[7690] Move GetCreature/GetGameobject to class Map.

* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
This commit is contained in:
VladimirMangos 2009-04-20 18:53:08 +04:00
parent ee9ea143d1
commit fc0e1ecdf1
20 changed files with 118 additions and 127 deletions

View file

@ -40,7 +40,7 @@ void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data )
recv_data >> guid;
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from: " I64FMT, guid);
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
@ -102,7 +102,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
if (_player->InBattleGround())
return;
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
@ -595,7 +595,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
uint64 guid;
recv_data >> guid;
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
@ -618,7 +618,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
uint64 guid;
recv_data >> guid;
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
@ -647,7 +647,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
recv_data >> guid >> arenaslot >> asGroup >> isRated;
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;