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[12131] Improve support for game/ subdirectories
* Add game directory to AdditionalIncludes (VC90) * Add game directory to AdditionalIncludes (VC100) * Simplify #include macros for subdirectories Thanks to Shyax, LordJZ and Zergtmn for testing cmake
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41 changed files with 164 additions and 164 deletions
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@ -136,7 +136,7 @@
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<ClCompile>
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<AdditionalOptions>/Zm300 %(AdditionalOptions)</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -173,7 +173,7 @@
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<ClCompile>
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<AdditionalOptions>/bigobj /Zm300 %(AdditionalOptions)</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -207,7 +207,7 @@
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<ClCompile>
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<AdditionalOptions>/Zm300 %(AdditionalOptions)</AdditionalOptions>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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@ -244,7 +244,7 @@
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<ClCompile>
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<AdditionalOptions>/bigobj /Zm300 %(AdditionalOptions)</AdditionalOptions>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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@ -277,7 +277,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -313,7 +313,7 @@
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<ClCompile>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -47,7 +47,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP /Zm200"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game"
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PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
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StringPooling="false"
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MinimalRebuild="false"
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@ -130,7 +130,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP /bigobj /Zm200"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game"
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PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
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StringPooling="false"
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MinimalRebuild="false"
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@ -213,7 +213,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP /Zm200"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
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StringPooling="true"
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RuntimeLibrary="2"
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@ -295,7 +295,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP /bigobj /Zm200"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
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StringPooling="true"
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RuntimeLibrary="2"
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@ -377,7 +377,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game"
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PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
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StringPooling="false"
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MinimalRebuild="false"
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@ -458,7 +458,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP /bigobj"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game"
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PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
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StringPooling="false"
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MinimalRebuild="false"
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