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https://github.com/mangosfour/server.git
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Replace some PQuery() calls with more simple Query()
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parent
086dee05cd
commit
fa37c291d6
8 changed files with 24 additions and 24 deletions
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@ -309,7 +309,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
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bool have_same_race = false;
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if(!AllowTwoSideAccounts || skipCinematics == 1)
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{
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QueryResult *result2 = CharacterDatabase.PQuery("SELECT DISTINCT race FROM characters WHERE account = '%u' %s", GetAccountId(),skipCinematics == 1 ? "" : "LIMIT 1");
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QueryResult *result2 = CharacterDatabase.Query("SELECT DISTINCT race FROM characters WHERE account = '%u' %s", GetAccountId(),skipCinematics == 1 ? "" : "LIMIT 1");
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if(result2)
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{
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uint32 team_= Player::TeamForRace(race_);
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@ -268,7 +268,7 @@ void InstanceSaveManager::CleanupInstances()
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// creature_respawn and gameobject_respawn are in another database
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// first, obtain total instance set
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std::set< uint32 > InstanceSet;
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QueryResult *result = CharacterDatabase.PQuery("SELECT id FROM instance");
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QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance");
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if( result )
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{
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do
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@ -281,7 +281,7 @@ void InstanceSaveManager::CleanupInstances()
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}
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// creature_respawn
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result = WorldDatabase.PQuery("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0");
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result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0");
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if( result )
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{
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do
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@ -295,7 +295,7 @@ void InstanceSaveManager::CleanupInstances()
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}
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// gameobject_respawn
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result = WorldDatabase.PQuery("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0");
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result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0");
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if( result )
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{
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do
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@ -324,7 +324,7 @@ void InstanceSaveManager::PackInstances()
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// all valid ids are in the instance table
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// any associations to ids not in this table are assumed to be
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// cleaned already in CleanupInstances
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QueryResult *result = CharacterDatabase.PQuery("SELECT id FROM instance");
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QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance");
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if( result )
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{
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do
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@ -374,7 +374,7 @@ void InstanceSaveManager::LoadResetTimes()
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// resettime = 0 in the DB for raid/heroic instances so those are skipped
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typedef std::map<uint32, std::pair<uint32, uint64> > ResetTimeMapType;
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ResetTimeMapType InstResetTime;
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QueryResult *result = CharacterDatabase.PQuery("SELECT id, map, resettime FROM instance WHERE resettime > 0");
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QueryResult *result = CharacterDatabase.Query("SELECT id, map, resettime FROM instance WHERE resettime > 0");
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if( result )
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{
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do
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@ -390,7 +390,7 @@ void InstanceSaveManager::LoadResetTimes()
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delete result;
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// update reset time for normal instances with the max creature respawn time + X hours
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result = WorldDatabase.PQuery("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
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result = WorldDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
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if( result )
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{
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do
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@ -3399,7 +3399,7 @@ bool ChatHandler::HandleWpImportCommand(const char *args)
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{
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getline (infile,line);
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//cout << line << endl;
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QueryResult *result = WorldDatabase.PQuery(line.c_str());
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QueryResult *result = WorldDatabase.Query(line.c_str());
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delete result;
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}
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infile.close();
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@ -2630,7 +2630,7 @@ void ObjectMgr::LoadGroups()
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uint64 leaderGuid = 0;
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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QueryResult *result = CharacterDatabase.PQuery("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups");
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QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups");
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if( !result )
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{
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@ -2672,7 +2672,7 @@ void ObjectMgr::LoadGroups()
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group = NULL;
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leaderGuid = 0;
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// 0 1 2 3
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result = CharacterDatabase.PQuery("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
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result = CharacterDatabase.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
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if(!result)
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{
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barGoLink bar( 1 );
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@ -2725,7 +2725,7 @@ void ObjectMgr::LoadGroups()
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count = 0;
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group = NULL;
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leaderGuid = 0;
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result = CharacterDatabase.PQuery(
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result = CharacterDatabase.Query(
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// 0 1 2 3 4 5
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"SELECT leaderGuid, map, instance, permanent, difficulty, resettime, "
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// 6
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@ -3593,7 +3593,7 @@ void ObjectMgr::LoadQuestLocales()
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void ObjectMgr::LoadPetCreateSpells()
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{
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QueryResult *result = WorldDatabase.PQuery("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell");
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QueryResult *result = WorldDatabase.Query("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell");
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if(!result)
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{
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barGoLink bar( 1 );
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@ -3973,7 +3973,7 @@ void ObjectMgr::LoadEventScripts()
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void ObjectMgr::LoadItemTexts()
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{
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QueryResult *result = CharacterDatabase.PQuery("SELECT id, text FROM item_text");
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QueryResult *result = CharacterDatabase.Query("SELECT id, text FROM item_text");
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uint32 count = 0;
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@ -4056,7 +4056,7 @@ void ObjectMgr::LoadPageTextLocales()
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{
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mPageTextLocaleMap.clear(); // need for reload case
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QueryResult *result = WorldDatabase.PQuery("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
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QueryResult *result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
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if(!result)
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{
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@ -5567,7 +5567,7 @@ void ObjectMgr::LoadCorpses()
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{
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7 8 10
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QueryResult *result = CharacterDatabase.PQuery("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
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QueryResult *result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
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if( !result )
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{
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@ -5931,7 +5931,7 @@ void ObjectMgr::LoadReservedPlayersNames()
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{
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m_ReservedNames.clear(); // need for reload case
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QueryResult *result = WorldDatabase.PQuery("SELECT name FROM reserved_name");
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QueryResult *result = WorldDatabase.Query("SELECT name FROM reserved_name");
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uint32 count = 0;
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@ -6771,7 +6771,7 @@ void ObjectMgr::LoadTrainerSpell()
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std::set<uint32> skip_trainers;
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QueryResult *result = WorldDatabase.PQuery("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
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QueryResult *result = WorldDatabase.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
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if( !result )
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{
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@ -6862,7 +6862,7 @@ void ObjectMgr::LoadVendors()
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std::set<uint32> skip_vendors;
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QueryResult *result = WorldDatabase.PQuery("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
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QueryResult *result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
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if( !result )
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{
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barGoLink bar( 1 );
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@ -6908,7 +6908,7 @@ void ObjectMgr::LoadNpcTextId()
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m_mCacheNpcTextIdMap.clear();
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QueryResult* result = WorldDatabase.PQuery("SELECT npc_guid, textid FROM npc_gossip");
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QueryResult* result = WorldDatabase.Query("SELECT npc_guid, textid FROM npc_gossip");
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if( !result )
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{
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barGoLink bar( 1 );
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@ -52,7 +52,7 @@ void LoadSkillDiscoveryTable()
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uint32 count = 0;
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// 0 1 2
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QueryResult *result = WorldDatabase.PQuery("SELECT spellId, reqSpell, chance FROM skill_discovery_template");
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QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, chance FROM skill_discovery_template");
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if (result)
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{
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@ -57,7 +57,7 @@ void LoadSkillExtraItemTable()
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SkillExtraItemStore.clear(); // need for reload
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// 0 1 2 3
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QueryResult *result = WorldDatabase.PQuery("SELECT spellId, requiredSpecialization, additionalCreateChance, additionalMaxNum FROM skill_extra_item_template");
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QueryResult *result = WorldDatabase.Query("SELECT spellId, requiredSpecialization, additionalCreateChance, additionalMaxNum FROM skill_extra_item_template");
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if (result)
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{
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@ -1458,7 +1458,7 @@ void SpellMgr::LoadSpellChains()
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mSpellChains.clear(); // need for reload case
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mSpellChainsNext.clear(); // need for reload case
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QueryResult *result = WorldDatabase.PQuery("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
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QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
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if(result == NULL)
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{
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barGoLink bar( 1 );
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@ -1665,7 +1665,7 @@ void SpellMgr::LoadSpellLearnSpells()
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{
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mSpellLearnSpells.clear(); // need for reload case
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QueryResult *result = WorldDatabase.PQuery("SELECT entry, SpellID FROM spell_learn_spell");
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QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID FROM spell_learn_spell");
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if(!result)
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{
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barGoLink bar( 1 );
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@ -114,7 +114,7 @@ void MapManager::LoadTransports()
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sLog.outString( ">> Loaded %u transports", count );
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// check transport data DB integrity
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result = WorldDatabase.PQuery("SELECT gameobject.guid,gameobject.id,transports.name FROM gameobject,transports WHERE gameobject.id = transports.entry");
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result = WorldDatabase.Query("SELECT gameobject.guid,gameobject.id,transports.name FROM gameobject,transports WHERE gameobject.id = transports.entry");
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if(result) // wrong data found
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{
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do
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