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[7690] Move GetCreature/GetGameobject to class Map.
* This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects
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20 changed files with 118 additions and 127 deletions
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@ -427,7 +427,6 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
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bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state);
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void Update(uint32 p_time);
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static GameObject* GetGameObject(WorldObject& object, uint64 guid);
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GameObjectInfo const* GetGOInfo() const;
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bool IsTransport() const;
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