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https://github.com/mangosfour/server.git
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[10197] Add to playercreateinfo original player orientation field.
It still not filled. Patch with correct values welcomed ;)
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parent
e4495d4c2d
commit
f8efc2b5b3
8 changed files with 27 additions and 17 deletions
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@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`cache_id` int(10) default '0',
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`cache_id` int(10) default '0',
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`required_10171_01_mangos_mangos_string` bit(1) default NULL
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`required_10197_01_mangos_playercreateinfo` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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--
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@ -10216,6 +10216,7 @@ CREATE TABLE `playercreateinfo` (
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`position_x` float NOT NULL default '0',
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`position_x` float NOT NULL default '0',
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`position_y` float NOT NULL default '0',
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`position_y` float NOT NULL default '0',
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`position_z` float NOT NULL default '0',
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`position_z` float NOT NULL default '0',
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`orientation` float NOT NULL default '0',
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PRIMARY KEY (`race`,`class`)
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PRIMARY KEY (`race`,`class`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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4
sql/updates/10197_01_mangos_playercreateinfo.sql
Normal file
4
sql/updates/10197_01_mangos_playercreateinfo.sql
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@ -0,0 +1,4 @@
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ALTER TABLE db_version CHANGE COLUMN required_10171_01_mangos_mangos_string required_10197_01_mangos_playercreateinfo bit;
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ALTER TABLE playercreateinfo
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ADD COLUMN orientation float NOT NULL default '0' AFTER position_z;
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@ -106,6 +106,7 @@ pkgdata_DATA = \
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10160_01_characters_character_aura.sql \
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10160_01_characters_character_aura.sql \
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10160_02_characters_pet_aura.sql \
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10160_02_characters_pet_aura.sql \
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10171_01_mangos_mangos_string.sql \
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10171_01_mangos_mangos_string.sql \
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10197_01_mangos_playercreateinfo.sql \
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README
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README
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## Additional files to include when running 'make dist'
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## Additional files to include when running 'make dist'
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@ -192,4 +193,5 @@ EXTRA_DIST = \
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10160_01_characters_character_aura.sql \
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10160_01_characters_character_aura.sql \
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10160_02_characters_pet_aura.sql \
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10160_02_characters_pet_aura.sql \
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10171_01_mangos_mangos_string.sql \
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10171_01_mangos_mangos_string.sql \
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10197_01_mangos_playercreateinfo.sql \
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README
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README
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@ -2467,7 +2467,7 @@ void ObjectMgr::LoadPlayerInfo()
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// Load playercreate
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// Load playercreate
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{
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{
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// 0 1 2 3 4 5 6
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// 0 1 2 3 4 5 6
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QueryResult *result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
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QueryResult *result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo");
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uint32 count = 0;
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uint32 count = 0;
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@ -2488,13 +2488,14 @@ void ObjectMgr::LoadPlayerInfo()
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{
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{
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Field* fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 current_race = fields[0].GetUInt32();
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uint32 current_race = fields[0].GetUInt32();
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uint32 current_class = fields[1].GetUInt32();
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uint32 current_class = fields[1].GetUInt32();
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uint32 mapId = fields[2].GetUInt32();
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uint32 mapId = fields[2].GetUInt32();
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uint32 areaId = fields[3].GetUInt32();
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uint32 areaId = fields[3].GetUInt32();
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float positionX = fields[4].GetFloat();
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float positionX = fields[4].GetFloat();
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float positionY = fields[5].GetFloat();
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float positionY = fields[5].GetFloat();
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float positionZ = fields[6].GetFloat();
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float positionZ = fields[6].GetFloat();
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float orientation = fields[7].GetFloat();
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if(current_race >= MAX_RACES)
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if(current_race >= MAX_RACES)
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{
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{
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@ -2522,7 +2523,7 @@ void ObjectMgr::LoadPlayerInfo()
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}
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}
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// accept DB data only for valid position (and non instanceable)
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// accept DB data only for valid position (and non instanceable)
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if( !MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ) )
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if( !MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ, orientation) )
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{
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{
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sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
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sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
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continue;
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continue;
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@ -2536,11 +2537,12 @@ void ObjectMgr::LoadPlayerInfo()
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PlayerInfo* pInfo = &playerInfo[current_race][current_class];
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PlayerInfo* pInfo = &playerInfo[current_race][current_class];
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pInfo->mapId = mapId;
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pInfo->mapId = mapId;
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pInfo->areaId = areaId;
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pInfo->areaId = areaId;
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pInfo->positionX = positionX;
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pInfo->positionX = positionX;
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pInfo->positionY = positionY;
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pInfo->positionY = positionY;
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pInfo->positionZ = positionZ;
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pInfo->positionZ = positionZ;
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pInfo->orientation = orientation;
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pInfo->displayId_m = rEntry->model_m;
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pInfo->displayId_m = rEntry->model_m;
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pInfo->displayId_f = rEntry->model_f;
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pInfo->displayId_f = rEntry->model_f;
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@ -668,7 +668,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
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m_items[i] = NULL;
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m_items[i] = NULL;
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SetLocationMapId(info->mapId);
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SetLocationMapId(info->mapId);
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Relocate(info->positionX,info->positionY,info->positionZ);
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Relocate(info->positionX,info->positionY,info->positionZ, info->orientation);
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ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(class_);
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ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(class_);
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if(!cEntry)
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if(!cEntry)
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@ -310,6 +310,7 @@ struct PlayerInfo
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float positionX;
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float positionX;
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float positionY;
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float positionY;
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float positionZ;
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float positionZ;
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float orientation;
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uint16 displayId_m;
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uint16 displayId_m;
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uint16 displayId_f;
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uint16 displayId_f;
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PlayerCreateInfoItems item;
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PlayerCreateInfoItems item;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10196"
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#define REVISION_NR "10197"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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@ -1,6 +1,6 @@
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#ifndef __REVISION_SQL_H__
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#ifndef __REVISION_SQL_H__
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#define __REVISION_SQL_H__
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#define __REVISION_SQL_H__
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#define REVISION_DB_CHARACTERS "required_10160_02_characters_pet_aura"
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#define REVISION_DB_CHARACTERS "required_10160_02_characters_pet_aura"
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#define REVISION_DB_MANGOS "required_10171_01_mangos_mangos_string"
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#define REVISION_DB_MANGOS "required_10197_01_mangos_playercreateinfo"
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#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
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#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
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#endif // __REVISION_SQL_H__
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#endif // __REVISION_SQL_H__
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