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[c12577] Avoid creature not respawning when not looted.
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2 changed files with 2 additions and 1 deletions
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@ -1301,6 +1301,7 @@ bool Creature::LoadFromDB(uint32 guidlow, Map* map)
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m_respawnradius = data->spawndist;
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m_respawnradius = data->spawndist;
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m_respawnDelay = data->spawntimesecs;
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m_respawnDelay = data->spawntimesecs;
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m_corpseDelay = std::min(m_respawnDelay * 9 / 10, m_corpseDelay); // set corpse delay to 90% of the respawn delay
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m_isDeadByDefault = data->is_dead;
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m_isDeadByDefault = data->is_dead;
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m_deathState = m_isDeadByDefault ? DEAD : ALIVE;
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m_deathState = m_isDeadByDefault ? DEAD : ALIVE;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12576"
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#define REVISION_NR "12577"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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