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[7690] Move GetCreature/GetGameobject to class Map.
* This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects
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20 changed files with 118 additions and 127 deletions
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@ -103,7 +103,7 @@ bool ChatHandler::HandleNpcWhisperCommand(const char* args)
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char* text = strtok(NULL, "");
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uint64 guid = m_session->GetPlayer()->GetSelection();
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Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
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Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(guid);
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if(!pCreature || !receiver_str || !text)
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{
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