOS_DLL_SPEC InstanceMap : public Map
void Update(const uint32&);
void CreateInstanceData(bool load);
bool Reset(uint8 method);
std::string GetScript() { return i_script; }
uint32 GetScriptId() { return i_script_id; }
InstanceData* GetInstanceData() { return i_data; }
void PermBindAllPlayers(Player *player);
PlayerList const& GetPlayers() const { return i_Players;}
@ -356,7 +356,7 @@ class MANGOS_DLL_SPEC InstanceMap : public Map
bool m_resetAfterUnload;
bool m_unloadWhenEmpty;
InstanceData* i_data;
std::string i_script;
uint32 i_script_id;
// only online players that are inside the instance currently
// TODO ? - use the grid instead to access the players
PlayerList i_Players;

View file

@ -19,6 +19,7 @@
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Database/SQLStorage.h"
#include "Database/SQLStorageImpl.h"
#include "Log.h"
#include "MapManager.h"
@ -648,9 +649,19 @@ void ObjectMgr::LoadNpcOptionLocales()
sLog.outString( ">> Loaded %u npc_option locale strings", mNpcOptionLocaleMap.size() );
}
struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader>
{
template<class D>
void convert_from_str(uint32 field_pos, char *src, D &dst)
{
dst = D(objmgr.GetScriptId(src));
}
};
void ObjectMgr::LoadCreatureTemplates()
{
sCreatureStorage.Load();
SQLCreatureLoader loader;
loader.Load(sCreatureStorage);
sLog.outString( ">> Loaded %u creature definitions", sCreatureStorage.RecordCount );
sLog.outString();
@ -1553,9 +1564,19 @@ void ObjectMgr::LoadItemLocales()
sLog.outString( ">> Loaded %u Item locale strings", mItemLocaleMap.size() );
}
struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader>
{
template<class D>
void convert_from_str(uint32 field_pos, char *src, D &dst)
{
dst = D(objmgr.GetScriptId(src));
}
};
void ObjectMgr::LoadItemPrototypes()
{
sItemStorage.Load ();
SQLItemLoader loader;
loader.Load(sItemStorage);
sLog.outString( ">> Loaded %u item prototypes", sItemStorage.RecordCount );
sLog.outString();
@ -4173,9 +4194,19 @@ void ObjectMgr::LoadPageTextLocales()
sLog.outString( ">> Loaded %u PageText locale strings", mPageTextLocaleMap.size() );
}
struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader>
{
template<class D>
void convert_from_str(uint32 field_pos, char *src, D &dst)
{
dst = D(objmgr.GetScriptId(src));
}
};
void ObjectMgr::LoadInstanceTemplate()
{
sInstanceTemplate.Load();
SQLInstanceLoader loader;
loader.Load(sInstanceTemplate);
for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
{
@ -4589,7 +4620,7 @@ void ObjectMgr::LoadAreaTriggerScripts()
Field *fields = result->Fetch();
uint32 Trigger_ID = fields[0].GetUInt32();
std::string scriptName = fields[1].GetCppString();
const char *scriptName = fields[1].GetString();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if(!atEntry)
@ -4597,7 +4628,7 @@ void ObjectMgr::LoadAreaTriggerScripts()
sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
continue;
}
mAreaTriggerScripts[Trigger_ID] = scriptName;
mAreaTriggerScripts[Trigger_ID] = GetScriptId(scriptName);
} while( result->NextRow() );
delete result;
@ -5203,7 +5234,7 @@ uint32 ObjectMgr::GenerateArenaTeamId()
if(m_arenaTeamId>=0xFFFFFFFF)
{
sLog.outError("Arena team ids overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
World::StopNow(ERROR_EXIT_CODE);
}
return m_arenaTeamId;
}
@ -5214,7 +5245,7 @@ uint32 ObjectMgr::GenerateGuildId()
if(m_guildId>=0xFFFFFFFF)
{
sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
World::StopNow(ERROR_EXIT_CODE);
}
return m_guildId;
}
@ -5225,7 +5256,7 @@ uint32 ObjectMgr::GenerateAuctionID()
if(m_auctionid>=0xFFFFFFFF)
{
sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
World::StopNow(ERROR_EXIT_CODE);
}
return m_auctionid;
}
@ -5236,7 +5267,7 @@ uint32 ObjectMgr::GenerateMailID()
if(m_mailid>=0xFFFFFFFF)
{
sLog.outError("Mail ids overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
World::StopNow(ERROR_EXIT_CODE);
}
return m_mailid;
}
@ -5247,7 +5278,7 @@ uint32 ObjectMgr::GenerateItemTextID()
if(m_ItemTextId>=0xFFFFFFFF)
{
sLog.outError("Item text ids overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
World::StopNow(ERROR_EXIT_CODE);
}
return m_ItemTextId;
}
@ -5275,7 +5306,7 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
if(m_hiItemGuid>=0xFFFFFFFF)
{
sLog.outError("Item guid overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiItemGuid;
case HIGHGUID_UNIT:
@ -5283,7 +5314,7 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
if(m_hiCreatureGuid>=0x00FFFFFF)
{
sLog.outError("Creature guid overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiCreatureGuid;
case HIGHGUID_PET:
@ -5291,7 +5322,7 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
if(m_hiPetGuid>=0x00FFFFFF)
{
sLog.outError("Pet guid overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiPetGuid;
case HIGHGUID_VEHICLE:
@ -5307,7 +5338,7 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
if(m_hiCharGuid>=0xFFFFFFFF)
{
sLog.outError("Players guid overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiCharGuid;
case HIGHGUID_GAMEOBJECT:
@ -5315,7 +5346,7 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
if(m_hiGoGuid>=0x00FFFFFF)
{
sLog.outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiGoGuid;
case HIGHGUID_CORPSE:
@ -5323,7 +5354,7 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
if(m_hiCorpseGuid>=0xFFFFFFFF)
{
sLog.outError("Corpse guid overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiCorpseGuid;
case HIGHGUID_DYNAMICOBJECT:
@ -5331,7 +5362,7 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
if(m_hiDoGuid>=0xFFFFFFFF)
{
sLog.outError("DynamicObject guid overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiDoGuid;
default:
@ -5413,9 +5444,19 @@ void ObjectMgr::LoadGameObjectLocales()
sLog.outString( ">> Loaded %u gameobject locale strings", mGameObjectLocaleMap.size() );
}
struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader>
{
template<class D>
void convert_from_str(uint32 field_pos, char *src, D &dst)
{
dst = D(objmgr.GetScriptId(src));
}
};
void ObjectMgr::LoadGameobjectInfo()
{
sGOStorage.Load();
SQLGameObjectLoader loader;
loader.Load(sGOStorage);
// some checks
for(uint32 id = 1; id < sGOStorage.MaxEntry; id++)
@ -6560,12 +6601,12 @@ bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& n
return true;
}
const char* ObjectMgr::GetAreaTriggerScriptName(uint32 id)
uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id)
{
AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(id);
AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(trigger_id);
if(i!= mAreaTriggerScripts.end())
return i->second.c_str();
return "";
return i->second;
return 0;
}
// Checks if player meets the condition
@ -7276,6 +7317,42 @@ bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 m
return true;
}
void ObjectMgr::LoadScriptNames()
{
m_scriptNames.push_back("");
QueryResult *result = WorldDatabase.Query(
"SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
if(result)
{
do
{
m_scriptNames.push_back((*result)[0].GetString());
} while (result->NextRow());
delete result;
}
std::sort(m_scriptNames.begin(), m_scriptNames.end());
}
uint32 ObjectMgr::GetScriptId(const char *name)
{
// use binary search to find the script name in the sorted vector
// assume "" is the first element
if(!name) return 0;
ScriptNameMap::const_iterator itr =
std::lower_bound(m_scriptNames.begin(), m_scriptNames.end(), name);
if(itr == m_scriptNames.end()) return 0;
return itr - m_scriptNames.begin();
}
void ObjectMgr::CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids)
{
for(ScriptMapMap::const_iterator itrMM = scripts.begin(); itrMM != scripts.end(); ++itrMM)
@ -7314,11 +7391,10 @@ void ObjectMgr::LoadDbScriptStrings()
sLog.outErrorDb( "Table `db_script_string` has unused string id %u", *itr);
}
// Functions for scripting access
const char* GetAreaTriggerScriptNameById(uint32 id)
uint32 GetAreaTriggerScriptId(uint32 trigger_id)
{
return objmgr.GetAreaTriggerScriptName(id);
return objmgr.GetAreaTriggerScriptId(trigger_id);
}
bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value, int32 end_value)
@ -7333,3 +7409,13 @@ bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value, in
// for scripting localized strings allowed use _only_ negative entries
return objmgr.LoadMangosStrings(db,table,end_value,start_value);
}
uint32 MANGOS_DLL_SPEC GetScriptId(const char *name)
{
return objmgr.GetScriptId(name);
}
ObjectMgr::ScriptNameMap & GetScriptNames()
{
return objmgr.GetScriptNames();
}

View file

@ -288,9 +288,10 @@ class ObjectMgr
typedef UNORDERED_MAP<uint32, Quest*> QuestMap;
typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap;
typedef UNORDERED_MAP<uint32, std::string> AreaTriggerScriptMap;
typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
@ -298,6 +299,8 @@ class ObjectMgr
typedef UNORDERED_MAP<uint32, PetCreateSpellEntry> PetCreateSpellMap;
typedef std::vector<std::string> ScriptNameMap;
Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
@ -462,7 +465,7 @@ class ObjectMgr
AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
const char* GetAreaTriggerScriptName(uint32 id);
uint32 GetAreaTriggerScriptId(uint32 trigger_id);
ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const
{
@ -770,6 +773,10 @@ class ObjectMgr
AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type);
std::set<uint32> allCompletedAchievements;
void LoadScriptNames();
ScriptNameMap &GetScriptNames() { return m_scriptNames; }
const char * GetScriptName(uint32 id) { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; }
uint32 GetScriptId(const char *name);
protected:
uint32 m_auctionid;
uint32 m_mailid;
@ -832,6 +839,8 @@ class ObjectMgr
GameTeleMap m_GameTeleMap;
ScriptNameMap m_scriptNames;
typedef std::vector<LocaleConstant> LocalForIndex;
LocalForIndex m_LocalForIndex;
int GetOrNewIndexForLocale(LocaleConstant loc);
@ -896,7 +905,9 @@ class ObjectMgr
#define objmgr MaNGOS::Singleton<ObjectMgr>::Instance()
// scripting access functions
bool MANGOS_DLL_SPEC LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value = -1, int32 end_value = std::numeric_limits<int32>::min());
MANGOS_DLL_SPEC const char* GetAreaTriggerScriptNameById(uint32 id);
MANGOS_DLL_SPEC bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value = -1, int32 end_value = std::numeric_limits<int32>::min());
MANGOS_DLL_SPEC uint32 GetAreaTriggerScriptId(uint32 trigger_id);
MANGOS_DLL_SPEC uint32 GetScriptId(const char *name);
MANGOS_DLL_SPEC ObjectMgr::ScriptNameMap& GetScriptNames();
#endif

View file

@ -214,6 +214,9 @@ class Pet : public Creature
void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
void ResetAuraUpdateMask() { m_auraUpdateMask = 0; }
// overwrite Creature function for name localization back to WorldObject version without localization
const char* GetNameForLocaleIdx(int32 locale_idx) const { return WorldObject::GetNameForLocaleIdx(locale_idx); }
DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
bool m_removed; // prevent overwrite pet state in DB at next Pet::Update if pet already removed(saved)

View file

@ -91,7 +91,7 @@ bool LoadScriptingModule(char const* libName)
UnloadScriptingModule();
Script=testScript;
Script->ScriptsInit();
Script->ScriptsInit(objmgr.GetScriptNames());
sWorld.SetScriptsVersion(Script->ScriptsVersion());

View file

@ -35,7 +35,7 @@ class InstanceData;
bool LoadScriptingModule(char const* libName = "");
void UnloadScriptingModule();
typedef void(MANGOS_IMPORT * scriptCallScriptsInit) ();
typedef void(MANGOS_IMPORT * scriptCallScriptsInit) (const ObjectMgr::ScriptNameMap &scriptNames);
typedef void(MANGOS_IMPORT * scriptCallScriptsFree) ();
typedef char const* (MANGOS_IMPORT * scriptCallScriptsVersion) ();

View file

@ -62,6 +62,7 @@
INSTANTIATE_SINGLETON_1( World );
volatile bool World::m_stopEvent = false;
uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
volatile uint32 World::m_worldLoopCounter = 0;
float World::m_MaxVisibleDistanceForCreature = DEFAULT_VISIBILITY_DISTANCE;
@ -927,6 +928,9 @@ void World::SetInitialWorldSettings()
LoadDBCStores(m_dataPath);
DetectDBCLang();
sLog.outString( "Loading Script Names...");
objmgr.LoadScriptNames();
sLog.outString( "Loading InstanceTemplate" );
objmgr.LoadInstanceTemplate();
@ -1534,6 +1538,8 @@ void World::ScriptsProcess()
}
}
if(source && !source->IsInWorld()) source = NULL;
Object* target = NULL;
if(step.targetGUID)
@ -1564,6 +1570,8 @@ void World::ScriptsProcess()
}
}
if(target && !target->IsInWorld()) target = NULL;
switch (step.script->command)
{
case SCRIPT_COMMAND_TALK:
@ -2323,13 +2331,13 @@ void World::_UpdateGameTime()
m_gameTime = thisTime;
///- if there is a shutdown timer
if(m_ShutdownTimer > 0 && elapsed > 0)
if(!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0)
{
///- ... and it is overdue, stop the world (set m_stopEvent)
if( m_ShutdownTimer <= elapsed )
{
if(!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
m_stopEvent = true;
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; // minimum timer value to wait idle state
}
@ -2344,15 +2352,20 @@ void World::_UpdateGameTime()
}
/// Shutdown the server
void World::ShutdownServ(uint32 time, uint32 options)
void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
{
// ignore if server shutdown at next tick
if(m_stopEvent)
return;
m_ShutdownMask = options;
m_ExitCode = exitcode;
///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
if(time==0)
{
if(!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
m_stopEvent = true;
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
}
@ -2397,13 +2410,15 @@ void World::ShutdownMsg(bool show, Player* player)
/// Cancel a planned server shutdown
void World::ShutdownCancel()
{
if(!m_ShutdownTimer)
// nothing cancel or too later
if(!m_ShutdownTimer || m_stopEvent)
return;
uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
SendServerMessage(msgid);
DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));

View file

@ -49,6 +49,13 @@ enum ShutdownMask
SHUTDOWN_MASK_IDLE = 2,
};
enum ShutdownExitCode
{
SHUTDOWN_EXIT_CODE = 0,
ERROR_EXIT_CODE = 1,
RESTART_EXIT_CODE = 2,
};
/// Timers for different object refresh rates
enum WorldTimers
{
@ -310,7 +317,6 @@ struct CliCommandHolder
class World
{
public:
static volatile bool m_stopEvent;
static volatile uint32 m_worldLoopCounter;
World();
@ -387,11 +393,13 @@ class World
void SendServerMessage(uint32 type, const char *text = "", Player* player = NULL);
/// Are we in the middle of a shutdown?
uint32 GetShutdownMask() const { return m_ShutdownMask; }
bool IsShutdowning() const { return m_ShutdownTimer > 0; }
void ShutdownServ(uint32 time, uint32 options = 0);
void ShutdownServ(uint32 time, uint32 options, uint8 exitcode);
void ShutdownCancel();
void ShutdownMsg(bool show = false, Player* player = NULL);
static uint8 GetExitCode() { return m_ExitCode; }
static void StopNow(uint8 exitcode) { m_stopEvent = true; m_ExitCode = exitcode; }
static bool IsStopped() { return m_stopEvent; }
void Update(time_t diff);
@ -467,6 +475,11 @@ class World
void InitDailyQuestResetTime();
void ResetDailyQuests();
private:
static volatile bool m_stopEvent;
static uint8 m_ExitCode;
uint32 m_ShutdownTimer;
uint32 m_ShutdownMask;
time_t m_startTime;
time_t m_gameTime;
IntervalTimer m_timers[WUPDATE_COUNT];
@ -493,9 +506,6 @@ class World
std::string m_motd;
std::string m_dataPath;
uint32 m_ShutdownTimer;
uint32 m_ShutdownMask;
// for max speed access
static float m_MaxVisibleDistanceForCreature;
static float m_MaxVisibleDistanceForPlayer;

View file

@ -165,7 +165,7 @@ bool ChatHandler::HandleCharacterDeleteCommand(const char* args)
bool ChatHandler::HandleServerExitCommand(const char* args)
{
SendSysMessage(LANG_COMMAND_EXIT);
World::m_stopEvent = true;
World::StopNow(SHUTDOWN_EXIT_CODE);
return true;
}
@ -306,14 +306,14 @@ void CliRunnable::run()
printf("mangos>");
///- As long as the World is running (no World::m_stopEvent), get the command line and handle it
while (!World::m_stopEvent)
while (!World::IsStopped())
{
fflush(stdout);
#ifdef linux
while (!kb_hit_return() && !World::m_stopEvent)
while (!kb_hit_return() && !World::IsStopped())
// With this, we limit CLI to 10commands/second
usleep(100);
if (World::m_stopEvent)
if (World::IsStopped())
break;
#endif
char *command_str = fgets(commandbuf,sizeof(commandbuf),stdin);
@ -344,7 +344,7 @@ void CliRunnable::run()
}
else if (feof(stdin))
{
World::m_stopEvent = true;
World::StopNow(SHUTDOWN_EXIT_CODE);
}
}

View file

@ -75,7 +75,7 @@ public:
w_loops = 0;
m_lastchange = 0;
w_lastchange = 0;
while(!World::m_stopEvent)
while(!World::IsStopped())
{
ZThread::Thread::sleep(1000);
uint32 curtime = getMSTime();
@ -170,13 +170,13 @@ public:
// if use ra spend time waiting for io, if not use ra ,just sleep
if (usera)
while (!World::m_stopEvent)
while (!World::IsStopped())
{
h.Select (0, socketSelecttime);
checkping ();
}
else
while (!World::m_stopEvent)
while (!World::IsStopped())
{
ZThread::Thread::sleep (static_cast<unsigned long> (socketSelecttime / 1000));
checkping ();
@ -308,7 +308,7 @@ int Master::Run()
if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
{
sLog.outError ("Failed to start network");
World::m_stopEvent = true;
World::StopNow(ERROR_EXIT_CODE);
// go down and shutdown the server
}
@ -379,7 +379,8 @@ int Master::Run()
// fixes a memory leak related to detaching threads from the module
UnloadScriptingModule();
return sWorld.GetShutdownMask() & SHUTDOWN_MASK_RESTART ? 2 : 0;
// Exit the process with specified return value
return World::GetExitCode();
}
/// Initialize connection to the databases
@ -462,17 +463,18 @@ void Master::clearOnlineAccounts()
}
/// Handle termination signals
/** Put the World::m_stopEvent to 'true' if a termination signal is caught **/
void Master::_OnSignal(int s)
{
switch (s)
{
case SIGINT:
World::StopNow(RESTART_EXIT_CODE);
break;
case SIGTERM:
#ifdef _WIN32
case SIGBREAK:
#endif
World::m_stopEvent = true;
World::StopNow(SHUTDOWN_EXIT_CODE);
break;
}

View file

@ -49,7 +49,7 @@ void WorldRunnable::run()
uint32 prevSleepTime = 0; // used for balanced full tick time length near WORLD_SLEEP_CONST
///- While we have not World::m_stopEvent, update the world
while (!World::m_stopEvent)
while (!World::IsStopped())
{
++World::m_worldLoopCounter;
realCurrTime = getMSTime();

View file

@ -55,6 +55,7 @@ libmangosdatabase_a_SOURCES = \
QueryResultSqlite.h \
SQLStorage.cpp \
SQLStorage.h \
SQLStorageImpl.h \
SqlDelayThread.cpp \
SqlDelayThread.h \
SqlOperations.cpp \

View file

@ -17,9 +17,7 @@
*/
#include "SQLStorage.h"
#include "ProgressBar.h"
#include "Log.h"
#include "dbcfile.h"
#include "SQLStorageImpl.h"
#ifdef DO_POSTGRESQL
extern DatabasePostgre WorldDatabase;
@ -27,165 +25,57 @@ extern DatabasePostgre WorldDatabase;
extern DatabaseMysql WorldDatabase;
#endif
const char CreatureInfofmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiilliiis";
const char CreatureInfosrcfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiilliiis";
const char CreatureInfodstfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiilliiii";
const char CreatureDataAddonInfofmt[]="iiiiiiis";
const char CreatureModelfmt[]="iffbi";
const char CreatureInfoAddonInfofmt[]="iiiiiiis";
const char EquipmentInfofmt[]="iiii";
const char GameObjectInfofmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiis";
const char ItemPrototypefmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiisiiii";
const char GameObjectInfosrcfmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiis";
const char GameObjectInfodstfmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiii";
const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifsiiiiii";
const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiii";
const char PageTextfmt[]="isi";
const char SpellThreatfmt[]="ii";
const char InstanceTemplatefmt[]="iiiiiiffffs";
const char InstanceTemplatesrcfmt[]="iiiiiiffffs";
const char InstanceTemplatedstfmt[]="iiiiiiffffi";
SQLStorage sCreatureStorage(CreatureInfofmt,"entry","creature_template");
SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry","creature_template");
SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt,"guid","creature_addon");
SQLStorage sCreatureModelStorage(CreatureModelfmt,"modelid","creature_model_info");
SQLStorage sCreatureInfoAddonStorage(CreatureInfoAddonInfofmt,"entry","creature_template_addon");
SQLStorage sEquipmentStorage(EquipmentInfofmt,"entry","creature_equip_template");
SQLStorage sGOStorage(GameObjectInfofmt,"entry","gameobject_template");
SQLStorage sItemStorage(ItemPrototypefmt,"entry","item_template");
SQLStorage sGOStorage(GameObjectInfosrcfmt, GameObjectInfodstfmt, "entry","gameobject_template");
SQLStorage sItemStorage(ItemPrototypesrcfmt, ItemPrototypedstfmt, "entry","item_template");
SQLStorage sPageTextStore(PageTextfmt,"entry","page_text");
SQLStorage sSpellThreatStore(SpellThreatfmt,"entry","spell_threat");
SQLStorage sInstanceTemplate(InstanceTemplatefmt,"map","instance_template");
SQLStorage sInstanceTemplate(InstanceTemplatesrcfmt, InstanceTemplatedstfmt, "map","instance_template");
void SQLStorage::Free ()
{
uint32 offset=0;
for(uint32 x=0;x<iNumFields;x++)
if (format[x]==FT_STRING)
if (dst_format[x]==FT_STRING)
{
for(uint32 y=0;y<MaxEntry;y++)
if(pIndex[y])
delete [] *(char**)((char*)(pIndex[y])+offset);
offset+=sizeof(char*);
offset += sizeof(char*);
}
else if (format[x]==FT_LOGIC)
offset+=sizeof(bool);
else if (format[x]==FT_BYTE)
offset+=sizeof(char);
else if (dst_format[x]==FT_LOGIC)
offset += sizeof(bool);
else if (dst_format[x]==FT_BYTE)
offset += sizeof(char);
else
offset+=4;
offset += 4;
delete [] pIndex;
delete [] data;
}
void SQLStorage::Load ()
void SQLStorage::Load()
{
uint32 maxi;
Field *fields;
QueryResult *result = WorldDatabase.PQuery("SELECT MAX(%s) FROM %s",entry_field,table);
if(!result)
{
sLog.outError("Error loading %s table (not exist?)\n",table);
exit(1); // Stop server at loading non exited table or not accessable table
}
maxi= (*result)[0].GetUInt32()+1;
delete result;
result = WorldDatabase.PQuery("SELECT COUNT(*) FROM %s",table);
if(result)
{
fields = result->Fetch();
RecordCount=fields[0].GetUInt32();
delete result;
}
else
RecordCount = 0;
result = WorldDatabase.PQuery("SELECT * FROM %s",table);
if(!result)
{
sLog.outError("%s table is empty!\n",table);
RecordCount = 0;
return;
}
uint32 recordsize=0;
uint32 offset=0;
if(iNumFields!=result->GetFieldCount())
{
RecordCount = 0;
sLog.outError("Error in %s table, probably sql file format was updated (there should be %d fields in sql).\n",table,iNumFields);
delete result;
exit(1); // Stop server at loading broken or non-compatible table.
}
//get struct size
uint32 sc=0;
uint32 bo=0;
uint32 bb=0;
for(uint32 x=0;x<iNumFields;x++)
if(format[x]==FT_STRING)
++sc;
else if (format[x]==FT_LOGIC)
++bo;
else if (format[x]==FT_BYTE)
++bb;
recordsize=(iNumFields-sc-bo-bb)*4+sc*sizeof(char*)+bo*sizeof(bool)+bb*sizeof(char);
char** newIndex=new char*[maxi];
memset(newIndex,0,maxi*sizeof(char*));
char * _data= new char[RecordCount *recordsize];
uint32 count=0;
barGoLink bar( RecordCount );
do
{
fields = result->Fetch();
bar.step();
char *p=(char*)&_data[recordsize*count];
newIndex[fields[0].GetUInt32()]=p;
offset=0;
for(uint32 x=0;x<iNumFields;x++)
switch(format[x])
{
case FT_LOGIC:
*((bool*)(&p[offset]))=(fields[x].GetUInt32()>0);
offset+=sizeof(bool);
break;
case FT_BYTE:
*((char*)(&p[offset]))=(fields[x].GetUInt8());
offset+=sizeof(char);
break;
case FT_INT:
*((uint32*)(&p[offset]))=fields[x].GetUInt32();
offset+=sizeof(uint32);
break;
case FT_FLOAT:
*((float*)(&p[offset]))=fields[x].GetFloat();
offset+=sizeof(float);
break;
case FT_STRING:
char const* tmp = fields[x].GetString();
char* st;
if(!tmp)
{
st=new char[1];
*st=0;
}
else
{
uint32 l=strlen(tmp)+1;
st=new char[l];
memcpy(st,tmp,l);
}
*((char**)(&p[offset]))=st;
offset+=sizeof(char*);
break;
}
++count;
}while( result->NextRow() );
delete result;
pIndex =newIndex;
MaxEntry=maxi;
data=_data;
SQLStorageLoader loader;
loader.Load(*this);
}

View file

@ -24,18 +24,26 @@
class SQLStorage
{
template<class T>
friend struct SQLStorageLoaderBase;
public:
SQLStorage(const char*fmt,const char * _entry_field,const char * sqlname)
SQLStorage(const char* fmt, const char * _entry_field, const char * sqlname)
{
format=fmt;
entry_field = _entry_field;
table=sqlname;
data=NULL;
pIndex=NULL;
iNumFields =strlen(fmt);
MaxEntry = 0;
src_format = fmt;
dst_format = fmt;
init(_entry_field, sqlname);
}
SQLStorage(const char* src_fmt, const char* dst_fmt, const char * _entry_field, const char * sqlname)
{
src_format = src_fmt;
dst_format = dst_fmt;
init(_entry_field, sqlname);
}
~SQLStorage()
{
Free();
@ -54,15 +62,53 @@ class SQLStorage
uint32 RecordCount;
uint32 MaxEntry;
uint32 iNumFields;
void Load();
void Free();
private:
void init(const char * _entry_field, const char * sqlname)
{
entry_field = _entry_field;
table=sqlname;
data=NULL;
pIndex=NULL;
iNumFields = strlen(src_format);
MaxEntry = 0;
}
char** pIndex;
char *data;
const char *format;
const char *src_format;
const char *dst_format;
const char *table;
const char *entry_field;
//bool HasString;
};
template <class T>
struct SQLStorageLoaderBase
{
public:
void Load(SQLStorage &storage);
template<class S, class D>
void convert(uint32 field_pos, S src, D &dst);
template<class S>
void convert_to_str(uint32 field_pos, S src, char * & dst);
template<class D>
void convert_from_str(uint32 field_pos, char * src, D& dst);
void convert_str_to_str(uint32 field_pos, char *src, char *&dst);
private:
template<class V>
void storeValue(V value, SQLStorage &store, char *p, int x, uint32 &offset);
void storeValue(char * value, SQLStorage &store, char *p, int x, uint32 &offset);
};
struct SQLStorageLoader : public SQLStorageLoaderBase<SQLStorageLoader>
{
};
#endif

View file

@ -0,0 +1,214 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ProgressBar.h"
#include "Log.h"
#include "dbcfile.h"
template<class T>
template<class S, class D>
void SQLStorageLoaderBase<T>::convert(uint32 field_pos, S src, D &dst)
{
dst = D(src);
}
template<class T>
void SQLStorageLoaderBase<T>::convert_str_to_str(uint32 field_pos, char *src, char *&dst)
{
if(!src)
{
dst = new char[1];
*dst = 0;
}
else
{
uint32 l = strlen(src) + 1;
dst = new char[l];
memcpy(dst, src, l);
}
}
template<class T>
template<class S>
void SQLStorageLoaderBase<T>::convert_to_str(uint32 field_pos, S src, char * & dst)
{
dst = new char[1];
*dst = 0;
}
template<class T>
template<class D>
void SQLStorageLoaderBase<T>::convert_from_str(uint32 field_pos, char * src, D& dst)
{
dst = 0;
}
template<class T>
template<class V>
void SQLStorageLoaderBase<T>::storeValue(V value, SQLStorage &store, char *p, int x, uint32 &offset)
{
T * subclass = (static_cast<T*>(this));
switch(store.dst_format[x])
{
case FT_LOGIC:
subclass->convert(x, value, *((bool*)(&p[offset])) );
offset+=sizeof(bool);
break;
case FT_BYTE:
subclass->convert(x, value, *((char*)(&p[offset])) );
offset+=sizeof(char);
break;
case FT_INT:
subclass->convert(x, value, *((uint32*)(&p[offset])) );
offset+=sizeof(uint32);
break;
case FT_FLOAT:
subclass->convert(x, value, *((float*)(&p[offset])) );
offset+=sizeof(float);
break;
case FT_STRING:
subclass->convert_to_str(x, value, *((char**)(&p[offset])) );
offset+=sizeof(char*);
break;
}
}
template<class T>
void SQLStorageLoaderBase<T>::storeValue(char * value, SQLStorage &store, char *p, int x, uint32 &offset)
{
T * subclass = (static_cast<T*>(this));
switch(store.dst_format[x])
{
case FT_LOGIC:
subclass->convert_from_str(x, value, *((bool*)(&p[offset])) );
offset+=sizeof(bool);
break;
case FT_BYTE:
subclass->convert_from_str(x, value, *((char*)(&p[offset])) );
offset+=sizeof(char);
break;
case FT_INT:
subclass->convert_from_str(x, value, *((uint32*)(&p[offset])) );
offset+=sizeof(uint32);
break;
case FT_FLOAT:
subclass->convert_from_str(x, value, *((float*)(&p[offset])) );
offset+=sizeof(float);
break;
case FT_STRING:
subclass->convert_str_to_str(x, value, *((char**)(&p[offset])) );
offset+=sizeof(char*);
break;
}
}
template<class T>
void SQLStorageLoaderBase<T>::Load(SQLStorage &store)
{
uint32 maxi;
Field *fields;
QueryResult *result = WorldDatabase.PQuery("SELECT MAX(%s) FROM %s", store.entry_field, store.table);
if(!result)
{
sLog.outError("Error loading %s table (not exist?)\n", store.table);
exit(1); // Stop server at loading non exited table or not accessable table
}
maxi = (*result)[0].GetUInt32()+1;
delete result;
result = WorldDatabase.PQuery("SELECT COUNT(*) FROM %s", store.table);
if(result)
{
fields = result->Fetch();
store.RecordCount = fields[0].GetUInt32();
delete result;
}
else
store.RecordCount = 0;
result = WorldDatabase.PQuery("SELECT * FROM %s", store.table);
if(!result)
{
sLog.outError("%s table is empty!\n", store.table);
store.RecordCount = 0;
return;
}
uint32 recordsize = 0;
uint32 offset = 0;
if(store.iNumFields != result->GetFieldCount())
{
store.RecordCount = 0;
sLog.outError("Error in %s table, probably sql file format was updated (there should be %d fields in sql).\n", store.table, store.iNumFields);
delete result;
exit(1); // Stop server at loading broken or non-compatible table.
}
//get struct size
uint32 sc=0;
uint32 bo=0;
uint32 bb=0;
for(uint32 x=0; x< store.iNumFields; x++)
if(store.dst_format[x]==FT_STRING)
++sc;
else if (store.dst_format[x]==FT_LOGIC)
++bo;
else if (store.dst_format[x]==FT_BYTE)
++bb;
recordsize=(store.iNumFields-sc-bo-bb)*4+sc*sizeof(char*)+bo*sizeof(bool)+bb*sizeof(char);
char** newIndex=new char*[maxi];
memset(newIndex,0,maxi*sizeof(char*));
char * _data= new char[store.RecordCount *recordsize];
uint32 count=0;
barGoLink bar( store.RecordCount );
do
{
fields = result->Fetch();
bar.step();
char *p=(char*)&_data[recordsize*count];
newIndex[fields[0].GetUInt32()]=p;
offset=0;
for(uint32 x = 0; x < store.iNumFields; x++)
switch(store.src_format[x])
{
case FT_LOGIC:
storeValue((bool)(fields[x].GetUInt32() > 0), store, p, x, offset); break;
case FT_BYTE:
storeValue((char)fields[x].GetUInt8(), store, p, x, offset); break;
case FT_INT:
storeValue((uint32)fields[x].GetUInt32(), store, p, x, offset); break;
case FT_FLOAT:
storeValue((float)fields[x].GetFloat(), store, p, x, offset); break;
case FT_STRING:
storeValue((char*)fields[x].GetString(), store, p, x, offset); break;
}
++count;
}while( result->NextRow() );
delete result;
store.pIndex = newIndex;
store.MaxEntry = maxi;
store.data = _data;
}

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "6826"
#define REVISION_NR "6832"
#endif // __REVISION_NR_H__

View file

@ -192,6 +192,9 @@
<File
RelativePath="..\..\src\shared\Database\SQLStorage.h">
</File>
<File
RelativePath="..\..\src\shared\Database\SQLStorageImpl.h">
</File>
<Filter
Name="DataStores">
<File

View file

@ -432,6 +432,10 @@
RelativePath="..\..\src\shared\Database\SQLStorage.h"
>
</File>
<File
RelativePath="..\..\src\shared\Database\SQLStorageImpl.h"
>
</File>
<Filter
Name="DataStores"
>

View file

@ -436,6 +436,10 @@
RelativePath="..\..\src\shared\Database\SQLStorage.h"
>
</File>
<File
RelativePath="..\..\src\shared\Database\SQLStorageImpl.h"
>
</File>
<Filter
Name="DataStores"
>