[10477] Fixed heal amount for some cases heal absorb

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
faramir118 2010-09-12 20:32:55 +04:00 committed by VladimirMangos
parent b91f914dbc
commit f8c258608f
3 changed files with 3 additions and 3 deletions

View file

@ -3333,7 +3333,7 @@ void Spell::EffectHealMechanical(SpellEffectIndex /*eff_idx*/)
uint32 absorb = 0;
unitTarget->CalculateHealAbsorb(addhealth, &absorb);
caster->DealHeal(unitTarget, addhealth, m_spellInfo, false, absorb);
caster->DealHeal(unitTarget, addhealth - absorb, m_spellInfo, false, absorb);
}
}