[7690] Move GetCreature/GetGameobject to class Map.

* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
This commit is contained in:
VladimirMangos 2009-04-20 18:53:08 +04:00
parent ee9ea143d1
commit fc0e1ecdf1
20 changed files with 118 additions and 127 deletions

View file

@ -46,7 +46,7 @@ void WorldSession::HandleTaxiNodeStatusQueryOpcode( WorldPacket & recv_data )
void WorldSession::SendTaxiStatus( uint64 guid )
{
// cheating checks
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
{
sLog.outDebug( "WorldSession::SendTaxiStatus - Unit (GUID: %u) not found.", uint32(GUID_LOPART(guid)) );